Version 1.3.0d

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Version History
1.3.0c
December 15, 2014
1.3.0d
December 18, 2014
1.3.0e
December 19, 2014

Patch notes

These are the official patch notes for version 1.3.0d released by Grinding Gear Games.[1]

General Improvements

  • The Bloodlines mod Order of the Frozen Sky now deals less damage, but gains damage as each member of its pack is killed. The mod will no longer spawn on monster types that are hidden by default.
  • The art for Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (15-16) Mana
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
    35% less Area Damage
    Base explosion radius is 1.4 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been made blue to prevent it from appearing disabled when it is active.
  • When using Stash Item Highlighting, the itemlevel is no longer searched by default. To search for an item level you can specify either "itemlevel:X" or "ilvl:X" where X is the level number. There cannot be a space before or after the colon, or before or after the number.
  • Clicking a Stash Tab or hitting enter will deselect the Stash Item Highlighting box. while the highlight textbox is selected will now deselect the textbox. CTRL+F will focus the textbox and select all text inside.
  • Changed Smashing Strikes so endurance charges are only gained from melee critical strikes.
  • Fixed a bug in the Bloodlines league where the Shrouded monster effect rotated with the monster.
  • Guardian of the Mound, one of the unique bosses in The Prisoner's Gate, has had its Storm Call cast speed reduced. The cooldown length for its Vaal Fireball Totem has been increased in Normal and Cruel.

Player vs Player Changes

  • Based on early PvP results, we are making a few balance changes before Tournament Season One starts.
  • Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been given a PvP damage penalty of 30%. Flicker Strike does too much damage relative to other melee skills and provides substantial utility in the form of movement and trap avoidance.
  • An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium. Many PVP results were decided by Elemental Equilibrium, yet the player affected did not have the information to understand this was a pivotal element of the result.
  • The T-override for Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been changed from 1 second to 0.4 seconds. Explosive Arrow was doing too much damage based on the scaling override not accurately representing the time to apply charges.
  • Some tweaks have been made to PvP match areas.
  • A "Leave" button has been added for PvP spectators.
  • Fixed a bug where draws were being treated as losses for both parties.

Bug Fixes

  • Fixed a bug where RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not correctly perform to-hit checks.
  • Fixed a bug where the "Team has won the Match" banner can show up after you have left a PvP arena.
  • Fixed a bug where the PvP results screen could persist into the next area.
  • Fixed a bug where DoomsowerDoomsower
    Lion Sword
    Two Hand Sword
    Physical Damage: (174.2-216) to (279.5-337.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.54-1.62)
    Weapon Range: 1.3 metres
    Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
    (30-50)% increased Physical Damage
    Adds (65-75) to (100-110) Physical Damage
    (6-12)% increased Attack Speed
    Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
    You have Vaal Pact while all Socketed Gems are Red
    So the seed of hate was born,
    Evil forged and Hope forsworn.
    's added fire damage would not apply.
  • Fixed a bug with the interaction of Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (15-16) Mana
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
    35% less Area Damage
    Base explosion radius is 1.4 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Point Blank SupportPoint Blank SupportProjectile, Attack, Support
    Icon: b
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
    Supported Skills deal (0-38)% increased Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed an instance crash.

Additional: After this patch, and instance only fix was deployed for the following

  • Fixed an issue where magic packs of more than one monster could fail to have a Bloodline mod.
  • Fixed a bug where packs with Phylacteral Link would not swap their vulnerability between pack members.

References

  1. Qarl (December 18, 2014). "Patch 1.3.0d". Official Path of Exile Forums. Retrieved December 18, 2014.