|flavour_text = Life means as little as a passing<br>moment of entertainment.<br>Let them rot.
|flavour_text = Life means as little as a passing<br>moment of entertainment.<br>Let them rot.
|purchase_cost_normal1_name = Chaos Orb
|purchase_cost_normal1_name = Chaos Orb
Line 33:
Line 29:
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 10
|purchase_cost_unique1_amount = 10
|area_spawn_weight_override1_tag = helmetatlas1
|area_spawn_weight_override1_tag = bootsatlas1
|area_spawn_weight_override1_value = 1000
|area_spawn_weight_override1_value = 1000
|area_spawn_weight_override2_tag = ringatlas1
|area_spawn_weight_override2_value = 1000
|release_version = 3.5.0
|release_version = 3.5.0
|drop_enabled = False
}}
}}
'''{{PAGENAME}}''' is a [[map]] [[area]].
'''Colosseum Map''' is a [[map]] [[area]].
==Layout==
==Layout==
==Encounters==
==Encounters==
Revision as of 01:13, 10 March 2022
Colosseum MapMap Level: 76 Map Tier: 9 Guild Character: üLife means as little as a passing moment of entertainment. Let them rot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 75Vendor Prices
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The DeceiverThe Deceiver4Belt of the Deceiver CorruptedBeware the combatant who shows no confidence, yet still enters the ring, for they are surely hiding something.
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down and the crowd roars, they want death and the blood is yours.
55
The King's BladeThe King's Blade5Bloodthirsty Eternal Sword Item Level:66"To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown." - Daresso, the King of Swords
60
The Last One StandingThe Last One Standing10Atziri's DisfavourThe strongest emerge from suffering. The toughest bear the most scars. The sole survivor claims the greatest of rewards.
80
The Mad KingThe Mad King7Vaal AspectFear the man who lusts for power, for he will do anything to get it.
68
The Sword King's SaluteThe Sword King's Salute7Daresso's SaluteMany were slain by the sword king Their blood decorating his ring Those who retreated were slaughtered Those who fought bravely were honoured
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.