This article is about the variant of Vault Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Vault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
More is Never EnoughMore is Never Enough7DisabledGreed is a hunger that only grows as you feed it
68
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
23
The PrimordialThe Primordial5Jewel PrimordialWe play at God with our necromancy, but forces far more potent sleep within these stones.
23
The Rite of ElementsThe Rite of Elements5Level 21 Golem Gem CorruptedA mind as quick as lightning, fists as hard as stone, a heart that burns with fury, and eyes that chill to the bone.
72
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
Further InventionFurther Invention4Helmet Double-Influenced Item Item Level:100Why not both?
80
Item acquisition
Vault Map can drop anywhere.
Recipes
Vault Map can be created from the following recipes:
Amount
Part
Description
Meta
8
Lost WorldsLost Worlds8Map Map Tier:15"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror." Aramil - Cartographer to Emperor Chitus
Random tier 15 map
A
7
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
Random corruptedtier 15 map
A
2
The Easy StrollThe Easy Stroll2Map Map Tier:15 Modifiers:8 Corrupted"I'm going for a walk. I'll be back soon."
- Blonca's last words
Random corruptedtier 15 map with 8 modifiers
A
5
The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map Map Tier:14 to 16 Modifiers:8 CorruptedTo protect her mansion, she would cut a deal with anyone. Anything.
Something answered.
Random corruptedtier 14–16 map with 8 modifiers and occupied by an Elder Guardian
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Necropolis
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Affliction
Vault MapVault MapMap Level: 77 Map Tier: 10 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Ancestor
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Kalandra
Vault MapVault MapMap Level: 68 Map Tier: 1 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Archnemesis
Vault MapVault MapMap Level: 71 Map Tier: 4 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Scourge
Vault MapVault MapMap Level: 76 Map Tier: 9 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Expedition
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Heist
Vault MapVault MapMap Level: 70 Map Tier: 3 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Vault MapVault MapMap Level: 70 Map Tier: 3 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Vault MapVault MapMap Level: 70 Map Tier: 3 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Vault MapVault MapMap Level: 73 Map Tier: 6 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Vault MapVault MapMap Level: 74 Map Tier: 7 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Legion
Vault MapVault MapMap Level: 73 Map Tier: 6 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Synthesis
Vault MapVault MapMap Level: 76 Map Tier: 9 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Betrayal
Vault MapVault MapMap Level: 76 Map Tier: 9 Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Vault MapVault MapMap Level: 79 Map Tier: 12 Guild Character: uTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.