Mana: Difference between revisions

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Certain [[unique items]] grant special additional scaling for '''Mana''' based on other statistics:
Certain [[unique items]] grant special additional scaling for '''Mana''' based on other statistics:
* {{il|Shaper's Touch}} grants +1 [[Mana]] per 4 [[Dexterity]]
* {{il|Shaper's Touch}} grants +1 [[Mana]] per 4 [[Dexterity|Strength..]]
*


==Mechanics Scaled by Mana==
==Mechanics Scaled by Mana==
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===Unique Items===
===Unique Items===
* {{il|Skyforth}} has the special modifier {{c|magic|Stun Threshold is based on 500% of your Mana instead of Life}}
* {{il|Skyforth}} has the special modifier {{c|magic|Stun Threshold is based on 500% of your Mana instead of Life}}.


===Ascendancies===
===Ascendancies===

Revision as of 12:38, 20 December 2016

Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Every class starts with 40 Mana and have the following character stats {{#ask:

-Has subobject::Character
Has stat id::~*mana*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} Every two points of Intelligence grants +1 mana.[1]

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
, various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]

The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]

Calculation

Total maximum Mana can be calculated with the following formula:

Flat mana bonuses are added directly to the base mana (+X to maximum Mana). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from Intelligence (+X% increased maximum Mana). See modifiers.

Mana Scaling

Intelligence grants +1 Mana per 2 Intelligence.

Certain unique items grant special additional scaling for Mana based on other statistics:

Mechanics Scaled by Mana

Certain unique items and ascendancies scale based off of maximum Mana.

Unique Items

  • SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    has the special modifier Stun Threshold is based on 500% of your Mana instead of Life.

Ascendancies

Template:Passive table

Spending Mana

Mana can be spent in the following ways:

  • By using skills. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. The rate of mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire.
  • By reserving mana. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent buffs, auras, or curses acting as auras.
  • Mind Over Matter and the Divine Guidance ascendancy allows a portion of damage taken to be applied to Mana instead of Life when hit.
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Armour: (202-246)
    Energy Shield: (42-52)
    Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
    15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.
    has the unique mod 30% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill, essentially granting another effect to spending mana.
  • Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    has the unique mod Insufficient Mana doesn't prevent your Melee Attacks, essentially eliminating the need for mana restoration.
  • Lavianga's SpiritLavianga's Spirit
    Sanctified Mana Flask
    Recovers (1430-1650) Mana over 3.25 Seconds
    Consumes 7 of 35 Charges on use
    Requires Level 50(30-50)% increased Amount Recovered
    100% increased Recovery rate
    Skills Cost no Mana during Effect
    "When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    has the unique mod Your Skills have no Mana Cost during Flask effect, but also restores mana.
  • Zerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 170 Mana over 4.50 Seconds
    Consumes 10 of 30 Charges on use
    Requires Level 1850% increased Charges per use
    Grants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana Cost
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    has the unique mod Skills used during Flask effect grant 800% of Mana Cost as Life, causing mana expenditures to heal the player proportionally.

Restoring Mana

Upon spending, unreserving, or deferring incoming damage to, Mana may be restored in the following ways:

Some Unique Items grant other ways to restore mana.

Full Mana

Being on Full Mana can unlock bonuses granted by certain unique items:

  • Clear MindClear Mind
    Cobalt Jewel
    Limited to: 1(20-30)% increased Mana Regeneration Rate
    (40-60)% increased Spell Damage while no Mana is Reserved
    When your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants (40-60)% increased Spell Damage while no Mana is Reserved

Low Mana

A character is on Low Mana when the current percentage of maximum Mana is less than or equal to 35%.

Certain unique items grant special effects based on being on Low Mana or not:

Mana on Equipment

Mana modifiers can appear on equipment as +X to maximum Mana and/or X% increased maximum Mana. Only +X to maximum Mana can appear on magic and rare items, while unique items may also have the X% increased maximum Mana modifier. Mana can appear as a prefix on amulets, rings, specific base types associated with Intelligence, and may be crafted on non-intelligence armours, but not shields. There is also a hybrid prefix modifier, X% increased Spell Damage / +X to maximum Mana, which is separate from and additive with basic +X to maximum Mana modifiers.

Mana can also appear as an implicit modifier on the following base items:

  • Paua RingPaua Ring+(20-30) to maximum Mana from +20 to 25
  • Carnal ArmourCarnal ArmourEvasion: (353-388)
    Energy Shield: (103-113)
    Movement Speed: -3%
    Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana
    from +20 to 25

The +X to maximum Mana modifier can appear in various amounts on the following base types, with the maximum possible value determined by item level. Mana can normally only appear on base types with Intelligence requirements, rings, and amulets. The highest mod is Zaffre and is available at item level 81.

The X% increased Spell Damage / +X to maximum Mana hybrid modifier can appear on staves, wands, sceptres, and daggers with the range of 5 to 39% increased Spell Damage / +8 to 28 to maximum Mana.

Jewels cannot have +X to maximum Mana affixes but can have a X% increased maximum Mana prefix:

  • Enlightened from 6 to 8% increased maximum Mana

In addition, +X to maximum Mana can be guaranteed on Body Armour, Helmets, Gloves, and Boots through the use of Essences of Misery with a range of +55 to 77.

Unique Items that grant Mana

Base Mana Modifiers on Unique Items

Other

  • Module Error: No results found for item using search term "item_name = Grand Spectrum (Cobalt Jewel)" has the special mod Gain 15 Mana per Grand Spectrum, resulting in a potential value of +315 to maximum Mana per Grand Spectrum with 21 equipped. This totals to 6615 base Mana at 21 jewels, but uses the majority of available passives.

Unique Items that Increase or Reduce Mana

Increases

  • Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    from 5 to 10%
  • Atziri's FoibleAtziri's Foible
    Paua Amulet
    Requires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana
    (16-24)% increased maximum Mana
    (80-100)% increased Mana Regeneration Rate
    Items and Gems have 25% reduced Attribute Requirements
    The world is but a piece of parchment, blank and symmetric.
    We label each side: one Good, one Evil; one Black, one White.
    The divine truth, however, is that both are one and the same.
    -Jaetai, Vaal Advisor
    from 8 to 12%
  • Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    by 18%
  • FencoilFencoil
    Gnarled Branch
    Staff
    Physical Damage: 9-19
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    You've no reason for fear when you're a root in a fen
    - Old Ezomyte saying.
    from 10 to 20%
  • Healthy MindHealthy Mind
    Cobalt Jewel
    Limited to: 1
    Radius: Large
    (15-20)% increased maximum Mana
    Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    CorruptedFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    from 15 to 20%
  • Dream FragmentsDream Fragments
    Sapphire Ring
    Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
    50% increased Mana Regeneration Rate
    +(30-40)% to Cold Resistance
    Cannot be Chilled
    Cannot be Frozen
    Doryani stumbled into a realm of madness
    And awoke its Master.
    by 20%
  • Chober ChaberChober Chaber
    Great Mallet
    Two Hand Mace
    Physical Damage: (129-137.6) to (264-281.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
    +1 to Level of Socketed Minion Gems
    20% reduced Strength Requirement
    (200-220)% increased Physical Damage
    25% increased maximum Mana
    Minions have (20-40)% increased maximum Life
    15% increased Skill Effect Duration
    The faithful may continue to serve, even after death.
    by 25%
  • Mind of the CouncilMind of the Council
    Harlequin Mask
    Evasion: (518-666)
    Energy Shield: (155-208)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    +(15-20) to maximum Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
    Lose 3% of Mana when you use an Attack Skill
    You think we do not know.
    We know all that you think.
    from 20 to 30%
  • Pledge of HandsPledge of Hands
    Judgement Staff
    Warstaff
    Physical Damage: 73-136
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
    (120-160)% increased Spell Damage
    50% increased maximum Mana
    "To shake a hand is to double your power."
    - Jaetai, Queen's Advisor
    by 100%

Reductions

Passive skills

There are passive skills that grant mana bonuses.

Mana

These passive skills grant increased maximum mana or additional base maximum mana.

Template:Passive table

Template:Ascendancy passive table

Miscellany

These passive skills are related to mana, but do not fit into any other category.

Template:Passive table

Template:Ascendancy passive table

See also

References

  1. Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
  3. Daniel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.