|gem_description = Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
|color =
|active_skill_name = Infernal Blow
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Sceptre, Two Hand Mace, Staff, Unarmed, Warstaff
|skill_id = InfernalBlow
|cast_time = 1.0
|required_level = 12
|quality_type1_weight = 1
|quality_type1_stat_text = Debuff deals +(0.5-10)% of Damage per Charge
|stat_text = Base duration is 0.80 seconds<br>(5-75) to (8-113) Added Fire Damage<br>Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>60% of Physical Damage Converted to Fire Damage<br>Base radius is 2.4 metres<br>Base explosion radius is 1.8 metres<br>Debuff deals 66% of Damage per Charge
''Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.''
Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems deal increased damage. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed.
'''Infernal Blow''' is a [[melee]] [[attack]] skill that converts 60% of Physical Damage to [[Fire]] Damage and applies a debuff to enemies. The debuff causes enemies to [[explode]] on death, dealing [[secondary damage]]. Additionally, if the debuff has charges, it deals [[attack]] [[area]] damage when an enemy gains 6 stacks, when the debuff expires, or when the enemy dies. This skill requires a sword, axe, mace, staff or unarmed.
__TOC__
==Skill Functions and Interactions==
[[Damage_Types#Converted_Damage|Converted Damage]]: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
[[Skill Duration|Duration]]: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow.
==Skill functions and interactions==
[[Damage conversion]]: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Explosion Damage: The damage of the explosion will be 20% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage.
'''Uncharged debuff''': At 0 charges, the debuff only causes enemies to [[explode]] on death, scaling with the affected enemy's maximum life.
* The explosion deals [[fire]] [[area]] [[secondary damage]] and cannot be reflected. It does not use your weapon, nor does it scale with modifiers to attack or melee damage. It ''can'' be scaled by generic modifiers and {{c|mod|Elemental Damage with Attack Skills}}. Like other explosions, it ignores life bonuses from [[partying]] and [[Wellspring of Creation]].<ref name="one">{{cite web|author=Mark_GGG|date=February 3, 2013 5:35 AM|title=Devs and other GD people - Kripps Death a good thing|url=https://www.pathofexile.com/forum/view-thread/93787/page/6#p1015274|publisher=Path of Exile Forum|accessdate=August 2, 2013}}</ref>
Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters cannot be.
'''Charged debuff''': With 1 or more charge, the debuff will also deal attack area damage on expiration, enemy death, or reaching 6 charges.
* Charges are only applied to enemies hit with the strike.
* Only one charge can be applied per attack. This means [[repeat]]ing with e.g. {{il|Multistrike Support}} will only apply a charge every 3 hits.
* Each application refreshes debuff [[duration]].
* The charged debuff deals the exact same damage types as the melee hit, plus {{c|mod|area damage}}.<ref name="two">{{cite web|author=Mark_GGG|date=Jun 6, 2018, 6:22:38 PM|title=So I still don't understand the new mechanics of Infernal Blow at all... (Page 1)|url=https://www.pathofexile.com/forum/view-thread/2157665/page/1#p15588759|publisher=Path of Exile Forum|accessdate=November 13, 2018}}</ref> It is considered a new hit and is not based on the hits that applied its charges.<ref>https://www.reddit.com/r/pathofexile/comments/tp6v0z/comment/i2c463f/</ref>
* For the purposes of [[Ruthless Support|Ruthless Blows]] and [[exert]]ing, the attack responsible for the debuff's hit depends on how that hit was caused. If the debuff reached 6 charges, then it is considered a hit from the attack that applied the 6th. If the debuff expired for any other reason (such as the monster dying), it's a hit from the attack that applied the 1st stack instead.<ref name="three">{{cite web|author=Mark_GGG|date=Jun 7, 2018, 5:47:47 PM|title=So I still don't understand the new mechanics of Infernal Blow at all... (Page 2)|url=https://www.pathofexile.com/forum/view-thread/2157665/page/2#p15592595|publisher=Path of Exile Forum|accessdate=November 13, 2018}}</ref>
Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.
'''Multiple skill gems''': If an enemy with a charged debuff from one gem is hit by infernal blow from another gem, the debuff is removed without dealing damage. This means that you can't use one set of links to apply the first 5 debuffs and a different one to cause 6-charge debuff damage. Different sources (i.e. {{il|General's Cry}} mirages) can stack charged debuffs, as long as the skill is provided by the same gem.
==Gem Leveling==
==Gem level progression==
{{GemLevelTable
{{Skill progression
| str = yes
|c1_header = x to y Added Attack Fire Damage
| c1 = Mana Cost
|c1_abbr = Fire Damage
| c2 = {{Abbr|Damage|Increased Physical Damage}}
|c1_pattern_extract = (%d+) to (%d+) Added Fire Damage
|c1_pattern_value = %d to %d
}}
}}
|-
! 1
| 4 || 16 || 9 || {{n/a}} || 841
|-
! 2
| 6 || 17 || 9 || 3% || 3,099
|-
! 3
| 9 || 23 || 9 || 6% || 7,433
|-
! 4
| 12 || 28 || 9 || 9% || 15,249
|-
! 5
| 15 || 34 || 10 || 12% || 41,517
|-
! 6
| 19 || 48 || 10 || 15% || 81,983
|-
! 7
| 23 || 48 || 10 || 18% || 199,180
|-
! 8
| 28 || 57 || 10 || 21% || 604,431
|-
! 9
| 33 || 66 || 10 || 24% || 631,832
|-
! 10
| 39 || 77 || 11 || 27% || 959,669
|-
! 11
| 43 || 84 || 11 || 30% || 1,426,490
|-
! 12
| 46 || 89 || 11 || 33% || 2,737,323
|-
! 13
| || || || ||
|-
! 14
| || || || ||
|-
! 15
| || || || ||
|-
! 16
| || || || ||
|-
! 17
| || || || ||
|-
! 18
| || || || ||
|-
! 19
| || || || ||
|-
! 20
| || || || || {{n/a}}
|}
==Gem Quality==
==Gem quality==
Each percentage of [[Quality|quality]] adds +1% [[Area of Effect]] radius.
{{Skill quality}}
{{Item acquisition}}
{{Skill enchantment modifier list}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the debuff to deal +0-10% of Damage per Charge, instead of providing 0-10% increased Area of Effect.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, [[Infernal Blow]], {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
}}
{{Version history table row|3.15.0|
* Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%).
}}
{{Version history table row|3.11.0|
* Now converts 60% of Physical Damage to Fire Damage (from 50%).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 104% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
* Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
}}
{{Version history table row|3.3.0|
* Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the target died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
* Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
* Now requires level 12.
* Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
* Now grants additional melee range as it levels, up to +3 at gem level 20.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Radius increased by 22%.
}}
{{Version history table row|2.0.0|
* Base damage increased by 4% (from 125% to 130% of base damage).
* Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
* The explosion effect can no longer reflect damage to the player.
* The explosion damage has been reduced from 25% to 10% of monsters life.
}}
{{Version history table row|1.3.0|
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced.
}}
{{Version history table row|1.0.0|
* The effect for Infernal Blow has been improved.
}}
{{Version history table row|0.11.4|
* Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
}}
{{Version history table row|0.10.2|
* Infernal Blow's physical damage now increases by 4% per level rather than 3%.
}}
{{Version history table row|0.10.0|
* Now has +25% damage effectiveness rather than +12% attack damage.
}}
{{Version history table row|0.9.12|
* Now works with unarmed attacks.
}}
{{Version history table row|0.9.11i|
* Fixed Infernal Blow so that it benefits from increased [[Area of Effect|area of effect]].
}}
{{Version history table row|0.9.4c|
* Set the default [[Critical Strike|critical strike]] chances of Infernal Blow (7%)
}}
{{Version history table row|0.9.3g|
* Changed Infernal Blow to not have the damage scaled by mods that affect [[Spell Damage]].
}}
{{Version history table row|0.9.3c|
* Fixed a bug that caused damage bonuses to not appear on many weapon skills.
* Increased damage by raising its flat damage bonus from 10% to 12%.
}}
{{Version history table row|0.9.3|
* The stats which convert damage from one type to another now calculate the damage in a way <br>that takes into account your physical damage bonuses.
* Fixed a bug where Infernal Blow was able to explode an enemy several times.
}}
{{Version history table row|0.9.2|
* Infernal Blow does more damage at higher levels than before.
}}
{{Version history table row|0.8.6|
* Added new skill prototype: "Infernal Blow" - Hits the enemy, converting some of your [[physical damage]] to [[fire damage]]. If the enemy dies soon after being [[hit]], they will [[explode]], dealing fire damage to [[nearby]] enemies.
Infernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow is a meleeattack skill that converts 60% of Physical Damage to Fire Damage and applies a debuff to enemies. The debuff causes enemies to explode on death, dealing secondary damage. Additionally, if the debuff has charges, it deals attackarea damage when an enemy gains 6 stacks, when the debuff expires, or when the enemy dies. This skill requires a sword, axe, mace, staff or unarmed.
Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Uncharged debuff: At 0 charges, the debuff only causes enemies to explode on death, scaling with the affected enemy's maximum life.
The explosion deals fireareasecondary damage and cannot be reflected. It does not use your weapon, nor does it scale with modifiers to attack or melee damage. It can be scaled by generic modifiers and Elemental Damage with Attack Skills. Like other explosions, it ignores life bonuses from partying and Wellspring of Creation.[1]
Charged debuff: With 1 or more charge, the debuff will also deal attack area damage on expiration, enemy death, or reaching 6 charges.
Charges are only applied to enemies hit with the strike.
Only one charge can be applied per attack. This means repeating with e.g. Multistrike SupportMultistrike SupportAttack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed Supported Skills deal (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will only apply a charge every 3 hits.
The charged debuff deals the exact same damage types as the melee hit, plus area damage.[2] It is considered a new hit and is not based on the hits that applied its charges.[3]
For the purposes of Ruthless Blows and exerting, the attack responsible for the debuff's hit depends on how that hit was caused. If the debuff reached 6 charges, then it is considered a hit from the attack that applied the 6th. If the debuff expired for any other reason (such as the monster dying), it's a hit from the attack that applied the 1st stack instead.[4]
Multiple skill gems: If an enemy with a charged debuff from one gem is hit by infernal blow from another gem, the debuff is removed without dealing damage. This means that you can't use one set of links to apply the first 5 debuffs and a different one to cause 6-charge debuff damage. Different sources (i.e. General's CryGeneral's CryWarcry, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Maximum 5 Summoned Mirage Warriors Counts total Power of Enemies and Corpses in Range Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse Supported Strike Skills cannot target additional Enemies Attacks with Supported Skills count as Exerted Supported Skills deal (45-36)% less Damage Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
Additional Effects From 1-20% Quality: Maximum +(0.05-1) Summoned Mirage WarriorsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. mirages) can stack charged debuffs, as long as the skill is provided by the same gem.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Fire Damage
Exp.
Total Exp.
1
12
33
104%
104%
5 to 8
0
0
2
15
39
107%
107.3%
7 to 10
15249
15249
3
19
48
111%
110.5%
8 to 13
41517
56766
4
23
56
114%
113.8%
11 to 16
81983
138749
5
27
64
117%
117.1%
13 to 19
147968
286717
6
31
73
120%
120.3%
16 to 24
250557
537274
7
35
81
124%
123.6%
19 to 28
405086
942360
8
38
88
127%
126.8%
22 to 32
447718
1390078
9
41
94
130%
130.1%
25 to 37
615318
2005396
10
44
100
133%
133.4%
28 to 42
834639
2840035
11
47
106
137%
136.6%
32 to 47
1570760
4410795
12
50
113
140%
139.9%
36 to 54
1633987
6044782
13
53
119
143%
143.2%
40 to 60
2151030
8195812
14
56
125
146%
146.4%
45 to 68
2812189
11008001
15
59
132
150%
149.7%
51 to 76
5099360
16107361
16
62
138
153%
152.9%
56 to 85
9400731
25508092
17
64
142
156%
156.2%
61 to 91
15273366
40781458
18
66
146
159%
159.5%
65 to 98
26286582
67068040
19
68
151
163%
162.7%
70 to 105
62890590
129958630
20
70
155
166%
166%
75 to 113
212046017
342004647
21
72
159
169%
169.3%
81 to 122
N/A
N/A
22
74
N/A
173%
172.5%
87 to 130
N/A
N/A
23
76
N/A
176%
175.8%
93 to 140
N/A
N/A
24
78
N/A
179%
179.1%
100 to 150
N/A
N/A
25
80
N/A
182%
182.3%
107 to 160
N/A
N/A
26
82
N/A
186%
185.6%
114 to 172
N/A
N/A
27
84
N/A
189%
188.8%
123 to 184
N/A
N/A
28
86
N/A
192%
192.1%
131 to 197
N/A
N/A
29
88
N/A
195%
195.4%
140 to 210
N/A
N/A
30
90
N/A
199%
198.6%
150 to 224
N/A
N/A
31
91
N/A
200%
200.3%
155 to 232
N/A
N/A
32
92
N/A
202%
201.9%
160 to 240
N/A
N/A
33
93
N/A
204%
203.5%
165 to 248
N/A
N/A
34
94
N/A
205%
205.2%
171 to 256
N/A
N/A
35
95
N/A
207%
206.8%
176 to 265
N/A
N/A
36
96
N/A
208%
208.4%
182 to 273
N/A
N/A
37
97
N/A
210%
210.1%
188 to 282
N/A
N/A
38
98
N/A
212%
211.7%
194 to 292
N/A
N/A
39
99
N/A
213%
213.3%
201 to 301
N/A
N/A
40
100
N/A
215%
214.9%
207 to 311
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Debuff deals +(0.5-10)% of Damage per Charge
1
Item acquisition
Infernal Blow can drop anywhere.
Recipes
Infernal Blow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal Blow, Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the target died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
Now requires level 12.
Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
Now grants additional melee range as it levels, up to +3 at gem level 20.
The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced.
Added new skill prototype: "Infernal Blow" - Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies.