Map:Glacier Map (Atlas of Worlds)

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Glacier MapMap Level: 80
Map Tier: 13
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasGorge
Glacier
Map area
No Waypoint
IdMapAtlasGorge
Act11
Area level80
BossesRek'tar, the Breaker
Area type tagsmountain, cave
Tagsmap, no_echo, einharmaps, snow_area, goatman_boss_area, snow_mountain_area
The Shaper: So much power in the hands of so few.

Gorge Map is a map based on the The Climb zone in Act 1.

Map Type: Outdoors

Boss Arena

Arena is located at the end of the map. Upon entering the boss room, you are ambushed by several unique Goatmen, who leap around several times before being instantly crushed to death by Rek'tar, who serves as the final boss of the map.

Boss

Rek'tar the Breaker, a unique variant of a Goatman.

  • Uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

The unique Goatmen can be killed before they are crushed to death by Rek'tar. They drop good loot, but they must be killed very fast.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
HeterochromiaHeterochromia2Two-Stone RingBlack and White, Silver and Gold
Let us see the world Unfold
Red and Blue, Yellow and Green
Let us remake it in colours Unseen
23
The MercenaryThe Mercenary5Shield
Corrupted
Loyalty can be bought. Just make sure you know who the buyer is.
23

Item acquisition

Glacier Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Glacier MapGlacier MapMap Level: 76
Map Tier: 9
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Necropolis
Glacier MapGlacier MapMap Level: 68
Map Tier: 1
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Affliction
Glacier MapGlacier MapMap Level: 80
Map Tier: 13
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Ancestor
Glacier MapGlacier MapMap Level: 76
Map Tier: 9
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Sentinel
Glacier MapGlacier MapMap Level: 77
Map Tier: 10
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Archnemesis
Glacier MapGlacier MapMap Level: 72
Map Tier: 5
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Scourge
Glacier MapGlacier MapMap Level: 81
Map Tier: 14
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Expedition
Glacier MapGlacier MapMap Level: 70
Map Tier: 3
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Ritual
Glacier MapGlacier MapMap Level: 69
Map Tier: 2
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Heist
Glacier MapGlacier MapMap Level: 68
Map Tier: 1
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Harvest
Glacier MapGlacier MapMap Level: 69
Map Tier: 2
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Delirium
Glacier MapGlacier MapMap Level: 69
Map Tier: 2
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Metamorph
Glacier MapGlacier MapMap Level: 72
Map Tier: 5
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Blight
Glacier MapGlacier MapMap Level: 69
Map Tier: 2
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269Legion
Glacier MapGlacier MapMap Level: 71
Map Tier: 4
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Synthesis
Glacier MapGlacier MapMap Level: 71
Map Tier: 4
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Glacier MapGlacier MapMap Level: 71
Map Tier: 4
Guild Character: U
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Glacier MapGlacier MapMap Level: 80
Map Tier: 13
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds
Glacier MapGlacier MapMap Level: 76
Map Tier: 9
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976The Awakening
Glacier MapGlacier MapMap Level: 74
Map Tier: 9
Guild Character: ?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
974Original

Version history

Version Changes
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.5.0
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • The map has a new map icon. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.9.11
  • Introduced to the game.