Beach Map: Difference between revisions

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Revision as of 02:04, 23 May 2021

This article is about the variant of Beach Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Module Error: No results found for item using search term "page = Beach Map (Necropolis)" Beach Map is a map area.

Layout

The layout is similar to The Beacon in Act 6, but the map and map boss is a heavily modified version of The Tidal Island (Act 1). In fact, Part 2 of the campaign released after the first version of Beach Map.

The layout is a single broad corridor, toward the end of which; the boss arena can be found. Certain layouts have a region of shallow water along the right side of the map which contains many monster packs.

Boss Arena

The arena is a circular area - when entering, there is only a small area to move before the boss engages and seals the entrance.


Encounters

Boss

Glace (Based on Hailrake of The Tidal Island (Act 1))

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

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Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.