Alleyways MapMap Level: 72 Map Tier: 5 Guild Character: aAn unwashed gutter, where wretches cut purses and throats alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 71Vendor Prices
Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet, the dark deal has long since been made, and his fate long since sealed.
23
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The JournalistThe Journalist10Helmet Double-Veiled ItemA good spy doesn't forget she's gone undercover.
68
The Life ThiefThe Life Thief6Zerphi's Heart"The process of eternal youth is a give and take. You give them death and take their youth." - Zerphi of the Vaal
68
The PoetThe Poet9Blood of Corruption CorruptedGod had forsaken the land And Victario wept. Corruption consumed the land And Victario's tears turned to blood.
23
The Saint's TreasureThe Saint's Treasure102x Exalted OrbPublicly, he lived a pious and chaste life of poverty. Privately, tithes and tributes made him and his lascivious company very comfortable indeed.
68
The Side QuestThe Side Quest520x Scouting ReportYou'll never know the things you miss if you keep your eyes closed
69
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
HomeHome3Exceptional Gem Quality:+1-20%There are countless people, countless stories, and countless eras, but there is one place that, for a time, each of us loved and was loved. It matters. We matter.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.