Water elemental

From Path of Exile Wiki
(Redirected from Elemental (monster type))
Jump to navigation Jump to search
This page is about the monster type. For other uses, see Water elemental (disambiguation).

A water elemental is a type of monster found in Act 1 and onward.


According to Necropolis league's league mechanic UI, Water elemental is a type of water construct.

Abilities

All varieties:

  • Can Burrow
  • Energy shield

Variations

Name Location Special attributes
Tide Strider The Tidal Island, The Mud Flats, The Submerged Passage Resists Fire - Deal cold damage
Seething Brine The Ship Graveyard, The Ship Graveyard Cave, The Cavern of Anger, The Warehouse Sewers Casts Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
AoE Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Base duration is 5.00 seconds
Deals (28.7-1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Resists Fire - Deal cold damage
Boiling Ambusher The Wetlands
Pure Water The Solaris Temple Level 2, Forgotten Conduit Resists Fire - Summoned by The Goddess of Purity and Torrent of Fear
Holy Water The Solaris Temple Level 2 Casts Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30
Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Resists Fire - Deal cold damage
Blood Elemental The Lunaris Temple Level 2 Resists Fire
Aggravated Wound The Harvest

Uniques

Version history

Version Changes
2.3.0
  • Some of the Water Elemental packs in Maps now contain ones that use VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
0.9.12k
  • Reduced the size of packs of Water Elementals and changed them to not spam Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    as much.
0.9.9c
  • Reduced the damage of Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for Merveil and Water Elementals.
  • Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
  • Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
0.9.9
  • Water Elementals (which now deal mostly cold damage) have been added to the Tidal Island. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some Curses, which they use in correct situations.
0.9.7
  • Many monsters have new skills - [...] and Water Elementals use Ice Nova.
0.9.5b
  • Fixed the volume of the Water Elemental emerge sound.
0.8.5
  • Disable corpse-usability on Water Elementals.
0.8.3
  • Made Water Elementals a little less dangerous.
0.6.12
  • Added Water Elemental emerge.
  • Increased size of Water Elemental packs.
0.6.10
  • Added new monster: Water Elemental (work in progress).

External links