List of skill gems usable with wands

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This is a list of weapon skills that can be used with wands.

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%
Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-60)% of base
Effectiveness of Added Damage: (50-60)%
Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles
Fires Projectiles sequentially
The first and final shots of the sequence fire 6 additional Projectiles simultaneously

Additional Effects From 1-20% Quality:
The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneously
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-136) to (11-252) Added Cold Damage
(8-166) to (14-309) Added Fire Damage
(1-26) to (23-509) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1.5 metres
Deals no Non-Elemental Damage
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Kinetic Blast of ClusteringKinetic Blast of ClusteringAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (15-16) Mana
Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 3 additional explosions
Deals Added Physical Damage equal to (8-15)% of Maximum Mana
Modifiers to number of Projectiles instead apply to the number of Explosions
Base explosion radius is 1.9 metres
Base secondary radius is 2.8 metres
Projectiles cannot Split

Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
File:Kinetic Blast of Clustering skill icon.png
28N/AN/Ayes
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AN/Ayes
Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-70)% of base
Effectiveness of Added Damage: (55-70)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 2 times
Fires 2 additional Projectiles
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Projectile changes direction (0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AN/Ayes
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge

Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Power Siphon of the ArchmagePower Siphon of the ArchmageAttack, Projectile, Lightning
Level: (1-20)
Cost: (7-11) Mana
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Deals Added Lightning Damage equal to (15-24)% of maximum Mana
Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

Additional Effects From 1-20% Quality:
Deals Added Lightning Damage equal to (0.15-3)% of maximum Mana
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy
Culling Strike
Can't be Evaded
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% more Critical Strike Chance per Power Charge
+25% to Critical Strike Multiplier per Power Charge

Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power Charge
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes