Occultist

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Occultist
Throw off the chains of fear and embrace that which was forbidden.
File:Occultist (Witch).jpg
This page is about the Ascendancy class. For the Ascendant passive, see Occultist (Ascendant passive).

The Occultist is an Ascendancy class for Witches.

Overview

Occultists are suited for Witches with a focus on chaos damage or curses. Malediction greatly enhances Curse specialists, while Profane Bloom and Void Beacon let them dish out more chaos damage. Occultists also work well for builds that rely on energy shield for protection or ones that just need a way to generate Power Charges.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

The class has the following notable passive skills:

Note; Malediction does not stack with monsters killed. Therefore, the maximum bonus from the passive is 32% non-chaos damage gained as chaos (8 curses on an enemy possible in 2.3.0)

This page is about the divination card. For the Ascendancy passive skill available to the Occultist, see Forbidden Power (Ascendancy passive skill).

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Forbidden Power is a divination card. A set of 4 can be exchanged for a corrupted BalefireBalefire
Opal Sceptre
Sceptre
Physical Damage: 49-73
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
After the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone.
.

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Design attribution

This card has not yet been assigned or the creator wishes to remain anonymous.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.19.0
  • Forbidden Power now also drops from Opid, Helial's Herald. [Verified on Divcord This information has been verified by players on Divcord, the divination card discovery Discord server. Actual undocumented changes to drop locations may have occurred in a previous patch.]
3.2.0
  • Introduced to the game.

ru:Запретная сила

Energy Shield, Critical Strike Chance

Profane Bloom
Ascendancy Notable Passive Skill
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]

Profane Bloom is a notable Ascendancy passive skill for the Occultist. It grants a chance for enemies with a curse to explode when killed by you or your minions, dealing chaos damage in an area. The radius of the explosion is 22 units, and scales with AoE modifiers.[1]

This effect gives minions their own explosion effect; it does not cause player explosions from minion kills. This means explosions from minion kills will be affected by the minion's stats, including from support gems: Brutality SupportBrutality SupportPhysical, Support
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
will cause minion explosions to deal no chaos damage.

Interactions

Wielding ObliterationObliteration
Imbued Wand
Wand
Physical Damage: 29-53
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 59, 188 Int(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
unique wand gives an additional 20% chance for enemies you kill to explode. It does not increase the damage from explosions.

Ruthless mode

Profane Bloom (Ruthless)
Ascendancy Notable Passive Skill
Cursed Enemies you or your Minions Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Profane Bloom in Ruthless mode grants a lower chance for cursed enemies to explode.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Cursed Enemies you or your Minions Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" in Ruthless (50% in non-Ruthless).
3.20.0
  • Chance for cursed enemies to explode increased from 40% to 50%. The Your Hexes can affect Hexproof Enemies stat has been moved to the new Unholy Authority ascendancy passive.
3.13.0
  • Chance for cursed enemies to explode increased from 25% to 40%.
3.2.0
  • Removed Enemies you Curse take 10% increased Damage.
  • Added Your Curses can apply to Hexproof Enemies.
  • Chance for cursed enemies to explode increased from 20% to 25%.
  • Enemies killed by your minions now also have a chance to explode.
2.2.0
  • Added to the game.

References

  1. Community_Team (June 19, 2022). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved June 19, 2022.

Energy Shield, Curse Duration

For the ascendancy passive skill formerly known as Malediction, see Unholy Authority.
Malediction
Debuff
Malediction status icon.png

You are dealing reduced Damage and taking increased Damage

10% reduced Damage Dealt
10% increased Damage Taken
Malediction effect (purple)

Malediction is a debuff that causes affected targets to deal reduced damage and take increased damage.

Related unique items

The following unique items are related to Malediction:

ItemBase ItemRequired levelStats
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Life per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Life per Level
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per Level
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per Level
Glimpse of ChaosGlimpse of Chaos
Vaal Mask
Evasion: (207-239)
Energy Shield: (37-43)
Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
CorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance.
Vaal Mask62
<Can roll a special implicit when corrupted>
Skills fire an additional Projectile
+1 to Minimum Endurance, Frenzy and Power Charges
(15-25)% increased Area of Effect
(10-15)% increased effect of Non-Curse Auras from your Skills
(8-12)% increased Cooldown Recovery Rate
(10-15)% increased Effect of your Curses
(5-7)% increased Quantity of Items found
Nearby Enemies are Blinded
Nearby Enemies are Crushed
Nearby Enemies have Malediction
(15-25)% increased Skill Effect Duration
+2 to Level of Socketed Gems
Socketed Skill Gems get a 80% Cost & Reservation Multiplier
Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorrupted

Related passive skills

Cluster Jewel passive skills

The following Cluster Jewel passive skills are related to Malediction:

NameStats
Victim Maker
Curse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Malediction: No results found for the given query.

Related modifiers

The following modifiers are related to Malediction:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Scout Tower MaledictionBlight Tower1Minions summoned by Your Scout Towers inflict Malediction on Hit

Version history

Version Changes
3.23.1
  • Fixed a bug where the Malediction debuff icon was missing a description.
3.2.0
  • Introduced to the game.

ru:Злословие (эффект)

Profane Bloom Energy Shield, Curse Duration

Void Beacon
Ascendancy Notable Passive Skill
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance [1]

Void Beacon is a notable Ascendancy passive skill for the Occultist. It lowers the cold and chaos resistance and life regeneration of nearby enemies.

The radius of the aura is 60.[1]

Ruthless mode

Void Beacon (Ruthless)
Ascendancy Notable Passive Skill
Nearby Enemies have -8% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -8% to Cold Resistance

Void Beacon in Ruthless mode reduces nearby enemies' resistances by a smaller amount.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now causes Nearby Enemies to have -8% to Cold Resistance and -8% to Chaos Resistance in Ruthless (both -20% in non-Ruthless).
3.5.0
  • Now also causes nearby Enemies to have -20% to Cold resistance.
3.2.0
  • Reduced life regeneration to nearby enemies increased from 25% to 100%.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (December 13, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved December 18, 2016.

Energy Shield, Chaos Damage

Wicked Ward
Keystone
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate [1]
Embrace the forbidden. Let dark energies envelop you.

Wicked Ward is a keystone passive skill that prevents energy shield recharge from being interrupted by damage if energy shield recharge began recently, but reduces your energy shield recharge rate from 33% to 20%.

Location

Wicked Ward is located on the right side of the upper part of the tree, near the energy shield wheel for the Witch.

Class Distance from start
Witch 8
Shadow 10
Scion 14
Templar 16
Ranger 18
Marauder 24
Duelist 24

Related unique items

These unique items have the Wicked Ward modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted

Version history

Version Changes
3.16.0
  • The Wicked Ward Keystone Passive Skill no longer grants “50% less Energy Shield Regeneration Rate” or “50% less Maximum total Energy Shield Recovery per Second from Leech”. Instead, it now grants “40% less Energy Shield Recharge Rate”. This brings the recharge rate with Wicked Ward down to 19.8% per second, while before it would have been 20% with or without the keystone.
3.7.0
  • No longer part of the Occultist ascendancy. Is now a keystone passive.
  • No longer grants +100 to Maximum Energy Shield.
  • Now grants 50% less energy shield regeneration and energy shield leech leech.
2.2.0
  • Added to the game as an Occultist ascendancy.

ru:Нечестивый страж

Energy Shield, Energy Shield Recharge Rate

Vile Bastion
Ascendancy Notable Passive Skill
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second [1]

Vile Bastion is a notable Ascendancy passive skill for the Occultist. It grants flat energy shield regeneration and percentage energy shield regeneration for each enemy killed by you or your minions recently. It also grants immunity to stun while you have any amount of energy shield. Hits that fully deplete energy shield will not stun the player.[1]

Since this passive grants energy shield regeneration, it is not removed by Vaal Pact, unlike life regeneration that is converted with Zealot's Oath.

Ruthless mode

Vile Bastion (Ruthless)
Ascendancy Notable Passive Skill
Damage taken Recouped as Life is also Recouped as Energy Shield

Vile Bastion in Ruthless mode does not grant energy shield regeneration or stun immunity while you have energy shield. Instead, it causes your life recoup to also apply to energy shield.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Regenerate 40 Energy Shield per second", "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Damage taken Recouped as Life is also Recouped as Energy Shield."
3.13.0
  • Now grants 2% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a minimum of 1%)
3.8.0
  • Now also causes you to regenerate 40 Energy Shield per second.
3.7.0
  • Now grants 1% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a maximum of 30%).
  • No longer grants +150 to maximum energy shield.
3.2.0
  • Added +150 to maximum Energy Shield.
  • Energy shield regeneration per enemy killed increased from 0.5% to 1%. Energy shield regeneration is now capped at 30%.
  • Enemies killed by your minions now also grant energy shield regeneration.
  • Now grants stun immunity while you have any amount of energy shield, instead of only at full energy shield.
2.2.0
  • Added to the game.

Wicked Ward Energy Shield, Energy Shield Recharge Rate