Elemental damage: Difference between revisions

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"Elemental Damage" redirects here. For the passive skill, see Elemental Damage (passive skill).
"Elemental" redirects here. For the monster type, see Elemental (monster type).

Elemental Damage refers to fire damage, lightning damage and cold damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.

Passives

Passives which increase elemental damage: Template:Passive table header

Elemental Damage
Passive Skill
10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22]
12% increased Elemental Damage [1] [2]
6% increased Elemental Damage [1] [2]
8% increased Elemental Damage [1] [2]

Elemental Damage is a small passive skill. Most variants grant increased elemental damage. One variant grants increased elemental damage and additional base maximum mana.

Version history

Version Changes
1.3.0
  • The Duelist, Marauder, and Templar passive tree starting areas has been redesigned. The area surrounding these have been redesigned. Many values have been adjusted.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
Wand Elemental Damage
Passive Skill
12% increased Elemental Damage with Wands [1]

Wand Elemental Damage is a small passive skill that grants increased elemental damage with wands.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

Weapon Elemental Damage (passive skill)

Divine Fervour
Notable Passive Skill
+10 to Strength and Intelligence
30% increased Melee Critical Strike Chance
20% increased Attack Damage [1]

Divine Fervour is a notable passive skill that grants increased melee critical strike chance and increased attack damage. It also grants additional strength and intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilIndigo OilDivine Fervour
+10 to Strength and Intelligence
30% increased Melee Critical Strike Chance
20% increased Attack Damage

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Melee Critical Strike Chance (up from 25%).
    • No longer grants Damage with Weapons Penetrates 3% Elemental Resistance.
    • No longer grants 24% increased Elemental Damage with Attack Skills.
    • Instead, it now grants 20% increased Attack Damage.
  • Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
  • The oil recipe has been swapped with Hearty (formerly Blade Sovereign). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.8.0
  • Now able to be allocated via anointment: 1x each: Verdant OilVerdant OilStack Size: 10
    Oil Tier: 4
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    , Opalescent OilOpalescent OilStack Size: 10
    Oil Tier: 11
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    and Silver OilSilver OilStack Size: 10
    Oil Tier: 12
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    .[1]
3.4.0
  • The Elementalist, Catalyse and Light of Divinity clusters have been merged into one unholy cluster. Small Spell Damage and Weapon Elemental Damage passives have been replaced with Elemental Damage passives.
  • Catalyse has been renamed Divine Fervour. In addition to the 24% increased Elemental Damage and +10 to Strength and Intelligence, it now grants 25% increased Melee Critical Strike Chance and causes Damage with Weapons to penetrate 3% of Elemental Resistance.
1.3.0
  • Added Strength and Intelligence. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Before 1.3.0
  • Introduced to the game.

References

  1. Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved December 11, 2021.

ru:Божественное рвение Celestial Walker Elemental Dominion

Elementalist
Feed a storm with savage intent and not even the strongest walls will hold it back.
This page is about the Ascendancy class. For the passive skill, see Elementalist (passive skill). For the Ascendant passive skill, see Elementalist (Ascendant passive).

The Elementalist is an Ascendancy class for Witches.

Overview

Elementalists deal in all things elemental. They can enhance the power of elemental ailments to be more powerful, even against bosses, and make them compatible with other damage types. They also have access to Mastermind of Discord to make elemental Exposure more powerful, Heart of Destruction to gain powerful conditional offensive bonuses, and Bastion of Elements to ward off against elemental damage. Finally, Elementalists have access to golem-related skills, which not only enhance their survivability, but also give bigger enhancements to your own character the more golems you have active.

Passive skills

Elementalist skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Elemental Damage and Resistances
10% increased Elemental Damage
+6% to all Elemental Resistances [1] [2] [3]
Elemental Damage, Attack and Cast Speed
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2]
Elemental Damage, Cold Ailment Effect
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elemental Damage, Fire Damage over Time Multiplier
10% increased Elemental Damage
+4% to Fire Damage over Time Multiplier [1]
Elemental Damage, Lightning Ailment Effect
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Bastion of Elements Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
Elemental Damage and Resistances
Liege of the Primordial Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
100% increased Effect of Buffs granted by your Golems
Elemental Damage and Resistances
Elemancer +1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Liege of the Primordial Elemental Damage and Resistances
Shaper of Storms Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
Elemental Damage, Lightning Ailment Effect
Shaper of Winter All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
Elemental Damage, Cold Ailment Effect
Shaper of Flames All Damage can Ignite
Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
Elemental Damage, Fire Damage over Time Multiplier
Mastermind of Discord Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Elemental Damage, Attack and Cast Speed
Heart of Destruction Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
Mastermind of Discord Elemental Damage, Attack and Cast Speed

Version History

Version Changes
3.13.0
3.2.0
2.2.0
  • Introduced to the game


de:Elementaristin ru:Маг стихий

Galvanic Hammer
Notable Passive Skill
30% increased Elemental Damage with Maces or Sceptres
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances [1]

Galvanic Hammer is a notable passive skill that grants increased accuracy rating and increased elemental damage with maces and sceptres. It also grants additional elemental resistance penetration with weapons.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilSepia OilCrimson OilGalvanic Hammer
30% increased Elemental Damage with Maces or Sceptres
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances

Version history

Version Changes
3.11.0
  • Now grants 30% increased Elemental Damage with Maces or Sceptres (up from 25%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.3.0
  • Accuracy Rating increased from 15% to 20%.
1.2.0
  • Galvanic Hammer also grants accuracy and critical strike chance, but no longer grants physical damage.

|}

There are a total of 21 passives increasing elemental damage, granting:

  • 56% increased damage over 8 passives with no restriction on source
  • 76% increased damage over 9 passives with spells
  • 144% increased damage over 17 passives with any weapon
  • 164% increased damage over 18 passives with mace attacks
  • 168% increased damage over 20 passives with wand attacks

Other related passives: Template:Passive table header

Elemental Equilibrium
Keystone
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances [1]
Balance is good in all things, but especially in the realm of magic.

Elemental Equilibrium (often referred to as EE) is a keystone passive skill. Whenever you deal any elemental damage with a hit, it applies fire, cold, or lightning exposure of the element(s) that the hit didn't deal the element of, and removes the exposure type of the element(s) that did.

Mechanics

Only a hit that deals damage will apply the respective exposure. Blocked hits or damage over time will not trigger Elemental Equilibrium.

If you hit an enemy with two different elements at the same time it will apply exposure to the third element and remove the other two element exposure. A hit carrying all three elements types will not apply exposure and will remove all of them.[1]

Trap, Mine, and Totem skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.[2] One way to trigger EE via minions is socketing the minion gem into a Malachai's Artifice.

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.[3]

Example uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:

  • Use a damage over time or minion skill as your primary source of damage and use a secondary skill with a different element to proc EE. (Ex. Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    + Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    )
  • Prismatic skills (Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    ) alternate elements with each attack, increasing the overall damage in most cases. This is more easily achieved with Elemental Hit, since it blocks all added damage of the elements it didn't choose.
  • Simply alternate between two skills of different elements to deal damage.
Elemental Equilibrium visual effect on a Siren.

Location

Elemental Equilibrium is located on the bottom right side of the tree, on the intersection between the Scion, Duelist, and Ranger paths.

Class Distance from start
Duelist 7
Ranger 7
Scion 11
Marauder 17
Shadow 17
Templar 21
Witch 21

Related items

Base items

The following base items are related to Elemental Equilibrium:

ItemRequired levelStats
Stabilising SceptreStabilising SceptreSceptre
Physical Damage: 35-52
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 50, 71 Str, 102 IntElemental Equilibrium
50Elemental Equilibrium

Unique items

The following unique items are related to Elemental Equilibrium:

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Malachai's ArtificeMalachai's Artifice
Unset Ring
Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
When the wind blows,
Know which way to bend
and watch the others break.
Unset Ring5Has 1 SocketSocketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White

Version history

Version Changes
3.16.0
  • The Elemental Equilibrium Keystone Passive Skill now applies 25% Exposure of the Elements not Hit with, removing Exposure of the Elements you Hit with. It's now an easy way to apply a strong Exposure effect rather than a huge damage boost that we balanced Elemental Damage over Time Skills around.
  • Moved the Elemental Equilibrium Keystone Passive to the Ranger section of the Passive Skill Tree, where there is much less existing access to Exposure for Elemental builds and access to Skills that rotate Elements, such as Wild Strike.
1.3.1
  • Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.
1.3.0d
  • An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium
0.10.0
  • Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
0.9.9
  • Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used.
0.9.6
  • Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements.

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.

ru:Равновесие стихий |}