* The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
}}
{{Version history table row|3.18.0|
* The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
}}
{{Version history table row|3.7.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
{{VersionHistoryRow|3.6.0}}
}}
{{Version history table row|3.6.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
{{VersionHistoryRow|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Introduced new map series.
* [[Tyrant (unique monster)|Tyrant]] became the new boss of this map. [[Carnage]] was moved to [[Tower Map]] as map boss. {{Undocumented}}
}}
{{Version history table row|2.0.0|
* Introduced new map series
* Introduced new map series
{{VersionHistoryRow|2.0.0}}
}}
* Introduced new map series
{{Version history table row|1.0.0e|
{{VersionHistoryRow|1.0.0e}}
* '''Colonnade maps''' now upgrade to a [[Terrace Map|Labyrinth map]].
* '''Colonnade maps''' now upgrade to a [[Terrace Map|Labyrinth map]].
{{VersionHistoryRow|0.10.1}}
}}
* Introduced to the game.
{{Version history table row|0.10.1|
|}
* Introduced to the game. Initially the map boss was [[Carnage]].
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта колоннады]]
Revision as of 23:43, 8 April 2024
This article is about the variant of Colonnade Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Colonnade MapMap Level: 71 Map Tier: 4 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality:+19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
68
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
23
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Merciless ArmamentMerciless Armament4Merciless Two-Hand Weapon Item Level:100"Through thick and thin, blood and bone, a peaceful life is one I can't condone." - Tukohama, Father Of War
80
Struck by LightningStruck by Lightning3Electrocuting Jewellery Item Level:76'Lightning never strikes the same place twice' is really just wishful thinking.
70
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.
Colonnade MapColonnade MapMap Level: 71 Map Tier: 4 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Affliction
Colonnade MapColonnade MapMap Level: 78 Map Tier: 11 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Ancestor
Colonnade MapColonnade MapMap Level: 68 Map Tier: 1 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Crucible
Colonnade MapColonnade MapMap Level: 79 Map Tier: 12 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
The Forbidden Sanctum
Colonnade MapColonnade MapMap Level: 74 Map Tier: 7 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Kalandra
Colonnade MapColonnade MapMap Level: 75 Map Tier: 8 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Colonnade MapColonnade MapMap Level: 78 Map Tier: 11 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Expedition
Colonnade MapColonnade MapMap Level: 82 Map Tier: 15 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Colonnade MapColonnade MapMap Level: 69 Map Tier: 2 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Colonnade MapColonnade MapMap Level: 69 Map Tier: 2 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Colonnade MapColonnade MapMap Level: 71 Map Tier: 4 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Colonnade MapColonnade MapMap Level: 71 Map Tier: 4 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Colonnade MapColonnade MapMap Level: 82 Map Tier: 15 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Blight
Colonnade MapColonnade MapMap Level: 78 Map Tier: 11 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Legion
Colonnade MapColonnade MapMap Level: 80 Map Tier: 13 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Synthesis
Colonnade MapColonnade MapMap Level: 79 Map Tier: 12 Guild Character: .Small minds demand the largest structures.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Betrayal
Colonnade MapColonnade MapMap Level: 78 Map Tier: 11 Guild Character: .Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
War for the Atlas
Colonnade MapColonnade MapMap Level: 77 Map Tier: 10 Guild Character: ŒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Atlas of Worlds
Shaped Colonnade MapShaped Colonnade MapMap Level: 82 Map Tier: 15 Guild Character: ŒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Atlas of Worlds
Colonnade MapColonnade MapMap Level: 73 Map Tier: 6 Guild Character: ŒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
The Awakening
Colonnade MapColonnade MapMap Level: 71 Map Tier: 6 Guild Character: ÑTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
71
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Tyrant became the new boss of this map. Carnage was moved to Tower Map as map boss. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]