The Necropolis tileset is based upon The Crypt in both Acts 2 and 7. This map often requires backtracking due to the convoluted hallways and passages. The Boss Arena is unlocked when clicking on a particular sarcophagus.
Creates a circular arena of bones around you at range, similar to Vaal Glacial Hammer.
Spawns Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle with the demands of heart and mind. The First Ones share no such struggle. For their Spirit is swift and deadly certain. - The Wolven King effect at the location of the above arena. Casts a short time after using the above skill.
Grave KnowledgeGrave Knowledge6Summon Raging Spirit Quality:+20%The dead tell me great insights. They've had nothing but time to sit and think.
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Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
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HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The ForsakenThe Forsaken7Umbilicus ImmortalisYou gave us life and love, more than you could spare. Now you're gone, and we are stranded, alone, cold and without purpose.
There are currently no unique items for this base item type.
Legacy Variants
Necropolis MapNecropolis MapMap Level: 75 Map Tier: 10 Guild Character: (Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Necropolis MapNecropolis MapMap Level: 77 Map Tier: 10 Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Necropolis MapNecropolis MapMap Level: 79 Map Tier: 12 Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.