Channel Map: Difference between revisions

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<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.0}}
{{Version history table row|3.7.0}}
* Introduction of [[Legion]] map series
* Introduction of [[Legion]] map series
{{VersionHistoryRow|3.6.0}}
{{Version history table row|3.6.0}}
* Introduction of [[Synthesis]] map series
* Introduction of [[Synthesis]] map series
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.5.0}}
* Introduction of [[Betrayal]] map series
* Introduction of [[Betrayal]] map series
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.1.0}}
{{Version history table row|3.1.0}}
* Introduction of [[War for the Atlas]] map series
* Introduction of [[War for the Atlas]] map series
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
{{Version history table row|2.4.0}}
* Introduction of [[Atlas of Worlds (expansion)|Atlas of Worlds]] map series
* Introduction of [[Atlas of Worlds (expansion)|Atlas of Worlds]] map series
* The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
* The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
{{VersionHistoryRow|2.0.0}}
{{Version history table row|2.0.0}}
* Introduced to the game.
* Introduced to the game.
|}
|}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}

Revision as of 07:57, 31 December 2020

Template:Current map version infobox Module Error: No results found for item using search term "page = Channel Map (Necropolis)" Channel Map is a map area.

Layout


Encounters

Boss

The Winged Death, based on The Hundred Foot Shadow

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.7.0
  • Introduction of Legion map series
3.6.0
3.5.0
  • Introduction of Betrayal map series
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Introduction of War for the Atlas map series
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduction of Atlas of Worlds map series
  • The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.0.0
  • Introduced to the game.