Map:Vault Map (Atlas of Worlds)

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Vault MapMap Level: 79
Map Tier: 12
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 79
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasVault
Vault
Map area
No Waypoint
IdMapAtlasVault
Act11
Area level79
BossesGuardian of the Vault
Area type tagstemple, dungeon
Tagsindoors_area, map, area_with_water, einharmaps, wealthy_area, gold_pile_area, golem_boss_area, inventing_area
The Shaper: Wealth beyond imagining, locked beyond reach.

This map is mostly based on the Mansion areas found in The Lord's Labyrinth. It contains several locked rooms that can be opened with levers and have several packs of monsters in them. A locked door can be found at the end and requires pulling all other levers in the map to open. Behind the door is an area based on The Solaris Temple with overflowing piles of gold.

Map Type: Indoors

Map Boss

Boss is located behind a locked door. In order to open it the player must switch all levers located in the map. Eight or nine Treasure Piles will become accessible after the player has killed the boss. Standing on the treasure pile will grant 50% more damage.[1] Every animated guardian the boss is able to spawn, decreases the resulting loot piles (notice the top and right loot piles disappear) that will be accessible upon its death.

Name Based On Skills
Guardian of the Vault Stone Golem Animate GuardianAnimate GuardianSpell, Minion
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
Can use Items requiring up to Level (33-100)
Minion deals (0-38)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Item acquisition

Vault Map is drop disabled.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The HoarderThe Hoarder12Exalted Orb"More! I want more!" - Faendris, the Insatiable68
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
23

Boss video

Map variants

ItemMap
Tier
Map
Level
Map
Series
Vault MapVault MapMap Level: 82
Map Tier: 15
Guild Character: )
Wealth beyond imagining,
locked beyond reach.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Necropolis
Vault MapVault MapMap Level: 82
Map Tier: 15
Guild Character: )
Wealth beyond imagining,
locked beyond reach.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Affliction
Vault MapVault MapMap Level: 77
Map Tier: 10
Guild Character: )
Wealth beyond imagining,
locked beyond reach.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Ancestor
Vault MapVault MapMap Level: 82
Map Tier: 15
Guild Character: )
Wealth beyond imagining,
locked beyond reach.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Kalandra
Vault MapVault MapMap Level: 68
Map Tier: 1
Guild Character: )
Wealth beyond imagining,
locked beyond reach.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Archnemesis
Vault MapVault MapMap Level: 71
Map Tier: 4
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Scourge
Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Expedition
Vault MapVault MapMap Level: 82
Map Tier: 15
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Ritual
Vault MapVault MapMap Level: 82
Map Tier: 15
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Heist
Vault MapVault MapMap Level: 70
Map Tier: 3
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Harvest
Vault MapVault MapMap Level: 70
Map Tier: 3
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Delirium
Vault MapVault MapMap Level: 70
Map Tier: 3
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Metamorph
Vault MapVault MapMap Level: 73
Map Tier: 6
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Blight
Vault MapVault MapMap Level: 74
Map Tier: 7
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Legion
Vault MapVault MapMap Level: 73
Map Tier: 6
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Synthesis
Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Betrayal
Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976War for the Atlas
Vault MapVault MapMap Level: 79
Map Tier: 12
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds


Version history

Version Changes
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.19.0
  • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
3.18.0
  • The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.2
  • Fixed a bug where the boss of the Vault Map could get stuck on ledges. He now more effectively slams to get down.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.


References

  1. Vironlawck (April 10, 2017). "Treasure pile in VAULT MAP does boost your DMG when stand on them". Path of Exile subreddit. Retrieved April 10, 2017.