Map:Desert Spring Map (War for the Atlas)

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Revision as of 07:04, 13 January 2018 by >GoldenValley
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Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Desert Spring Map (War for the Atlas) is a map area.

Layout

The map tileset is based on The Oasis in Act 9. The layout is open, with a small body of water in the middle surrounded by trees. There are some leftover campgrounds acting as obstacles. The boss arena is located at the far end of the map in relative position to the start.

Encounters

Boss

The Terror of the Infinite Drifts, based on the Shakari, Queen of the Sands fight in Act 9. After reducing the boss's HP to about 2/3rd's, she burrows under the sand, forcing the player to follow her in a narrow walkway filled with quicksand and spawning scorpions while her tail attacks you with Sunder, ultimately leading her to the new boss arena, which is also filled with quicksand.

Her attacks include:

  • Burrowing under the ground and unburrowing shortly afterwards
  • charging and unleashing a large AoE attack that deals massive damage
  • swiping her tail in large cleave around her, granting a debuff to the player that creates purple poison clouds around the player

In Phase Two she can also:

  • Perform multiple burrows and unburrows in a row
  • Burrow and become untargetable while her tail uses Sunder

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead,
the lyrics are long forgotten,
yet the Song of War longs to be sung again
23
AcclimatisationAcclimatisation220x Orb of AlterationThe world is ever-changing.
Once-lush woods now lost beneath shifting sands,
Great cities now drown beneath turbulent waters.
Adapt or perish.
23
Baited ExpectationsBaited Expectations8Fishing ItemThe line between having not enough to do and too much to do is unusually fine.23
Earth DrinkerEarth Drinker5Granite FlaskTaste and grow strong. Drink too much and be buried.23
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Imperial LegacyImperial Legacy22Six-Link Imperial Bow
Item Level: 100
A life lost, A legacy born.
80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The TumbleweedThe Tumbleweed2Diamond Ring of Redemption
Item Level: 100
Redeemer Item
Love is the only redemption after succumbing to the grasps of the Wasteland.
80
The FortunateThe Fortunate122x Divine OrbThe fortunate find
generosity in the divine.
68

Item acquisition

Desert Spring Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Legacy variants

  • Desert Spring MapDesert Spring MapMap Level: 69
    Map Tier: 2
    Guild Character: c
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    formerly known as Oasis Map

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.