Version
|
Changes
|
3.23.0 |
- The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
|
3.21.0 |
- The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
|
3.18.0 |
- The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
|
3.9.0 |
- Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
|
3.5.0 |
- The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
- The Atlas will now be shuffled (almost) every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
3.1.0 |
- The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
- The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|
2.4.0 |
- The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
Malformation MapMap Level: 77 Map Tier: 10 Guild Character: "Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. of Atlas of Worlds map series, is introduced.
- Malformation Map was linked to
Temple MapMap Level: 76 Map Tier: 9 Guild Character: ÄTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and can be created from vendoring Shaped Graveyard MapMap Level: 76 Map Tier: 9 Guild Character: ÚTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ; Vendoring Malformation MapMap Level: 77 Map Tier: 10 Guild Character: "Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. can produces Excavation MapMap Level: 78 Map Tier: 11 Guild Character: {Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.![](/images/0/02/Excavation_Map_%28Atlas_of_Worlds%29_inventory_icon.png)
|
2.2.0 |
- The
Malformation MapMap Level: 76 Map Tier: 9 Guild Character: "Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. now upgrades to the new Chateau MapMap Level: 77 Map Tier: 10 Guild Character: ÛTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Base Type.
|
2.0.1 |
|