The Elder
The Elder | |||
Level(s) | Depends on map tier | ||
Location(s) | Absence of Value and Meaning | ||
Quest(s) | The Eldritch Decay | ||
Health | Depends on map tier | ||
Damage | Depends on map tier | ||
Resistance(s) | 40% Fire 40% Cold 40% Lightning 25% Chaos | ||
Modifier(s) | Cannot Be Knocked Back Cannot Be Taunted Cannot Be Fully Slowed 80% Less Curse Effectiveness |
The Elder is a boss that is invading the Atlas of Worlds. He is the main antagonist of the War for the Atlas expansion. The Elder randomly spawns and fights the Shaper via influencing. The Elder will spawn on the player's Atlas once at least 19 maps are influenced.
Arena
The arena is called Absence of Value and Meaning.
Strategy
Normal Phase
The Elder starts the fight using the following skills:
- Default attack
- Ice Spears: Launches ice spears in various ways. He can fire multiple icicles in a large arc or several in a arc, dealing cold damage.
- Expanding Nova: Casts a ring around him, creating a field that gradually grows larger over time. After several seconds, it explodes for massive physical damage, enough to kill most builds. You must stay inside the ring to avoid taking damage.
- Siphon - Dived into the ground and reappears, channeling an arc that deal physical damage over time and greatly slows the character down front of him. Any damage he deals with this attack is given to him as energy shield.
During the fight, Madness Propagators will spawn, which fire slow projectile shots and leave a patch corrupted ground permanently if it is left alive long enough. Killing them quickly is important so that the arena does not become overwhelmed by them.
As the Elder's life gets lower, he will start using more attacks:
- Tentacle Whip: Spawns several tentacles that slams the ground to deal area of effect physical damage. This attack also leaves corrupted ground for a short time.
- Rising Slam: The Elder spins around, launching multiple cold damage projectiles that impact in a ring around him, then teleport away. He will then teleport to your location and deal a slam that deals heavy physical damage.
- Petrifying Arc: Identical to his Siphon attack, but he will freeze you in place instead. It guarantees him a second worth of damage before the Shaper slams the Elder while freeing you.
Captured Phase
When the Elder is brought down to 25% life, the Shaper will capture him and leave him at the center of the arena. He will be invulnerable and the Shaper must channel to full form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple Madness Propagators that attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase.
If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, and you must finish the rest of the fight in his first phase.
Unstable Phase
Once all four restraints have formed, the Elder is vulnerable once again. He will continue to spawn Null Portals and attack with Tentacle Whip, but will also release a nova periodically that deals some amount of physical damage each time. The nova hits a huge area and is practically unavoidable.
When the Elder is killed in this phase, he will charge up a final lethal nova attack. Zana will appear at the bottom right side of the arena with a protective bubble. Retreat to Zana before he uses his last attack.
Exclusive drops
- NebulochNebuloch
Nightmare MaceOne Handed Mace
Physical Damage: (83-98) to (180-200)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend. - ShimmeronShimmeron
Tornado WandWand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp. - HopeshredderHopeshredder
Ranger BowBow
Physical Damage: 56-117
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity. - Blasphemer's GraspBlasphemer's Grasp
Assassin's MittsEvasion: (260-369)
Energy Shield: (52-75)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits,
many sought power in the unnatural. - Cyclopean CoilCyclopean Coil
Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion,
the Shade watched the Scholar. - Impresence
- Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye can only drop on Tier 6 and up Elder fights.
Notes
- Since you need 20 maps to be influenced before the Elder will spawn, you can't guarantee a spawn in red tier maps only. However red tier maps in the Hydra and Chimera sections are connected with only one yellow tier map, Bog. It's unsure what would happen if Bog were shaped in your Atlas.
Version History
Version | Changes |
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3.2.0 |
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3.1.0 |
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