Vaal Temple Map: Difference between revisions

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Revision as of 02:08, 23 May 2021

This article is about the variant of Vaal Temple Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Module Error: No results found for item using search term "page = Vaal Temple Map (Necropolis)" Vaal Temple Map is a map area.



Layout


Encounters

Boss

K'aj Y'ara'az

Dual Strike

  • Deals 150% Damage.

Fire Enrage

  • Grants 50% increased Attack Speed
  • Grants 50% increased Movement Speed
  • Grants 200% of Physical Damage as Extra Fire Damage
  • Base duration is 5 seconds.

Empowered Fire Enrage

  • Grants 50% increased Attack Speed
  • Grants 75% increased Movement Speed
  • Grants 320% of Physical Damage as Extra Fire Damage
  • Base duration is 10 seconds.

K'aj Q'ura

Demon Cleave

Enraged Demon Cleave

Cyclone

  • Deals 60% Damage
  • 180% increased Attack Speed
  • 150% more Movement Speed

K'aj A'alai

Rain of Arrows

  • Deals 200% Damage

Firestorm

  • Deals X to Y Physical Damage
  • Base duration is 4 seconds
  • One impact every 0.09 seconds.

Enraged Firestorm

  • Deals X to Y Physical Damage
  • Base duration is 30 seconds
  • One impact every 0.13 seconds

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name. Vaal Temple Map can be acquired by vaaling T15 map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.9.2c
  • Fixed a bug where Vaal Temple Map could be obtained through the 3 to 1 Map Vendor Recipe.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Tier moved from 14 to 16.
1.1.0
  • Introduced to the game.