* The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
}}
{{Version history table row|3.22.0|
* The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
}}
{{Version history table row|3.21.0|
* The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
}}
{{Version history table row|2.0.0|
* The Dried Lake map has been renamed the Arid Lake.
* Many maps have changed where they fit in the map progression.
}}
{{Version history table row|0.10.0|
* Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Area level had changed to 66 (T1).
}}
{{Version history table row|0.9.11|
* Introduced to the game. Initially, the area level is 60 (T1).
}}
{{Version history table end}}
<section end="version history" />
{{Navbox maps}}
[[ru:Карта высохшего озера]]
Latest revision as of 20:43, 2 June 2024
This article is about the variant of Arid Lake Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Arid Lake MapMap Level: 73 Map Tier: 6 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
The Rabid RhoaThe Rabid Rhoa4Malicious Gemini Claw Item Level:83"Experiment 22A: Rhoas, when deprived of water, secrete a most delightfully potent toxin." - Maligaro
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Arid Lake MapArid Lake MapMap Level: 73 Map Tier: 6 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Necropolis
Arid Lake MapArid Lake MapMap Level: 80 Map Tier: 13 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Affliction
Arid Lake MapArid Lake MapMap Level: 80 Map Tier: 13 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Crucible
Arid Lake MapArid Lake MapMap Level: 83 Map Tier: 16 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Kalandra
Arid Lake MapArid Lake MapMap Level: 68 Map Tier: 1 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Sentinel
Arid Lake MapArid Lake MapMap Level: 73 Map Tier: 6 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Archnemesis
Arid Lake MapArid Lake MapMap Level: 69 Map Tier: 2 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Scourge
Arid Lake MapArid Lake MapMap Level: 69 Map Tier: 2 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Arid Lake MapArid Lake MapMap Level: 70 Map Tier: 3 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ritual
Arid Lake MapArid Lake MapMap Level: 72 Map Tier: 5 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Heist
Arid Lake MapArid Lake MapMap Level: 72 Map Tier: 5 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Harvest
Arid Lake MapArid Lake MapMap Level: 72 Map Tier: 5 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Delirium
Arid Lake MapArid Lake MapMap Level: 72 Map Tier: 5 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Metamorph
Arid Lake MapArid Lake MapMap Level: 71 Map Tier: 4 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Blight
Arid Lake MapArid Lake MapMap Level: 70 Map Tier: 3 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Legion
Arid Lake MapArid Lake MapMap Level: 70 Map Tier: 3 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Synthesis
Arid Lake MapArid Lake MapMap Level: 69 Map Tier: 2 Guild Character: cWater vanishes; an impromptu prison becomes a tomb.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Betrayal
Arid Lake MapArid Lake MapMap Level: 69 Map Tier: 2 Guild Character: cTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
War for the Atlas
Arid Lake MapArid Lake MapMap Level: 70 Map Tier: 3 Guild Character: ?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Atlas of Worlds
Shaped Arid Lake MapShaped Arid Lake MapMap Level: 75 Map Tier: 8 Guild Character: ?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Arid Lake MapArid Lake MapMap Level: 76 Map Tier: 9 Guild Character: ?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
The Awakening
Arid Lake MapArid Lake MapMap Level: 66 Map Tier: 1 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
66
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.