|gem_description = Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.
|gem_description = Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
|active_skill_name = Animate Weapon
|active_skill_name = Animate Weapon
|skill_id = AnimateWeapon
|skill_id = AnimateWeapon
|cast_time = 0.6
|cast_time = 0.6
|required_level = 4
|required_level = 4
|quality_type1_weight = 50
|quality_type1_weight = 1
|quality_type1_stat_text = Minions have 1% increased Movement Speed
|quality_type1_stat_text = +(0.1-2) to maximum number of Animated Weapons
|stat_text = Base duration is 40 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (10-48)% more Damage<br>Minions have (10-48)% more Attack Speed<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Maximum (5-14) Animated Weapons<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
|static_stat1_id = display_minion_monster_type
|static_stat1_value = 22
|static_stat2_id = base_skill_effect_duration
|static_stat2_value = 40000
|stat_text = Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed
|level1 = True
|level1 = True
|level1_level_requirement = 4
|level1_level_requirement = 4
|level1_mana_cost = 4
|level1_cost_amounts = 4
|level1_stat_text = Can use Items requiring up to Level 9<br>Minions deal 10% more Damage<br>Minions have 10% more Attack Speed<br>Minions' Attacks deal 5 to 8 additional Physical Damage<br>Maximum 5 Animated Weapons<br>Animated Lingering Blades deal 1 to 2 Added Attack Physical Damage
|level1_stat_text = Can use Items requiring up to Level 9<br>Minions' Attacks deal 5 to 8 additional Physical Damage<br>Animated Lingering Blades deal 1 to 2 Added Attack Physical Damage<br>Maximum 5 Animated Weapons
|level2_stat_text = Can use Items requiring up to Level 11<br>Minions deal 12% more Damage<br>Minions have 12% more Attack Speed<br>Minions' Attacks deal 6 to 11 additional Physical Damage<br>Maximum 5 Animated Weapons<br>Animated Lingering Blades deal 1 to 2 Added Attack Physical Damage
|level2_stat_text = Can use Items requiring up to Level 11<br>Minions' Attacks deal 6 to 11 additional Physical Damage<br>Animated Lingering Blades deal 1 to 2 Added Attack Physical Damage<br>Minions deal 2% more Damage<br>Maximum 5 Animated Weapons<br>Minions have 2% more Attack Speed
|level3_stat_text = Can use Items requiring up to Level 14<br>Minions deal 14% more Damage<br>Minions have 14% more Attack Speed<br>Minions' Attacks deal 10 to 15 additional Physical Damage<br>Maximum 6 Animated Weapons<br>Animated Lingering Blades deal 1 to 3 Added Attack Physical Damage
|level3_stat_text = Can use Items requiring up to Level 14<br>Minions' Attacks deal 10 to 15 additional Physical Damage<br>Animated Lingering Blades deal 1 to 3 Added Attack Physical Damage<br>Minions deal 4% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 4% more Attack Speed
|level4_stat_text = Can use Items requiring up to Level 18<br>Minions deal 16% more Damage<br>Minions have 16% more Attack Speed<br>Minions' Attacks deal 13 to 18 additional Physical Damage<br>Maximum 6 Animated Weapons<br>Animated Lingering Blades deal 1 to 4 Added Attack Physical Damage
|level4_stat_text = Can use Items requiring up to Level 18<br>Minions' Attacks deal 13 to 18 additional Physical Damage<br>Animated Lingering Blades deal 1 to 4 Added Attack Physical Damage<br>Minions deal 6% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 6% more Attack Speed
|level5_stat_text = Can use Items requiring up to Level 22<br>Minions deal 18% more Damage<br>Minions have 18% more Attack Speed<br>Minions' Attacks deal 17 to 25 additional Physical Damage<br>Maximum 7 Animated Weapons<br>Animated Lingering Blades deal 1 to 5 Added Attack Physical Damage
|level5_stat_text = Can use Items requiring up to Level 22<br>Minions' Attacks deal 17 to 25 additional Physical Damage<br>Animated Lingering Blades deal 1 to 5 Added Attack Physical Damage<br>Minions deal 8% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 8% more Attack Speed
|level6_stat_text = Can use Items requiring up to Level 26<br>Minions deal 20% more Damage<br>Minions have 20% more Attack Speed<br>Minions' Attacks deal 21 to 32 additional Physical Damage<br>Maximum 7 Animated Weapons<br>Animated Lingering Blades deal 1 to 7 Added Attack Physical Damage
|level6_stat_text = Can use Items requiring up to Level 26<br>Minions' Attacks deal 21 to 32 additional Physical Damage<br>Animated Lingering Blades deal 1 to 7 Added Attack Physical Damage<br>Minions deal 10% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 10% more Attack Speed
|level7_stat_text = Can use Items requiring up to Level 31<br>Minions deal 22% more Damage<br>Minions have 22% more Attack Speed<br>Minions' Attacks deal 26 to 38 additional Physical Damage<br>Maximum 8 Animated Weapons<br>Animated Lingering Blades deal 2 to 9 Added Attack Physical Damage
|level7_stat_text = Can use Items requiring up to Level 31<br>Minions' Attacks deal 26 to 38 additional Physical Damage<br>Animated Lingering Blades deal 2 to 9 Added Attack Physical Damage<br>Minions deal 12% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 12% more Attack Speed
|level8_stat_text = Can use Items requiring up to Level 35<br>Minions deal 24% more Damage<br>Minions have 24% more Attack Speed<br>Minions' Attacks deal 32 to 47 additional Physical Damage<br>Maximum 8 Animated Weapons<br>Animated Lingering Blades deal 2 to 11 Added Attack Physical Damage
|level8_stat_text = Can use Items requiring up to Level 35<br>Minions' Attacks deal 32 to 47 additional Physical Damage<br>Animated Lingering Blades deal 2 to 11 Added Attack Physical Damage<br>Minions deal 14% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 14% more Attack Speed
|level9_stat_text = Can use Items requiring up to Level 40<br>Minions deal 26% more Damage<br>Minions have 26% more Attack Speed<br>Minions' Attacks deal 39 to 57 additional Physical Damage<br>Maximum 9 Animated Weapons<br>Animated Lingering Blades deal 3 to 14 Added Attack Physical Damage
|level9_stat_text = Can use Items requiring up to Level 40<br>Minions' Attacks deal 39 to 57 additional Physical Damage<br>Animated Lingering Blades deal 3 to 14 Added Attack Physical Damage<br>Minions deal 16% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 16% more Attack Speed
|level10_stat_text = Can use Items requiring up to Level 44<br>Minions deal 28% more Damage<br>Minions have 28% more Attack Speed<br>Minions' Attacks deal 48 to 72 additional Physical Damage<br>Maximum 9 Animated Weapons<br>Animated Lingering Blades deal 4 to 17 Added Attack Physical Damage
|level10_stat_text = Can use Items requiring up to Level 44<br>Minions' Attacks deal 48 to 72 additional Physical Damage<br>Animated Lingering Blades deal 4 to 17 Added Attack Physical Damage<br>Minions deal 18% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 18% more Attack Speed
|level11_stat_text = Can use Items requiring up to Level 49<br>Minions deal 30% more Damage<br>Minions have 30% more Attack Speed<br>Minions' Attacks deal 53 to 81 additional Physical Damage<br>Maximum 10 Animated Weapons<br>Animated Lingering Blades deal 4 to 21 Added Attack Physical Damage
|level11_stat_text = Can use Items requiring up to Level 49<br>Minions' Attacks deal 53 to 81 additional Physical Damage<br>Animated Lingering Blades deal 4 to 21 Added Attack Physical Damage<br>Minions deal 20% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 20% more Attack Speed
|level12_stat_text = Can use Items requiring up to Level 53<br>Minions deal 32% more Damage<br>Minions have 32% more Attack Speed<br>Minions' Attacks deal 61 to 91 additional Physical Damage<br>Maximum 10 Animated Weapons<br>Animated Lingering Blades deal 5 to 25 Added Attack Physical Damage
|level12_stat_text = Can use Items requiring up to Level 53<br>Minions' Attacks deal 61 to 91 additional Physical Damage<br>Animated Lingering Blades deal 5 to 25 Added Attack Physical Damage<br>Minions deal 22% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 22% more Attack Speed
|level13_stat_text = Can use Items requiring up to Level 58<br>Minions deal 34% more Damage<br>Minions have 34% more Attack Speed<br>Minions' Attacks deal 68 to 99 additional Physical Damage<br>Maximum 11 Animated Weapons<br>Animated Lingering Blades deal 6 to 30 Added Attack Physical Damage
|level13_stat_text = Can use Items requiring up to Level 58<br>Minions' Attacks deal 68 to 99 additional Physical Damage<br>Animated Lingering Blades deal 6 to 30 Added Attack Physical Damage<br>Minions deal 24% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 24% more Attack Speed
|level14_stat_text = Can use Items requiring up to Level 62<br>Minions deal 36% more Damage<br>Minions have 36% more Attack Speed<br>Minions' Attacks deal 73 to 112 additional Physical Damage<br>Maximum 11 Animated Weapons<br>Animated Lingering Blades deal 8 to 36 Added Attack Physical Damage
|level14_stat_text = Can use Items requiring up to Level 62<br>Minions' Attacks deal 73 to 112 additional Physical Damage<br>Animated Lingering Blades deal 8 to 36 Added Attack Physical Damage<br>Minions deal 26% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 26% more Attack Speed
|level15_stat_text = Can use Items requiring up to Level 66<br>Minions deal 38% more Damage<br>Minions have 38% more Attack Speed<br>Minions' Attacks deal 83 to 124 additional Physical Damage<br>Maximum 12 Animated Weapons<br>Animated Lingering Blades deal 9 to 42 Added Attack Physical Damage
|level15_stat_text = Can use Items requiring up to Level 66<br>Minions' Attacks deal 83 to 124 additional Physical Damage<br>Animated Lingering Blades deal 9 to 42 Added Attack Physical Damage<br>Minions deal 28% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 28% more Attack Speed
|level16_stat_text = Can use Items requiring up to Level 70<br>Minions deal 40% more Damage<br>Minions have 40% more Attack Speed<br>Minions' Attacks deal 89 to 136 additional Physical Damage<br>Maximum 12 Animated Weapons<br>Animated Lingering Blades deal 10 to 48 Added Attack Physical Damage
|level16_stat_text = Can use Items requiring up to Level 70<br>Minions' Attacks deal 89 to 136 additional Physical Damage<br>Animated Lingering Blades deal 10 to 48 Added Attack Physical Damage<br>Minions deal 30% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 30% more Attack Speed
|level17_stat_text = Can use Items requiring up to Level 74<br>Minions deal 42% more Damage<br>Minions have 42% more Attack Speed<br>Minions' Attacks deal 99 to 148 additional Physical Damage<br>Maximum 13 Animated Weapons<br>Animated Lingering Blades deal 12 to 55 Added Attack Physical Damage
|level17_stat_text = Can use Items requiring up to Level 74<br>Minions' Attacks deal 99 to 148 additional Physical Damage<br>Animated Lingering Blades deal 12 to 55 Added Attack Physical Damage<br>Minions deal 32% more Damage<br>Maximum 13 Animated Weapons<br>Minions have 32% more Attack Speed
|level18_stat_text = Can use Items requiring up to Level 78<br>Minions deal 44% more Damage<br>Minions have 44% more Attack Speed<br>Minions' Attacks deal 108 to 159 additional Physical Damage<br>Maximum 13 Animated Weapons<br>Animated Lingering Blades deal 13 to 62 Added Attack Physical Damage
|level18_stat_text = Can use Items requiring up to Level 78<br>Minions' Attacks deal 108 to 159 additional Physical Damage<br>Animated Lingering Blades deal 13 to 62 Added Attack Physical Damage<br>Minions deal 34% more Damage<br>Maximum 13 Animated Weapons<br>Minions have 34% more Attack Speed
|level19_stat_text = Can use Items requiring up to Level 82<br>Minions deal 46% more Damage<br>Minions have 46% more Attack Speed<br>Minions' Attacks deal 115 to 173 additional Physical Damage<br>Maximum 14 Animated Weapons<br>Animated Lingering Blades deal 15 to 71 Added Attack Physical Damage
|level19_stat_text = Can use Items requiring up to Level 82<br>Minions' Attacks deal 115 to 173 additional Physical Damage<br>Animated Lingering Blades deal 15 to 71 Added Attack Physical Damage<br>Minions deal 36% more Damage<br>Maximum 14 Animated Weapons<br>Minions have 36% more Attack Speed
|level20_stat_text = Can use Items requiring up to Level 100<br>Minions deal 48% more Damage<br>Minions have 48% more Attack Speed<br>Minions' Attacks deal 126 to 184 additional Physical Damage<br>Maximum 14 Animated Weapons<br>Animated Lingering Blades deal 17 to 80 Added Attack Physical Damage
|level20_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 126 to 184 additional Physical Damage<br>Animated Lingering Blades deal 17 to 80 Added Attack Physical Damage<br>Minions deal 38% more Damage<br>Maximum 14 Animated Weapons<br>Minions have 38% more Attack Speed
|level21_stat_text = Can use Items requiring up to Level 100<br>Minions deal 49% more Damage<br>Minions have 49% more Attack Speed<br>Minions' Attacks deal 130 to 190 additional Physical Damage<br>Maximum 15 Animated Weapons<br>Animated Lingering Blades deal 18 to 86 Added Attack Physical Damage
|level21_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 130 to 190 additional Physical Damage<br>Animated Lingering Blades deal 19 to 86 Added Attack Physical Damage<br>Minions deal 39% more Damage<br>Maximum 15 Animated Weapons<br>Minions have 39% more Attack Speed
|level22_stat_text = Can use Items requiring up to Level 100<br>Minions deal 50% more Damage<br>Minions have 50% more Attack Speed<br>Minions' Attacks deal 134 to 196 additional Physical Damage<br>Maximum 15 Animated Weapons<br>Animated Lingering Blades deal 20 to 92 Added Attack Physical Damage
|level22_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 134 to 196 additional Physical Damage<br>Animated Lingering Blades deal 20 to 92 Added Attack Physical Damage<br>Minions deal 40% more Damage<br>Maximum 15 Animated Weapons<br>Minions have 40% more Attack Speed
|level23_stat_text = Can use Items requiring up to Level 100<br>Minions deal 51% more Damage<br>Minions have 51% more Attack Speed<br>Minions' Attacks deal 138 to 202 additional Physical Damage<br>Maximum 16 Animated Weapons<br>Animated Lingering Blades deal 21 to 99 Added Attack Physical Damage
|level23_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 138 to 202 additional Physical Damage<br>Animated Lingering Blades deal 21 to 99 Added Attack Physical Damage<br>Minions deal 41% more Damage<br>Maximum 16 Animated Weapons<br>Minions have 41% more Attack Speed
|level24_stat_text = Can use Items requiring up to Level 100<br>Minions deal 52% more Damage<br>Minions have 52% more Attack Speed<br>Minions' Attacks deal 142 to 208 additional Physical Damage<br>Maximum 16 Animated Weapons<br>Animated Lingering Blades deal 22 to 106 Added Attack Physical Damage
|level24_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 142 to 208 additional Physical Damage<br>Animated Lingering Blades deal 22 to 106 Added Attack Physical Damage<br>Minions deal 42% more Damage<br>Maximum 16 Animated Weapons<br>Minions have 42% more Attack Speed
|level25_stat_text = Can use Items requiring up to Level 100<br>Minions deal 53% more Damage<br>Minions have 53% more Attack Speed<br>Minions' Attacks deal 146 to 214 additional Physical Damage<br>Maximum 17 Animated Weapons<br>Animated Lingering Blades deal 24 to 114 Added Attack Physical Damage
|level25_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 146 to 214 additional Physical Damage<br>Animated Lingering Blades deal 24 to 114 Added Attack Physical Damage<br>Minions deal 43% more Damage<br>Maximum 17 Animated Weapons<br>Minions have 43% more Attack Speed
|level26_stat_text = Can use Items requiring up to Level 100<br>Minions deal 54% more Damage<br>Minions have 54% more Attack Speed<br>Minions' Attacks deal 150 to 220 additional Physical Damage<br>Maximum 17 Animated Weapons<br>Animated Lingering Blades deal 26 to 122 Added Attack Physical Damage
|level26_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 150 to 220 additional Physical Damage<br>Animated Lingering Blades deal 26 to 122 Added Attack Physical Damage<br>Minions deal 44% more Damage<br>Maximum 17 Animated Weapons<br>Minions have 44% more Attack Speed
|level27_stat_text = Can use Items requiring up to Level 100<br>Minions deal 55% more Damage<br>Minions have 55% more Attack Speed<br>Minions' Attacks deal 155 to 227 additional Physical Damage<br>Maximum 18 Animated Weapons<br>Animated Lingering Blades deal 27 to 131 Added Attack Physical Damage
|level27_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 155 to 227 additional Physical Damage<br>Animated Lingering Blades deal 28 to 131 Added Attack Physical Damage<br>Minions deal 45% more Damage<br>Maximum 18 Animated Weapons<br>Minions have 45% more Attack Speed
|level28_stat_text = Can use Items requiring up to Level 100<br>Minions deal 56% more Damage<br>Minions have 56% more Attack Speed<br>Minions' Attacks deal 160 to 234 additional Physical Damage<br>Maximum 18 Animated Weapons<br>Animated Lingering Blades deal 29 to 140 Added Attack Physical Damage
|level28_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 160 to 234 additional Physical Damage<br>Animated Lingering Blades deal 29 to 140 Added Attack Physical Damage<br>Minions deal 46% more Damage<br>Maximum 18 Animated Weapons<br>Minions have 46% more Attack Speed
|level29_stat_text = Can use Items requiring up to Level 100<br>Minions deal 57% more Damage<br>Minions have 57% more Attack Speed<br>Minions' Attacks deal 165 to 241 additional Physical Damage<br>Maximum 19 Animated Weapons<br>Animated Lingering Blades deal 31 to 149 Added Attack Physical Damage
|level29_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 165 to 241 additional Physical Damage<br>Animated Lingering Blades deal 31 to 149 Added Attack Physical Damage<br>Minions deal 47% more Damage<br>Maximum 19 Animated Weapons<br>Minions have 47% more Attack Speed
|level30_stat_text = Can use Items requiring up to Level 100<br>Minions deal 58% more Damage<br>Minions have 58% more Attack Speed<br>Minions' Attacks deal 170 to 248 additional Physical Damage<br>Maximum 19 Animated Weapons<br>Animated Lingering Blades deal 33 to 159 Added Attack Physical Damage
|level30_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 170 to 248 additional Physical Damage<br>Animated Lingering Blades deal 33 to 159 Added Attack Physical Damage<br>Minions deal 48% more Damage<br>Maximum 19 Animated Weapons<br>Minions have 48% more Attack Speed
|level31_stat_text = Can use Items requiring up to Level 100<br>Minions deal 59% more Damage<br>Minions have 59% more Attack Speed<br>Minions' Attacks deal 175 to 255 additional Physical Damage<br>Maximum 20 Animated Weapons<br>Animated Lingering Blades deal 34 to 163 Added Attack Physical Damage
|level31_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 175 to 255 additional Physical Damage<br>Animated Lingering Blades deal 34 to 163 Added Attack Physical Damage<br>Minions deal 49% more Damage<br>Maximum 20 Animated Weapons<br>Minions have 49% more Attack Speed
|level32_stat_text = Can use Items requiring up to Level 100<br>Minions deal 60% more Damage<br>Minions have 60% more Attack Speed<br>Minions' Attacks deal 180 to 263 additional Physical Damage<br>Maximum 20 Animated Weapons<br>Animated Lingering Blades deal 34 to 168 Added Attack Physical Damage
|level32_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 180 to 263 additional Physical Damage<br>Animated Lingering Blades deal 34 to 168 Added Attack Physical Damage<br>Minions deal 50% more Damage<br>Maximum 20 Animated Weapons<br>Minions have 50% more Attack Speed
|level33_stat_text = Can use Items requiring up to Level 100<br>Minions deal 61% more Damage<br>Minions have 61% more Attack Speed<br>Minions' Attacks deal 185 to 271 additional Physical Damage<br>Maximum 21 Animated Weapons<br>Animated Lingering Blades deal 35 to 172 Added Attack Physical Damage
|level33_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 185 to 271 additional Physical Damage<br>Animated Lingering Blades deal 36 to 172 Added Attack Physical Damage<br>Minions deal 51% more Damage<br>Maximum 21 Animated Weapons<br>Minions have 51% more Attack Speed
|level34_stat_text = Can use Items requiring up to Level 100<br>Minions deal 62% more Damage<br>Minions have 62% more Attack Speed<br>Minions' Attacks deal 191 to 279 additional Physical Damage<br>Maximum 21 Animated Weapons<br>Animated Lingering Blades deal 36 to 176 Added Attack Physical Damage
|level34_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 191 to 279 additional Physical Damage<br>Animated Lingering Blades deal 36 to 176 Added Attack Physical Damage<br>Minions deal 52% more Damage<br>Maximum 21 Animated Weapons<br>Minions have 52% more Attack Speed
|level35_stat_text = Can use Items requiring up to Level 100<br>Minions deal 63% more Damage<br>Minions have 63% more Attack Speed<br>Minions' Attacks deal 197 to 287 additional Physical Damage<br>Maximum 22 Animated Weapons<br>Animated Lingering Blades deal 37 to 180 Added Attack Physical Damage
|level35_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 197 to 287 additional Physical Damage<br>Animated Lingering Blades deal 37 to 180 Added Attack Physical Damage<br>Minions deal 53% more Damage<br>Maximum 22 Animated Weapons<br>Minions have 53% more Attack Speed
|level36_stat_text = Can use Items requiring up to Level 100<br>Minions deal 64% more Damage<br>Minions have 64% more Attack Speed<br>Minions' Attacks deal 203 to 296 additional Physical Damage<br>Maximum 22 Animated Weapons<br>Animated Lingering Blades deal 38 to 185 Added Attack Physical Damage
|level36_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 203 to 296 additional Physical Damage<br>Animated Lingering Blades deal 38 to 185 Added Attack Physical Damage<br>Minions deal 54% more Damage<br>Maximum 22 Animated Weapons<br>Minions have 54% more Attack Speed
|level37_stat_text = Can use Items requiring up to Level 100<br>Minions deal 65% more Damage<br>Minions have 65% more Attack Speed<br>Minions' Attacks deal 209 to 305 additional Physical Damage<br>Maximum 23 Animated Weapons<br>Animated Lingering Blades deal 38 to 189 Added Attack Physical Damage
|level37_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 209 to 305 additional Physical Damage<br>Animated Lingering Blades deal 39 to 189 Added Attack Physical Damage<br>Minions deal 55% more Damage<br>Maximum 23 Animated Weapons<br>Minions have 55% more Attack Speed
|level38_stat_text = Can use Items requiring up to Level 100<br>Minions deal 66% more Damage<br>Minions have 66% more Attack Speed<br>Minions' Attacks deal 215 to 314 additional Physical Damage<br>Maximum 23 Animated Weapons<br>Animated Lingering Blades deal 39 to 194 Added Attack Physical Damage
|level38_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 215 to 314 additional Physical Damage<br>Animated Lingering Blades deal 39 to 194 Added Attack Physical Damage<br>Minions deal 56% more Damage<br>Maximum 23 Animated Weapons<br>Minions have 56% more Attack Speed
|level39_stat_text = Can use Items requiring up to Level 100<br>Minions deal 67% more Damage<br>Minions have 67% more Attack Speed<br>Minions' Attacks deal 221 to 323 additional Physical Damage<br>Maximum 24 Animated Weapons<br>Animated Lingering Blades deal 40 to 198 Added Attack Physical Damage
|level39_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 221 to 323 additional Physical Damage<br>Animated Lingering Blades deal 41 to 198 Added Attack Physical Damage<br>Minions deal 57% more Damage<br>Maximum 24 Animated Weapons<br>Minions have 57% more Attack Speed
|level40_stat_text = Can use Items requiring up to Level 100<br>Minions deal 68% more Damage<br>Minions have 68% more Attack Speed<br>Minions' Attacks deal 228 to 333 additional Physical Damage<br>Maximum 24 Animated Weapons<br>Animated Lingering Blades deal 41 to 203 Added Attack Physical Damage
|level40_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 228 to 333 additional Physical Damage<br>Animated Lingering Blades deal 41 to 203 Added Attack Physical Damage<br>Minions deal 58% more Damage<br>Maximum 24 Animated Weapons<br>Minions have 58% more Attack Speed
'''Animate Weapon''' is a [[spell]] that animates a melee weapon on the ground as an allied [[minion]].
==Skill functions and interactions==
'''Animate Weapon''' is a [[spell]] that animates a weapon on the ground as a [[flying]] allied [[minion]].
{{ood}}
Animate Weapon can be used on identified [[weapon]]s lying on the ground, but not on any ranged weapons unless {{il|Spirit Guards}} is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an [[item level]] higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.
Animate Weapon can also be used on Lingering Blades left behind by {{il|Bladefall}} and {{il|Ethereal Knives}}. They use the same base stats as {{il|Glass Shank}}.{{citation needed}}
==Skill functions==
Animate Weapon can be used on identified melee [[weapon]]s lying on the ground. Bows and Wands cannot be animated unless the threshold jewel {{il|Spirit Guards}} is being used. Animated weapons are permanently consumed and cannot be recovered. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key may be held in order to animate specific weapons. Otherwise, the skill will attempt to animate a random valid weapon within a small area around the player's cursor. Attempting to animate a weapon with a [[level requirement]] higher than the maximum listed on the gem will cost mana and perform the cast animation, but will fail to create a minion.
Animated Weapons are '''flying monsters''', meaning they can fly over small obstacles. Flyers also can't be damaged by [[ground effect]]s (e.g. [[burning ground]]). Flyers can travel over non-flying monsters without blocking their movement.<ref>{{cite web|author=Chris|date=January 30, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=January 30, 2014}}</ref>
Animate Weapon can also be used on [[Lingering Blade]]s left behind by {{il|Bladefall}} and {{il|Ethereal Knives}}.
Animated Weapons are [[minion]]s that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as {{il|Elemental Damage with Attacks Support}}, but not affected by any of the player's damage or weapon modifiers.
Animated Weapons are [[minion]]s that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as {{il|Elemental Damage with Attacks Support}}, but not affected by any of the player's passive tree for specific weapons.
All modifiers on the weapon item itself apply to the minions once animated, including [[enchantment]]s, [[corrupted implicit modifier]]s, [[Scourge modifier]]s, and [[Crucible passive tree]]s (except modifiers which allocate player [[notable]] [[passive skill]]s, as minions do not have access to your passive tree).
==Interactions==
*'''Loot Filter''' - Some [[modifiers]] on identified weapons can be highlighted by editing custom loot filters. When combined with sources that cause items to drop identified (such as {{il|Cloak of Tawm'r Isley}}), players can selectively choose weapons magic or higher-level weapon types, which are often stronger than random normal weapons or Lingering Blades. Certain [[Sextant]]s can also cause some items to drop identified in maps. Heist Trinkets can give up to 15% chance for items to drop identified.
*'''Special benefits''' - Animated weapons can inherent special modifiers exclusive to [[Unique]] weapons. However, because the weapon is consumed on cast, the pros and cons must be considered. Alternatively, it may be possible to animate the weapon via {{il|Chains of Command}} instead, bypassing the need to obtain multiple copies of the weapon to animate.
*'''Main Hand''' - Animated weapons always count as using their main hand for attacks. This is relevant for weapon bonuses that come from being used in a specific weapon slot, such {{il|Wings of Entropy}}.
==Calculating damage==
There are different calculations for weapons summoned from items on the ground and lingering blades from spells.
===Casting on a weapon===
Weapons inherit the hit damage, attack speed and critical strike chance of the weapon they are summoned from. This includes any direct modifiers to base stats, such as {{c|mod|108% increased Physical Damage}}, which are factored into the base damage of the minion.
The minion then gains additional Physical damage based on gem level, which is not scaled by weapon local modifiers. The additional damage for Lingering Blades does not apply to animated itemized weapons.
Other weapon-specific stats found on the weapon (such as {{c|mod|Attacks with this Weapon Penetrate 12% Elemental Resistances}} or {{c|mod|25% increased Elemental Damage with Attacks}} are additive with similar sources of stats for minions.
Note that modifiers to Minions on animated weapons will have no effect on the Animate Weapon minion itself, as Animated Weapon is considered using the weapon, and has no minions of its own. The only exception to this would be when animating {{il|The Scourge}}.
===Casting on a Lingering Blade===
Animated weapons created from [[Lingering Blade]]s have similar base stats to those of a {{il|Glass Shank}}.<ref>{{cite web|author=Path of exile announcement|date=February 27, 2020|title=Announcements - skill demo: blade blast|url=https://www.pathofexile.com/forum/view-thread/2779779|publisher=Official Path of Exile Forums|accessdate=October 6, 2020}}</ref>
The same formula is used as when it is cast on a weapon item, except that it also gains additional flat damage on top of the minion's inherent flat damage modifier. This counts as added damage.
==Gem level progression==
==Gem level progression==
Line 922:
Line 1,114:
|c1_pattern_extract = Can use Items requiring up to Level (%d+)
|c1_pattern_extract = Can use Items requiring up to Level (%d+)
|c1_pattern_value = %d
|c1_pattern_value = %d
|c2_abbr = More<br>Damage
|c2_abbr = additional<br>Physical<br>Damage
|c2_header = Minions deal x% more Damage
|c2_header = Minions' Attacks deal x to y additional Physical Damage
|c2_pattern_extract = Minions deal (%d+)%% more Damage
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
AND (
BINARY items.name LIKE "%Animate Weapon%"
OR BINARY items.name LIKE "%Animated Weapon%"
OR BINARY items.description LIKE "%Animate Weapon%"
OR BINARY items.description LIKE "%Animated Weapon%"
)
}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.10.1d}}
{{Version history table row|3.23.0|
* Quality now provides +0-2 to Maximum Animated Weapons, instead of causing Minions to have 0-20% increased Movement Speed.
}}
{{Version history table row|3.21.0|
* Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the Animate Weapon Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing.
* Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
* It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
* Fixed a bug where the Animate Weapon Skill Gem description incorrectly stated it was possible to animate 6-socket weapons if specifically targeted, it is unable to animate 6-socket weapons.
}}
{{Version history table row|3.19.0|
* The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
* Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
}}
{{Version history table row|3.10.1d|
* Updated the gem descriptions of {{il|Animate Weapon}} and {{il|Animate Guardian}} to clarify that they cannot be used by [[Trap]]s or [[Mine]]s.
* Updated the gem descriptions of {{il|Animate Weapon}} and {{il|Animate Guardian}} to clarify that they cannot be used by [[Trap]]s or [[Mine]]s.
{{VersionHistoryRow|3.10.0}}
}}
{{Version history table row|3.10.0|
* Now has the Physical tag.
* Now has the Physical tag.
* Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
* Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
Line 987:
Line 1,208:
* Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
* Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
* Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
* Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
{{VersionHistoryRow|3.6.0}}
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 7 (was 9).
* Mana Cost at gem level 1 is now 7 (was 9).
* Mana Cost at gem level 20 is now 26 (was 36).
* Mana Cost at gem level 20 is now 26 (was 36).
{{VersionHistoryRow|2.6.0}}
}}
{{Version history table row|2.6.0|
* Now has a maximum of 50 animated weapon minions that can be active at once.
* Now has a maximum of 50 animated weapon minions that can be active at once.
{{VersionHistoryRow|2.3.0}}
}}
{{Version history table row|2.3.0|
*Animate Weapon and {{il|Animate Guardian}} have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
*Animate Weapon and {{il|Animate Guardian}} have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
{{VersionHistoryRow|1.0.6}}
}}
{{Version history table row|1.0.6|
* The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
* The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
* {{il|Immortal Call}}, {{il|Blood Rage}}, {{il|Conversion Trap}}, {{il|Animate Weapon}} and {{il|Frost Wall}} have had their base duration increased by 25%.
* {{il|Immortal Call}}, {{il|Blood Rage}}, {{il|Conversion Trap}}, {{il|Animate Weapon}} and {{il|Frost Wall}} have had their base duration increased by 25%.
{{VersionHistoryRow|1.0.1}}
}}
{{Version history table row|1.0.1|
* Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
* Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
{{VersionHistoryRow|1.0.0b}}
}}
{{Version history table row|1.0.0b|
* Fixed a problem where an Animated Weapon would pause for too long when summoned.
* Fixed a problem where an Animated Weapon would pause for too long when summoned.
{{VersionHistoryRow|1.0.0}}
}}
{{Version history table row|1.0.0|
* Animate Weapon has been added to the game.
* Animate Weapon has been added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
{{reflist}}
{{reflist}}
Revision as of 17:41, 11 March 2024
Animate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon can be used on identified melee weapons lying on the ground. Bows and Wands cannot be animated unless the threshold jewel Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. is being used. Animated weapons are permanently consumed and cannot be recovered. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key may be held in order to animate specific weapons. Otherwise, the skill will attempt to animate a random valid weapon within a small area around the player's cursor. Attempting to animate a weapon with a level requirement higher than the maximum listed on the gem will cost mana and perform the cast animation, but will fail to create a minion.
Animate Weapon can also be used on Lingering Blades left behind by BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6.00 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Maximum 40 Lingering Blades can be left in the ground at a time
Additional Effects From 1-20% Quality: +(0.05-1) VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support Icon: W Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Elemental Damage with Attack SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., but not affected by any of the player's passive tree for specific weapons.
Loot Filter - Some modifiers on identified weapons can be highlighted by editing custom loot filters. When combined with sources that cause items to drop identified (such as Cloak of Tawm'r IsleyCloak of Tawm'r Isley Savant's RobeEnergy Shield: (287-396) Movement Speed: -3%Requires Level 56, 152 IntSocketedMinion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop IdentifiedRenowned by those distinguished, Exalted by the few. He skulks in darkness, and watches from beneath the city.), players can selectively choose weapons magic or higher-level weapon types, which are often stronger than random normal weapons or Lingering Blades. Certain Sextants can also cause some items to drop identified in maps. Heist Trinkets can give up to 15% chance for items to drop identified.
Special benefits - Animated weapons can inherent special modifiers exclusive to Unique weapons. However, because the weapon is consumed on cast, the pros and cons must be considered. Alternatively, it may be possible to animate the weapon via Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. instead, bypassing the need to obtain multiple copies of the weapon to animate.
Main Hand - Animated weapons always count as using their main hand for attacks. This is relevant for weapon bonuses that come from being used in a specific weapon slot, such Wings of EntropyWings of Entropy Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to BlockSpell Damage +(8-12)% Chance to BlockAttack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual WieldingFire and Anarchy are the most reliable agents of change..
Calculating damage
There are different calculations for weapons summoned from items on the ground and lingering blades from spells.
Casting on a weapon
Weapons inherit the hit damage, attack speed and critical strike chance of the weapon they are summoned from. This includes any direct modifiers to base stats, such as 108% increased Physical Damage, which are factored into the base damage of the minion.
The minion then gains additional Physical damage based on gem level, which is not scaled by weapon local modifiers. The additional damage for Lingering Blades does not apply to animated itemized weapons.
Other weapon-specific stats found on the weapon (such as Attacks with this Weapon Penetrate 12% Elemental Resistances or 25% increased Elemental Damage with Attacks are additive with similar sources of stats for minions.
Note that modifiers to Minions on animated weapons will have no effect on the Animate Weapon minion itself, as Animated Weapon is considered using the weapon, and has no minions of its own. The only exception to this would be when animating The ScourgeThe Scourge Terror ClawClaw Physical Damage: (53-68) to (171-196) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've HitRecentlyWith increasing mastery over death comes an increasing desire for it..
Casting on a Lingering Blade
Animated weapons created from Lingering Blades have similar base stats to those of a Glass ShankGlass ShankDagger Physical Damage: 6-10 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 1.0 metres30% increased Global Critical Strike Chance.[1]
The same formula is used as when it is cast on a weapon item, except that it also gains additional flat damage on top of the minion's inherent flat damage modifier. This counts as added damage.
Gem level progression
Level
Mana Cost
max. Item Level
additional Physical Damage
Lingering Blades Damage
More Damage
Maximum Animated Weapons
More Attack Speed
Exp.
Total Exp.
1
4
0
0
4
9
5 to 8
1 to 2
N/A
5
N/A
0
0
2
6
0
0
5
11
6 to 11
1 to 2
2%
5
2%
841
841
3
9
17
0
5
14
10 to 15
1 to 3
4%
6
4%
3099
3940
4
12
21
14
6
18
13 to 18
1 to 4
6%
6
6%
7433
11373
5
16
26
18
7
22
17 to 25
1 to 5
8%
7
8%
22895
34268
6
20
31
22
7
26
21 to 32
1 to 7
10%
7
10%
49725
83993
7
24
37
25
8
31
26 to 38
2 to 9
12%
8
12%
95714
179707
8
28
42
29
8
35
32 to 47
2 to 11
14%
8
14%
169595
349302
9
32
47
33
9
40
39 to 57
3 to 14
16%
9
16%
283759
633061
10
36
52
36
10
44
48 to 72
4 to 17
18%
9
18%
453996
1087057
11
40
58
40
10
49
53 to 81
4 to 21
20%
10
20%
703128
1790185
12
44
63
44
11
53
61 to 91
5 to 25
22%
10
22%
1061223
2851408
13
48
68
48
12
58
68 to 99
6 to 30
24%
11
24%
2065870
4917278
14
52
74
51
12
62
73 to 112
8 to 36
26%
11
26%
2507110
7424388
15
55
78
54
13
66
83 to 124
9 to 42
28%
12
28%
2573731
9998119
16
58
82
57
13
70
89 to 136
10 to 48
30%
12
30%
7611351
17609470
17
61
86
60
14
74
99 to 148
12 to 55
32%
13
32%
13437908
31047378
18
64
90
62
15
78
108 to 159
13 to 62
34%
13
34%
25052147
56099525
19
67
94
65
15
82
115 to 173
15 to 71
36%
14
36%
43869436
99968961
20
70
98
68
16
100
126 to 184
17 to 80
38%
14
38%
242081178
342050139
21
72
100
70
17
100
130 to 190
19 to 86
39%
15
39%
N/A
N/A
22
74
N/A
N/A
17
100
134 to 196
20 to 92
40%
15
40%
N/A
N/A
23
76
N/A
N/A
18
100
138 to 202
21 to 99
41%
16
41%
N/A
N/A
24
78
N/A
N/A
19
100
142 to 208
22 to 106
42%
16
42%
N/A
N/A
25
80
N/A
N/A
19
100
146 to 214
24 to 114
43%
17
43%
N/A
N/A
26
82
N/A
N/A
20
100
150 to 220
26 to 122
44%
17
44%
N/A
N/A
27
84
N/A
N/A
20
100
155 to 227
28 to 131
45%
18
45%
N/A
N/A
28
86
N/A
N/A
21
100
160 to 234
29 to 140
46%
18
46%
N/A
N/A
29
88
N/A
N/A
22
100
165 to 241
31 to 149
47%
19
47%
N/A
N/A
30
90
N/A
N/A
22
100
170 to 248
33 to 159
48%
19
48%
N/A
N/A
31
91
N/A
N/A
23
100
175 to 255
34 to 163
49%
20
49%
N/A
N/A
32
92
N/A
N/A
23
100
180 to 263
34 to 168
50%
20
50%
N/A
N/A
33
93
N/A
N/A
23
100
185 to 271
36 to 172
51%
21
51%
N/A
N/A
34
94
N/A
N/A
24
100
191 to 279
36 to 176
52%
21
52%
N/A
N/A
35
95
N/A
N/A
24
100
197 to 287
37 to 180
53%
22
53%
N/A
N/A
36
96
N/A
N/A
24
100
203 to 296
38 to 185
54%
22
54%
N/A
N/A
37
97
N/A
N/A
25
100
209 to 305
39 to 189
55%
23
55%
N/A
N/A
38
98
N/A
N/A
25
100
215 to 314
39 to 194
56%
23
56%
N/A
N/A
39
99
N/A
N/A
25
100
221 to 323
41 to 198
57%
24
57%
N/A
N/A
40
100
N/A
N/A
25
100
228 to 333
41 to 203
58%
24
58%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(0.1-2) to maximum number of Animated Weapons
1
Item acquisition
Animate Weapon can drop anywhere.
Recipes
Animate Weapon can be created from the following recipes:
Amount
Part
Description
Meta
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Medium
Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
0
Related unique items
The following unique items are related to Animate Weapon:
Item
Base Item
Stats
Jorrhast's BlacksteelJorrhast's Blacksteel SteelheadTwo Hand Mace Physical Damage: (135-162) to (202.5-243) Critical Strike Chance: 5.00% Attacks per Second: (1.40-1.46) Weapon Range: 1.3 metresRequires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copyHis flesh had long turned to dust, but his vengeance lived on in every scrap of iron he touched.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the Animate Weapon Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing.
Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
Fixed a bug where the Animate Weapon Skill Gem description incorrectly stated it was possible to animate 6-socket weapons if specifically targeted, it is unable to animate 6-socket weapons.
The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
Updated the gem descriptions of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to clarify that they cannot be used by Traps or Mines.
Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
Can now be supported by UnleashUnleash SupportSpell, Support Icon: q Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal (50-41)% less Damage when Reoccurring
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Spell EchoSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported Skills Repeat an additional time Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
Now has a base cast speed of 0.6 seconds (from 0.8).
Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Conversion TrapConversion TrapTrap, Spell, Duration Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10.00) seconds
Additional Effects From 1-20% Quality: Base duration is (0.2-4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Frost WallFrost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their base duration increased by 25%.