Grotto MapMap Level: 70 Map Tier: 3 Guild Character: hTrapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 69Vendor Prices
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla, as a symbol of our progress, shines greater than all the gems.
68
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour, flowing through my veins, flesh like coal, try to crush me, diamond is what remains.
The Jeweller's BoonThe Jeweller's Boon5Five-Linked Body Armour Influenced ItemThe jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
80
The PrimordialThe Primordial5Jewel PrimordialWe play at God with our necromancy, but forces far more potent sleep within these stones.
23
The Rite of ElementsThe Rite of Elements5Level 21 Golem Gem CorruptedA mind as quick as lightning, fists as hard as stone, a heart that burns with fury, and eyes that chill to the bone.
72
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WatcherThe Watcher12Crown of EyesStrange eyes on top of spines Gaze beyond the veil of time Deep down below the mines A dream of crimson and of grime
52
The WolfThe Wolf5Rigwald ItemThe largest beasts cannot be overpowered. The Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep.
45
Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.