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  • Claw (category Claws) (section List of claws)
    Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base...
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  • Poison (category Ailments) (section Chance to poison)
    Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold Damage...
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  • Hit (redirect from Self-damage) (section Self-damage)
    specific ailment. Self-damage is unaffected by the player's offensive stats, including conversion and ailment stats like Shaper of Flames. Self-damage can be...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Ailment (category Ailments) (section Ailment damage while wielding a claw)
    attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Skill [1] Claw Ailment Damage and Poison Chance 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] Claw Ailment...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • SpecificWeaponFireDamage # to # Added Fire Damage with Axe Attacks # to # Added Fire Damage with Dagger Attacks # to # Added Fire Damage with Claw Attacks # to...
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  • Bleeding (category Ailments) (section Damage)
    not affect bleed damage. Double damage mechanic only modifies the hit damage, not the base damage - so it does not double ailment damage. Critical strikes...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Technique, Worthy Foe) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff...
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  • Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze...
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  • applied with this skill deals more damage than usual. Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each...
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  • (35-45)% increased Damage Minions have +(10-12)% Chance to Block Attack Damage Minions have +(10-12)% Chance to Block Spell Damage Notable Passive Skills...
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  • Amplifies the effect and duration of ailments from supported skills. Added a new Dexterity Support Gem - Chance to Poison SupportChance to Poison SupportChaos...
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  • of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding...
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  • (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in...
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  • Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze...
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  • Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze...
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  • does not get more critical strike chance or damage with hits and ailments against enemies that are on full life and requires the use of two different weapon...
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  • extra Damage”. Soul of Yugul: No longer grants 50% chance to Reflect Enemy Chills and Freezes. Instead, it now grants 50% chance to Reflect Hexes, and “You...
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  • +5% chance to ignite for each stage. Now has 50% chance to ignite at all gem levels. Vaal Reave Now deals base weapon damage and has an added damage effectiveness...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • unarmed. Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical...
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  • Turmoil Crimson Jewel(18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to FreezeThe once-glorious emperor spent his...
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  • attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand...
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  • size cluster jewels have a chance to roll. Megalomaniac has restrictions on where or how it can drop. It cannot be chanced. This item can only drop in...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59 Str, 59 Int+18% Chance to Block...
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  • HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing...
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  • lightning damage and shock chance. The area damage caused by the lightning bolt is not melee damage: it does not benefit from melee damage modifiers, and cannot...
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  • converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases. Tooltip damage: The damage...
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  • Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • Blocking (redirect from Block Chance) (section Chance to block)
    following base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically...
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  • possible. All those souls Merveil and her brood have consumed over the years... you've done right by those that are dead, and by those who still might live...
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  • gain all the effects on the character, such as auras and flasks, and are immune to all forms of damage. Unlike similar skills that creates clones of your...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • 15% chance to dodge attacks (from 20%) and 15% chance to dodge spells (from 20%). There is now a hard upper limit of 75% for chance to Avoid Damage from...
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  • Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 200% more Damage with Poison Cannot inflict Poison on Poisoned...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 250%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground...
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • ReckoningDead Reckoning Cobalt JewelLimited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from...
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  • seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20%...
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  • Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze...
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  • 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • Burning Damage). Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor...
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  • was renamed to Geode Map. Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 200% more Damage with Poison Cannot inflict Poison on Poisoned Enemies Additional...
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  • elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (20-58)% increased Critical Strike Chance You...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • a 5-slot Map Device, and Timeless Jewels that greatly alter passive skills around it - even Keystone passives. All characters and stashes were moved to...
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  • less Damage with Poison while Incubating and not at Maximum Plague Value When you inflict Poison while Incubating, adds 40% of the Expected Poison Damage...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • not regular monster affixes. These include: Explode on death. Extra damage and poison on hit. Some unique bosses may spawn as a corrupted monster: Mutated...
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  • this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to...
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  • how much damage the hit would have dealt to the enemy before taking into account the enemy's damage reduction, depending on the enemy's ailment threshold...
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  • Extra Chaos Damage #% of Lightning Damage as Extra Chaos Damage #% of Cold Damage as Extra Chaos Damage #% of Fire Damage as Extra Chaos Damage For example:...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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