Act 2: Difference between revisions

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[[File:Waypoint map act 2.jpg|thumb|The map of Act 2 ]]
[[File:Waypoint map act 2.jpg|thumb|400px|The map of Act 2]]


'''Act Two''' is [[Path of Exile]]'s second storyline [[act]]. In this act, the exile is driven farther inland. Among the forests, riverways and caves, groups of bandits have built fortified camps and openly challenge one another while extorting food and supplies from a small, struggling village. In the north, an ancient Vaal spirit is stirring in the dark.
'''Act Two''' is [[Path of Exile]]'s second storyline [[act]]. In this [[act]] , the exile is driven farther inland. Among the forests, riverways and caves, groups of bandits have built fortified camps and openly challenge one another while extorting food and supplies from a small, struggling village. In the north, an ancient Vaal spirit is stirring in the dark.


It covers monster levels 13–23. Its town is [[The Forest Encampment]].
It covers monster levels 13–23. Its town is [[The Forest Encampment]].


'''NPCs''':
'''NPCs''':
* [[Yeena]] ([[jewelry]], [[flask]], and [[gem]] [[vendor]])
 
* [[Greust]] ([[weapon]] and [[armour]] vendor)
* [[Greust]] - [[weapon]] (except wands) and [[armour]] vendor
* [[Yeena]] - [[wand|wands]], [[jewellery]], [[flask]], [[currency]] and [[gem]] vendor
* [[Eramir]]
* [[Eramir]]
* [[Silk]]
* [[Silk]]
* [[Helena]]
* [[Helena]] - Only appears after completing {{ql|Intruders in Black}}


'''Master''':
'''Master''':
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{| style="text-align: center;" border="0" cellpadding="5"
{| style="text-align: center;" border="0" cellpadding="5"
|-
|-
| || || || || || || || || style="border: 1px solid grey;" | [[The_Chamber_of_Sins_Level_2_(Act_2)|Chamber of Sins Level 2]]<br/>16 ||
| || || || || || || || || style="border: 1px solid grey;" | [[The Chamber of Sins Level 2 (Act 2)|Chamber of Sins Level 2]]<br/>16 ||
|-
|-
| || || || || || || || || ↑ ||
| || || || || || || || || ↑ ||
|-
|-
| || || || || style="border: 1px solid grey;" | [[The_Southern_Forest_(Act_2)|The Southern Forest]]<br/>13 {{WP}}|| || || || style="border: 1px solid grey;" | [[The_Chamber_of_Sins_Level_1_(Act_2)|Chamber of Sins Level 1]]<br/>16 {{WP}} ||
| || || || || style="border: 1px solid grey;" | [[The Southern Forest (Act 2)|The Southern Forest]]<br/>13 {{WP}}|| || || || style="border: 1px solid grey;" | [[The Chamber of Sins Level 1 (Act 2)|Chamber of Sins Level 1]]<br/>15 {{WP}} ||
|-
|-
| || || || || ↓ || || || || ↑ ||
| || || || || ↓ || || || || ↑ ||
|-
|-
| || || || || style="border: 3px solid grey;" | [[The Forest Encampment]]<br>[[File:Town_area_icon.png|15px|link=|Waypoint]]|| → || style="border: 1px solid grey;" | [[The Old Fields]]<br/>14 || → || style="border: 1px solid grey;" | [[The_Crossroads_(Act_2)|The Crossroads]]<br/>15 {{WP}}|| → || style="border: 1px solid grey;" | [[The_Broken_Bridge_(Act_2)|The Broken Bridge]]<br/>16 {{WP}}
| || || || || style="border: 3px solid grey;" | [[The Forest Encampment]]<br>[[File:Town_area_icon.png|15px|link=|Waypoint]]|| → || style="border: 1px solid grey;" | [[The Old Fields]]<br/>14 || → || style="border: 1px solid grey;" | [[The Crossroads (Act 2)|The Crossroads]]<br/>15 {{WP}}|| → || style="border: 1px solid grey;" | [[The Broken Bridge (Act 2)|The Broken Bridge]]<br/>16 {{WP}}
|-
|-
| || || || || ↓ || || ↓ || || ↓ ||
| || || || || ↓ || || ↓ || || ↓ ||
|-
|-
| || || style="border: 1px solid grey;" | [[The_Western_Forest_(Act_2)|The Western Forest]]<br/>17 {{WP}}|| ← || style="border: 1px solid grey;" | [[The_Riverways_(Act_2)|The Riverways]]<br/>15 {{WP}}|| || style="border: 1px solid grey;" | [[The_Den_(Act_2)|The Den]]<br/>15 || || style="border: 1px solid grey;" | [[The_Fellshrine_Ruins_(Act_2)|The Fellshrine Ruins]]<br/>16 || ||
| || || style="border: 1px solid grey;" | [[The Western Forest (Act 2)|The Western Forest]]<br/>17 {{WP}}|| ← || style="border: 1px solid grey;" | [[The Riverways (Act 2)|The Riverways]]<br/>15 {{WP}}|| || style="border: 1px solid grey;" | [[The Den (Act 2)|The Den]]<br/>15 || || style="border: 1px solid grey;" | [[The Fellshrine Ruins (Act 2)|The Fellshrine Ruins]]<br/>16 || ||
|-
|-
| || || ↓ || || ↓ || || || || ↓ ||
| || || ↓ || || ↓ || || || || ↓ ||
|-
|-
| || || style="border: 1px solid grey;" | [[Weaver's Chambers]]<br/>18 || || style="border: 1px solid grey;" | [[The_Wetlands_(Act_2)|The Wetlands]]<br/>19 {{WP}}|| || || || style="border: 1px solid grey;" | [[The Crypt Level 1]]<br/>17 {{WP}}|| ||
| || || style="border: 1px solid grey;" | [[Weaver's Chambers]]<br/>18 || || style="border: 1px solid grey;" | [[The Wetlands (Act 2)|The Wetlands]]<br/>19 {{WP}}|| || || || style="border: 1px solid grey;" | [[The Crypt Level 1]]<br/>17 {{WP}}|| ||
|-
|-
| || || || || ↓ || || || || ↓ ||
| || || || || ↓ || || || || ↓ ||
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| || || || || ↓ || || || || ||
| || || || || ↓ || || || || ||
|-
|-
| || || || || style="border: 1px solid grey;" | [[The_Northern_Forest_(Act_2)|Northern Forest]]<br/>21 {{WP}}|| → || style="border: 1px solid grey;" | [[The_Dread_Thicket_(Act_2)|The Dread Thicket]]<br/>21 || || || ||
| || || || || style="border: 1px solid grey;" | [[The Northern Forest (Act 2)|Northern Forest]]<br/>21 {{WP}}|| → || style="border: 1px solid grey;" | [[The Dread Thicket (Act 2)|The Dread Thicket]]<br/>21 || || || ||
|-
|-
| || || || || ↓ || || || || ||
| || || || || ↓ || || || || ||
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.0.0}}
{{Version history table row|3.17.0|
* The Waypoint in Chamber of Sins Level 2 has been moved to Chamber of Sins Level 1.
* Improve the behaviour of most Act 2 monsters, raise the life of some weaker Act 2 monsters and add new monster varieties to some Act 2 areas.
* Adjusted the life and damage of various Monsters found throughout Act 2.
* New Monster types have been added throughout Act 2: Spriggans, Wasps, Undead Vaal, Scuttlers, and Salvagers.
}}
{{Version history table row|3.0.0|
* The Waypoint in [[The Chamber of Sins Level 2]] has been moved to [[The Chamber of Sins Level 1]].
* Cruel and Merciless difficulties have been removed.
* Cruel and Merciless difficulties have been removed.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Due to 2.0 progression balancing zone levels changed to [[Normal (difficulty)|Normal]] 13-23, [[Cruel]] 44-48, [[Merciless]] 59-63  
* Due to 2.0 progression balancing zone levels changed to [[Normal (difficulty)|Normal]] 13-23, [[Cruel]] 44-48, [[Merciless]] 59-63  
* [[The Chamber of Sins Level 3]] has been replaced by [[The Chamber of Sins Level 2]]. Its Waypoint is now at the start of the new Chamber of Sins Level 2.  
* [[The Chamber of Sins Level 3]] has been replaced by [[The Chamber of Sins Level 2]]. Its Waypoint is now at the start of the new [[The Chamber of Sins Level 2]].  
* [[The Wetlands]] area has been moved prior to [[The Vaal Ruins]]. They now connect to [[The Riverways]]. You can now find [[Oak]] without having killed [[Lorrata]] (the tree).
* [[The Wetlands]] area has been moved prior to [[The Vaal Ruins]]. They now connect to [[The Riverways]]. You can now find [[Oak]] without having killed [[Lorrata]] (the tree).
* A Waypoint has been added to The Riverways.
* A Waypoint has been added to [[The Riverways]].
* [[The Blackwood]] has been removed.
* [[The Blackwood]] has been removed.
* [[The Vaal Ruins Level 1]] and [[The Vaal Ruins Level 2]] have been merged. Its waypoint has been removed.
* [[The Vaal Ruins Level 1]] and [[The Vaal Ruins Level 2]] have been merged. Its waypoint has been removed.
* A new area, [[The Northern Forest]], has been added after the Vaal Ruins.  
* A new area, [[The Northern Forest]], has been added after the Vaal Ruins.  
* [[The Dread Thicket]] is now attached to the Northern Forest rather than the Wetlands. The Dread Thicket is now always 50%.
* [[The Dread Thicket]] is now attached to the Northern Forest rather than the Wetlands. [[The Dread Thicket]] is now always 50%.
* [[The Caverns Level 1]] and [[The Caverns Level 2]] have been merged.  
* [[The Caverns Level 1]] and [[The Caverns Level 2]] have been merged.  
|}
}}
{{Version history table row|0.9.3|
* Added tent bandit-spawners in Act Two.
}}
{{Version history table row|0.8.6|
* Plenty more improvements to Act Two dungeons.
}}
{{Version history table row|0.8.4|
* Decreased Act Two outdoors [[monster]] density slightly.
}}
{{Version history table row|0.8.3|
* Increased variety of Act Two area randomness.
}}
{{Version history table row|0.8.1|
* Some more variety of Act Two areas added.
* Named most of the Act Two monsters.
* Improved the size, branchiness and challenge of dungeons in Act Two.
}}
{{Version history table row|0.8.0|
* Added Act Two. It's low on quests for now.
* Monkeys can come down from trees in Act Two.
}}
{{Version history table end}}


{{Navbox World}}
{{Navbox World}}


[[Category:Act 2| ]]
[[Category:Act 2| ]]
[[ru:Акт 2]]

Latest revision as of 08:11, 17 July 2023

The map of Act 2

Act Two is Path of Exile's second storyline act. In this act , the exile is driven farther inland. Among the forests, riverways and caves, groups of bandits have built fortified camps and openly challenge one another while extorting food and supplies from a small, struggling village. In the north, an ancient Vaal spirit is stirring in the dark.

It covers monster levels 13–23. Its town is The Forest Encampment.

NPCs:

Master:

Quests


Progression

Chamber of Sins Level 2
16
The Southern Forest
13 Waypoint
Chamber of Sins Level 1
15 Waypoint
The Forest Encampment
Waypoint
The Old Fields
14
The Crossroads
15 Waypoint
The Broken Bridge
16 Waypoint
The Western Forest
17 Waypoint
The Riverways
15 Waypoint
The Den
15
The Fellshrine Ruins
16
Weaver's Chambers
18
The Wetlands
19 Waypoint
The Crypt Level 1
17 Waypoint
Vaal Ruins
20
The Crypt Level 2
18
Northern Forest
21 Waypoint
The Dread Thicket
21
The Caverns
22 Waypoint
Ancient Pyramid
23

Version history

Version Changes
3.17.0
  • Improve the behaviour of most Act 2 monsters, raise the life of some weaker Act 2 monsters and add new monster varieties to some Act 2 areas.
  • Adjusted the life and damage of various Monsters found throughout Act 2.
  • New Monster types have been added throughout Act 2: Spriggans, Wasps, Undead Vaal, Scuttlers, and Salvagers.
3.0.0
2.0.0
0.9.3
  • Added tent bandit-spawners in Act Two.
0.8.6
  • Plenty more improvements to Act Two dungeons.
0.8.4
  • Decreased Act Two outdoors monster density slightly.
0.8.3
  • Increased variety of Act Two area randomness.
0.8.1
  • Some more variety of Act Two areas added.
  • Named most of the Act Two monsters.
  • Improved the size, branchiness and challenge of dungeons in Act Two.
0.8.0
  • Added Act Two. It's low on quests for now.
  • Monkeys can come down from trees in Act Two.

ru:Акт 2