{{{description|'''Palace Map''' is a [[map]] [[area]].}}}
'''Palace Map''' is a [[map]] [[area]].
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
Line 10:
Line 10:
==Encounters==
==Encounters==
===Boss===
===Boss===
[[God's Chosen]] (or [[The Hallowed Husk]] in his abomination form). He is based on [[High Templar Dominus]] and his 2nd phase: [[Dominus, Ascendant]].
OR items.drop_monsters HOLDS "Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"
|drop_level=1
}}
===Boss video===
===Boss video===
{{#ev:youtube|7_L1sdOe76o|400}}
<section end="encounters" />
<section end="encounters" />
{{Map item drops
{{Area item drops|area_id=MapWorldsPalace}}
|page = Palace Map ({{Current map series}})
}}
{{Item acquisition
{{Item acquisition
|page = Palace Map ({{Current map series}})
|page = {{Latest map variant}}
}}
}}
{{Map variants|Palace Map}}
{{Item unique versions
{{Item unique versions
|base_item = Palace Map ({{Current map series}})
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.22.0|
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.19.0|
* The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.1.0}}
}}
* Added 32 new maps including two new Unique maps.
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
}}
{{Version history table row|1.0.1|
* The signature monsters for [[Courtyard Map|Courtyard]] and '''Palace''' Maps have been swapped.
}}
{{Version history table row|1.0.0|
* Added eight new end-game Maps including a new tier of level 78 maps.
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта дворца]]
Revision as of 20:50, 11 April 2024
This article is about the variant of Palace Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Palace MapMap Level: 79 Map Tier: 12 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
A Modest RequestA Modest Request3Megalomaniac CorruptedCede all power and wealth to me and serve me in perpetuity. A minor inconvenience I assure you.
68
The AwakenedThe Awakened6Jewellery Item Level:86 Double-Influenced ItemSome seek to change the world. Others change the world as a consequence of what they seek.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Light and TruthLight and Truth2Crystal SceptreTime and change shall naught avail, To dim the Light of Truth's fair grail.
The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour Item Level:100"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The Unexpected PrizeThe Unexpected Prize2Attribute Transforming Jewel CorruptedThey came from far and wide under a common banner. They sought companionship and competition, but found a treasure none had foreseen.
68
Item acquisition
Palace Map can drop anywhere.
Recipes
Palace Map can be created from the following recipes:
Amount
Part
Description
Meta
10
The Arena ChampionThe Arena Champion10Map Map Tier:12The fight is the easy part. It's the years of training that'll kill you.
Random tier 12 map
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Palace MapPalace MapMap Level: 79 Map Tier: 12 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Necropolis
Palace MapPalace MapMap Level: 73 Map Tier: 6 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Affliction
Palace MapPalace MapMap Level: 79 Map Tier: 12 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Ancestor
Palace MapPalace MapMap Level: 82 Map Tier: 15 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Sentinel
Palace MapPalace MapMap Level: 68 Map Tier: 1 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Archnemesis
Palace MapPalace MapMap Level: 79 Map Tier: 12 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Scourge
Palace MapPalace MapMap Level: 71 Map Tier: 4 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Expedition
Palace MapPalace MapMap Level: 72 Map Tier: 5 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Palace MapPalace MapMap Level: 82 Map Tier: 15 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Heist
Palace MapPalace MapMap Level: 82 Map Tier: 15 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Harvest
Palace MapPalace MapMap Level: 82 Map Tier: 15 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Delirium
Palace MapPalace MapMap Level: 82 Map Tier: 15 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Metamorph
Palace MapPalace MapMap Level: 78 Map Tier: 11 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Blight
Palace MapPalace MapMap Level: 82 Map Tier: 15 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Legion
Palace MapPalace MapMap Level: 78 Map Tier: 11 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Synthesis
Palace MapPalace MapMap Level: 81 Map Tier: 14 Guild Character: \Death forces even the most determined of despots to pass the crown.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Betrayal
Palace MapPalace MapMap Level: 81 Map Tier: 14 Guild Character: \Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Palace MapPalace MapMap Level: 78 Map Tier: 13 Guild Character: †Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
78
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.