Pit of the Chimera Map

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Revision as of 16:28, 9 November 2020 by >Neokowloon
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Template:Current map version infobox Module Error: No results found for item using search term "page = Pit of the Chimera Map (Necropolis)" Pit of the Chimera Map is a map area.

Layout

Outdoors. Based on Daresso's Dream.


Encounters

Boss

The boss of this area always drops one Fragment of the ChimeraFragment of the ChimeraStack Size: 10Enter the crucible. The nexus of
nothingness and equilibrium of eternity.
Can be used in a personal Map Device.
and has a chance to drop one of the following unique items:

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Legacy variants

Pit of the Chimera Map has legacy variants.

On top of map series, the legacy versions have the following changes:

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.9.0

Area is influenced by The Shaper

There is a vendor recipe that convert legacy map to current map series. So there is a chance that the map is in the current map series (Necropolis), but missing the aforementioned implicit.

Version history

Version Changes
3.9.0
  • The Shaper and Elder storyline is gone and has been replaced by a story that takes place in the aftermath of the old story.
  • The Elder, Shaper, and combined Elder and Shaper encounters can still be accessed. If you're lucky, Zana may offer a Shaper or Elder guardian's map!
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.