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Intelligence

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This page is about the intelligence attribute. For the passive skill, see Intelligence (passive skill).

The intelligence attribute is a measure of a character's knowledge and mental acuity. Intelligence is required to use intelligence-based equipment and skills.

Intelligence also provides certain inherent bonuses:

  • Every 10 intelligence grants an additional 5 mana.
  • Every 10 intelligence grants 2% increased maximum energy shield.

Additional Intelligence Scaling

Additional stat per x intelligence

Certain unique items can impart additional scaling to intelligence:

ItemStats

In a special case, the Icestorm skill granted by Module Error: Item link: No results found for search parameter "The Whispering Ice". has additional intelligence scaling:

Icestorm gains:

  • 1-3 base Cold Damage per 10 Intelligence
  • 0.15 second base skill effect duration per 100 Intelligence

Threshold jewels

Intelligence Threshold Unique Jewels provide additional benefits to specific skills when 50 Intelligence is allocated within the jewel's medium radius on the passive tree.

ItemStats

Other jewels

These other unique jewels provide additional scaling based off of nearby allocated Intelligence on the passive tree:

ItemStats

Base Intelligence

The Witch starts with 32 base Intelligence, the highest of any class.

The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14.

Modifying Intelligence

Intelligence can be increased by stacking base Intelligence and/or All Attributes and X% increased Intelligence and/or Attributes modifiers.

Implicit Intelligence on Items

Many implicit modifiers provide base intelligence on items:

ItemLvl.Intelligence

Intelligence on Equipment

Weapons and armour must have intelligence as an attribute requirement in order for intelligence to appear as an affix, with the exception of helmets, which are unrestricted and can have intelligence regardless of base type. Intelligence affixes can appear on the following base item categories:

The intelligence affixes range from +8 to 55 and are bracketed by item level. Intelligence as an affix is always a suffix. The highest intelligence suffix is of the Genius. The item level required for this affix is 82.

Crafting benches have recipes which allow adding intelligence to non-intelligence-based armour with a value from +15 to 30. The recipes are unlocked with game progress. More powerful hybrid variants can be unlocked by unveiling.

Jewels have their own suffixes which grant intelligence. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Intelligence +12 to 16
  • of Spirit +8 to 10 (Intelligence and Strength)
  • of Cunning +8 to 10 (Intelligence and Dexterity)
  • of Adaption +6 to 8 (all Attributes)

In addition, Essences of Spite guarantee intelligence of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibility of intelligence on belts and non-intelligence armour.

All Attributes

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

The game has an All Attributes crafting suffix mod that can be discovered in the lab trial in The Tunnel. The mod +(10 to 13) to all Attributes can be crafted onto the all items except flask, belt, jewel, and map.

Unique Items with Additional Intelligence

Certain unique items provide bonuses to base intelligence or all attributes.

ItemLvl.Intelligence

Increasing or Reducing Intelligence

A number of unique items provide percent (%) increases and reductions to intelligence. All intelligence from equipment and passives will be scaled by these modifiers.

ItemLvl.Intelligence

Other Ways to Modify Intelligence

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Module Error: Item link: No results found for search parameter "Fluid Motion". Module Error: Item link: No results found for search parameter "Brute Force Solution".
Dexterity Module Error: Item link: No results found for search parameter "Inertia". N/A Module Error: Item link: No results found for search parameter "Fertile Mind".
Intelligence Module Error: Item link: No results found for search parameter "Efficient Training". Module Error: Item link: No results found for search parameter "Careful Planning". N/A

Passives

There are passive skill nodes that grant additional intelligence or a combination of bonuses including intelligence.

No results found for the given query.

Ascendancy Passives

There are a few Ascendancy passives for the Scion's Ascendant subclass which grant intelligence.

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