'''{{PAGENAME}}''' is a [[map]] [[area]] based on the tileset from [[The Climb]].
'''Glacier Map (War for the Atlas)''' is a [[map]] [[area]] based on the tileset from [[The Climb]].
==Layout==
==Layout==
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Line 36:
{{Item acquisition}}
{{Item acquisition}}
{{Item unique versions}}
{{Item unique versions}}
{{OtherMapVersions}}
{{Map variants}}
==Version history==
{{#lst:Glacier Map|version history}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта теснины (Война за Атлас)]]
[[ru:Карта теснины (Война за Атлас)]]
Revision as of 00:09, 25 January 2022
Glacier MapMap Level: 71 Map Tier: 4 Guild Character: UTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 71Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsGorge
The layout is a long, linear and narrow path without any side passages. The boss arena is separated from the main map and found at the very end of the track.
Encounters
Boss
Upon entering the boss room, you are ambushed by several unique Goatmen, who leap around several times before being instantly crushed to death by Rek'tar, who serves as the final boss of the map.
Uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The unique Goatmen can be killed before they are crushed to death by Rek'tar. They drop good loot, but they must be killed very fast.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The MountainThe Mountain6Jewel of PotencyCharmed by beautiful stones Consumed with the pursuit of perfection Ever deeper into the waiting dark
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WolverineThe Wolverine4Claw CorruptedClaw them from the bottom, you'll be glad that you have got 'em, claw them from the top, you'll never want to stop.
23
A Chilling WindA Chilling Wind4Level 21 Vaal Cold Snap Quality:+20% CorruptedAll things slow under winter's onslaught - even life itself.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Glacier MapGlacier MapMap Level: 76 Map Tier: 9 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Necropolis
Glacier MapGlacier MapMap Level: 68 Map Tier: 1 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Affliction
Glacier MapGlacier MapMap Level: 80 Map Tier: 13 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Ancestor
Glacier MapGlacier MapMap Level: 76 Map Tier: 9 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Sentinel
Glacier MapGlacier MapMap Level: 77 Map Tier: 10 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Archnemesis
Glacier MapGlacier MapMap Level: 72 Map Tier: 5 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Scourge
Glacier MapGlacier MapMap Level: 81 Map Tier: 14 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Expedition
Glacier MapGlacier MapMap Level: 70 Map Tier: 3 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ritual
Glacier MapGlacier MapMap Level: 69 Map Tier: 2 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Glacier MapGlacier MapMap Level: 68 Map Tier: 1 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Harvest
Glacier MapGlacier MapMap Level: 69 Map Tier: 2 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Glacier MapGlacier MapMap Level: 69 Map Tier: 2 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Glacier MapGlacier MapMap Level: 72 Map Tier: 5 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Glacier MapGlacier MapMap Level: 69 Map Tier: 2 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Legion
Glacier MapGlacier MapMap Level: 71 Map Tier: 4 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Synthesis
Glacier MapGlacier MapMap Level: 71 Map Tier: 4 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Glacier MapGlacier MapMap Level: 71 Map Tier: 4 Guild Character: UTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
War for the Atlas
Glacier MapGlacier MapMap Level: 80 Map Tier: 13 Guild Character: !Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Glacier MapGlacier MapMap Level: 76 Map Tier: 9 Guild Character: !Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
The Awakening
Glacier MapGlacier MapMap Level: 74 Map Tier: 9 Guild Character: ?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
The map has a new map icon. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.