|flavour_text = We must all walk the narrow, winding path.<br>The end is always the same.
|flavour_text = We must all walk the narrow, winding path.<br>The end is always the same.
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_name = Orb of Chance
Line 29:
Line 25:
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 10
|purchase_cost_unique1_amount = 10
|area_spawn_weight_override1_tag = glovesatlasdex
|area_spawn_weight_override1_tag = bootsatlas1
|area_spawn_weight_override1_value = 1000
|area_spawn_weight_override1_value = 1000
|release_version = 3.5.0
|release_version = 3.5.0
|drop_enabled = False
}}
}}
'''{{PAGENAME}}''' is a [[map]] [[area]].
'''Glacier Map''' is a [[map]] [[area]].
==Layout==
==Layout==
==Encounters==
==Encounters==
Revision as of 18:32, 10 March 2022
Glacier MapMap Level: 71 Map Tier: 4 Guild Character: UWe must all walk the narrow, winding path. The end is always the same.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 70Vendor Prices
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The MountainThe Mountain6Jewel of PotencyCharmed by beautiful stones Consumed with the pursuit of perfection Ever deeper into the waiting dark
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WolverineThe Wolverine4Claw CorruptedClaw them from the bottom, you'll be glad that you have got 'em, claw them from the top, you'll never want to stop.
23
A Chilling WindA Chilling Wind4Level 21 Vaal Cold Snap Quality:+20% CorruptedAll things slow under winter's onslaught - even life itself.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
The map has a new map icon. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.