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===Masteries==
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==Version history==
==Version history==

Revision as of 02:57, 29 October 2022

Shocked
Status Ailment
Shock status icon.png
You take up to 50% increased damage
A Shocked zombie on the Coast

Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.

Mechanics

A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as well.[1]

The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. However, for shock that not inflicted by lightning damage, such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Module Error: No results found for item using search term "item_name = Malachai's Loop", the default value is 15%. For Skitterbots' case, it is then scaled by increases ailment effect mod of that gem.

Player and enemies can take up to 50% increased damage due to the shock ailment . Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:[2]


where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).

In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2] Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.[3]

Example shock values

Resulting
shock effect
Percentage of enemy's
ailment threshold dealt
as lightning damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%
35% 41.00%
40% 57.24%
45% 76.84%
50% 100.00%
Lightning Hit

Damage

Approximate % Shock on Sirus*,

Assuming Default Ailment Effect

10 000 0.0
20 000 0.0
50 000 0.0
79 057 5.0
100 000 5.5
200 000 7.2
500 000 10.5
1 000 000 13.8
2 000 000 18.2
5 000 000 26.3
10 000 000 34.7
20 000 000 45.7
25 000 000 50.0

*Note that in-game values are rounded, usually in the enemy's favor

In-depth mechanics

Some modifiers such as Shocking Conflux or the modifiers found on Module Error: No results found for item using search term "item_name = The Three Dragons" and Module Error: No results found for item using search term "item_name = Voltaxic Rift" can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.

Some modifiers, such as the one found on Module Error: No results found for item using search term "item_name = Voltaxic Rift", can raise the maximum effect of shock beyond 50%.

Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.

Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness.[4] Some examples of shocks that apply without dealing damage are Shocked Ground, Summon Skitterbots, and Vessel of Vinktar.

The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[5][6]

Skill gems

Related base stats

The following skill gems have stats related to shock:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects From 1-20% Quality:
Hits up to (0.1-2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Additional Effects From 1-20% Quality:
Shocks on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.10 seconds
Can target each enemy only once every (0.70-0.50) seconds
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
Buff Grants 20% chance to Shock enemies
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AN/Ayes
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage

Additional Effects From 1-20% Quality:
Storms Hit Enemies with (1-20)% increased Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AN/Ayes
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 6 metres
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects From 1-20% Quality:
+(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every (0.55-0.36) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.05-1) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.20 seconds
+(0-0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/Ayes
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/Ayesyes
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4.00 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.4-2) metres to radius
(0-76)% increased effect of Aura
You and nearby allies gain 5% additional maximum Lightning Resistance
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.50-0.69) seconds
Base secondary duration is 4.00 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From 1-20% Quality:
Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (300-430)% of base
Effectiveness of Added Damage: (300-430)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes

Related quality stats

The following skill gems have stats from quality related to shock:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects From 1-20% Quality:
Hits up to (0.1-2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Additional Effects From 1-20% Quality:
Shocks on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.10 seconds
Can target each enemy only once every (0.70-0.50) seconds
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
Buff Grants 20% chance to Shock enemies
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AN/Ayes
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage

Additional Effects From 1-20% Quality:
Storms Hit Enemies with (1-20)% increased Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AN/Ayes
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 6 metres
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects From 1-20% Quality:
+(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every (0.55-0.36) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.05-1) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.20 seconds
+(0-0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/Ayes
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/Ayesyes
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4.00 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.4-2) metres to radius
(0-76)% increased effect of Aura
You and nearby allies gain 5% additional maximum Lightning Resistance
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.50-0.69) seconds
Base secondary duration is 4.00 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From 1-20% Quality:
Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (300-430)% of base
Effectiveness of Added Damage: (300-430)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes

Support gems

Related base stats

The following support gems have stats related to shock:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1N/AN/Ayes
Innervate SupportInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Supported Skills have 20% chance to Shock
Supported Skills have (2-14) to (29-251) added Lightning Damage

Additional Effects From 1-20% Quality:
Innervation lasts (0.1-2) seconds
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AN/Ayes
Overcharge SupportOvercharge SupportLightning, Support
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
Supported Skills deal 25% less Damage
Supported Skills Shock Enemies as though dealing (500-690)% more Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Shock Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18N/AN/Ayes

Related quality stats

The following support gems have stats from quality related to shock:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1N/AN/Ayes
Innervate SupportInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Supported Skills have 20% chance to Shock
Supported Skills have (2-14) to (29-251) added Lightning Damage

Additional Effects From 1-20% Quality:
Innervation lasts (0.1-2) seconds
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AN/Ayes
Overcharge SupportOvercharge SupportLightning, Support
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
Supported Skills deal 25% less Damage
Supported Skills Shock Enemies as though dealing (500-690)% more Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Shock Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18N/AN/Ayes

Unique items

ItemRequired levelStats
Agnerod NorthAgnerod North
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance

Related modifiers

The following mod with spawn weight are related to shock (excluding shocked ground related mods):

Item mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sPrefix68Adds (3-7) to (68-73) Lightning Damage against Shocked Enemiesring_shaper 800
Crusader'sPrefix68Adds (3-7) to (68-73) Lightning Damage against Shocked Enemiesring_crusader 500
The Shaper'sPrefix75Adds (4-8) to (82-86) Lightning Damage against Shocked Enemiesring_shaper 800
Crusader'sPrefix75Adds (4-8) to (82-86) Lightning Damage against Shocked Enemiesring_crusader 500
Crusader'sPrefix68(30-34)% increased Critical Strike Chance against Shocked Enemiesbelt_crusader 500
Crusader'sPrefix75(35-39)% increased Critical Strike Chance against Shocked Enemiesbelt_crusader 500
Crusader'sPrefix80(40-45)% increased Critical Strike Chance against Shocked Enemiesbelt_crusader 500
of HauntingSuffix16(60-75)% chance to Avoid being Shockednecropolis_boots 500
of the CrusadeSuffix75(51-60)% chance to Avoid being Shockedboots_crusader 1000
quiver_crusader 1000
of ShapingSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Elemental Proliferation
sceptre_shaper 1000
of ShapingSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Elemental Proliferation
sceptre_shaper 1000
of the ElderSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
of the ElderSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
of ShockingSuffix1510% chance to Shocksceptre 1000
wand 1000
of ShockingSuffix1520% chance to Shockstaff 1000
of ZappingSuffix4515% chance to Shocksceptre 1000
wand 1000
of ZappingSuffix4525% chance to Shockstaff 1000
of ElectrocutionSuffix7520% chance to Shocksceptre 500
wand 500
of ElectrocutionSuffix7530% chance to Shockstaff 500
of RedemptionSuffix68(6-8)% chance to Shock
(8-12)% increased Effect of Lightning Ailments
helmet_eyrie 500
of RedemptionSuffix75(6-8)% chance to Shock
(13-15)% increased Effect of Lightning Ailments
helmet_eyrie 500
of ShapingSuffix68(25-40)% chance to Shock Attackers for 4 seconds on Blockshield_shaper 800
of the CrusadeSuffix68(25-40)% chance to Shock Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
of ShapingSuffix75(41-50)% chance to Shock Attackers for 4 seconds on Blockshield_shaper 800
of the CrusadeSuffix75(41-50)% chance to Shock Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
of ShapingSuffix75Remove Shock when you use a Flaskbelt_shaper 400
of the CrusadeSuffix75Remove Shock when you use a Flaskbelt_crusader 500
of the CrusadeSuffix75(60-51)% reduced Effect of Shock on youhelmet_crusader 1000
V2IncreasedShockEffectCorrupted_Corrupted40(25-30)% increased Effect of Shockhelmet 1000
FlaskEnchantmentInjectorOnAffectedByShock_Instilling Orb1Used when you become Shockedflask 100
HellscapeUpsideChanceToAvoidShock2Scourge Benefit45(26-30)% chance to Avoid being Shockedring 500
HellscapeUpsideChanceToAvoidShock3Scourge Benefit68(31-35)% chance to Avoid being Shockedring 500
HellscapeUpsideChanceToAvoidShock4_Scourge Benefit68(36-40)% chance to Avoid being Shockedring 500
HellscapeUpsideChanceToShock1h2Scourge Benefit45(5-6)% chance to Shocksceptre 500
wand 500
HellscapeUpsideChanceToShock2h2Scourge Benefit45(7-9)% chance to Shockstaff 500
HellscapeUpsideChanceToShock1h3Scourge Benefit68(7-8)% chance to Shocksceptre 500
wand 500
HellscapeUpsideChanceToShock1h4Scourge Benefit68(9-10)% chance to Shocksceptre 500
wand 500
HellscapeUpsideChanceToShock2h3Scourge Benefit68(10-12)% chance to Shockstaff 500
HellscapeUpsideChanceToShock2h4Scourge Benefit68(13-15)% chance to Shockstaff 500
HellscapeUpsideShockOnBlock1Scourge Benefit1(14-16)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideShockOnBlock2___Scourge Benefit45(17-19)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideShockOnBlock3__Scourge Benefit68(20-22)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideShockOnBlock4__Scourge Benefit68(23-25)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideReducedShockEffectOnSelf3Scourge Benefit68(35-31)% reduced Effect of Shock on youring 500
HellscapeUpsideReducedShockEffectOnSelf4Scourge Benefit68(40-36)% reduced Effect of Shock on youring 500
AvoidShockEldritchImplicit1Searing Exarch75(33-35)% chance to Avoid being Shockedno_tier_6_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit2Searing Exarch75(36-38)% chance to Avoid being Shockedno_tier_5_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit3Searing Exarch75(39-41)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit4Searing Exarch75(42-44)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit5Searing Exarch75(45-47)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit6Searing Exarch75(48-50)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicitPinnaclePresence3Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (57-59)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitPinnaclePresence4Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (60-62)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitPinnaclePresence5Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (63-66)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitPinnaclePresence6Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (67-70)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitUniquePresence2Searing Exarch75While a Unique Enemy is in your Presence, (45-47)% chance to Avoid being Shockedno_tier_5_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence3Searing Exarch75While a Unique Enemy is in your Presence, (48-50)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence4Searing Exarch75While a Unique Enemy is in your Presence, (51-53)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence5Searing Exarch75While a Unique Enemy is in your Presence, (54-57)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence6Searing Exarch75While a Unique Enemy is in your Presence, (58-61)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 350
ShockProliferationEldritchImplicit1Searing Exarch75Shocks you inflict spread to other Enemies within 1.2 metresno_tier_6_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit2Searing Exarch75Shocks you inflict spread to other Enemies within 1.3 metresno_tier_5_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit3Searing Exarch75Shocks you inflict spread to other Enemies within 1.4 metresno_tier_4_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit4Searing Exarch75Shocks you inflict spread to other Enemies within 1.5 metresno_tier_3_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit5Searing Exarch75Shocks you inflict spread to other Enemies within 1.6 metresno_tier_2_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit6Searing Exarch75Shocks you inflict spread to other Enemies within 1.7 metresno_tier_1_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicitPinnaclePresence3Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metresno_tier_4_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitPinnaclePresence4Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metresno_tier_3_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitPinnaclePresence5Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metresno_tier_2_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitPinnaclePresence6Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metresno_tier_1_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitUniquePresence2Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metresno_tier_5_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence3Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metresno_tier_4_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence4Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metresno_tier_3_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence5Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metresno_tier_2_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence6Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metresno_tier_1_eldritch_implicit 0
gloves 200
ChanceToShockEldritchImplicit1Eater of Worlds755% chance to Shockno_tier_6_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit2Eater of Worlds7510% chance to Shockno_tier_5_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit3Eater of Worlds7515% chance to Shockno_tier_4_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit4Eater of Worlds7520% chance to Shockno_tier_3_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit5Eater of Worlds7525% chance to Shockno_tier_2_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit6Eater of Worlds7530% chance to Shockno_tier_1_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicitPinnaclePresence3Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shockno_tier_4_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitPinnaclePresence4Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shockno_tier_3_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitPinnaclePresence5Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shockno_tier_2_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitPinnaclePresence6Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shockno_tier_1_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitUniquePresence2Eater of Worlds75While a Unique Enemy is in your Presence, 20% chance to Shockno_tier_5_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence3Eater of Worlds75While a Unique Enemy is in your Presence, 25% chance to Shockno_tier_4_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence4Eater of Worlds75While a Unique Enemy is in your Presence, 30% chance to Shockno_tier_3_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence5Eater of Worlds75While a Unique Enemy is in your Presence, 35% chance to Shockno_tier_2_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence6Eater of Worlds75While a Unique Enemy is in your Presence, 40% chance to Shockno_tier_1_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicit1Eater of Worlds75(35-33)% reduced Effect of Shock on youno_tier_6_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit2Eater of Worlds75(38-36)% reduced Effect of Shock on youno_tier_5_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit3Eater of Worlds75(41-39)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit4Eater of Worlds75(44-42)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit5Eater of Worlds75(47-45)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit6Eater of Worlds75(50-48)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence3Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (59-57)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence4Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (62-60)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence5Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (66-63)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence6Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (70-67)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitUniquePresence2Eater of Worlds75While a Unique Enemy is in your Presence, (47-45)% reduced Effect of Shock on youno_tier_5_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence3Eater of Worlds75While a Unique Enemy is in your Presence, (50-48)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence4Eater of Worlds75While a Unique Enemy is in your Presence, (53-51)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence5Eater of Worlds75While a Unique Enemy is in your Presence, (57-54)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence6Eater of Worlds75While a Unique Enemy is in your Presence, (61-58)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 350
WeaponTreeAddedLightning2hLowShockChance1Crucible Passive Skill Tree1Adds 1 to 10 Lightning Damage
20% chance to Shock
two_hand_weapon 250
WeaponTreeAddedLightningLowShockChance1Crucible Passive Skill Tree1Adds 1 to 6 Lightning Damage
10% chance to Shock
one_hand_weapon 250
WeaponTreeAddedLightning2hLowShockChance2Crucible Passive Skill Tree26Adds 1 to 19 Lightning Damage
20% chance to Shock
two_hand_weapon 250
WeaponTreeAddedLightningLowShockChance2Crucible Passive Skill Tree26Adds 1 to 10 Lightning Damage
10% chance to Shock
one_hand_weapon 250
WeaponTreeAddedLightning2hLowShockChance3Crucible Passive Skill Tree42Adds 3 to 34 Lightning Damage
20% chance to Shock
two_hand_weapon 250
WeaponTreeAddedLightningLowShockChance3Crucible Passive Skill Tree42Adds 1 to 18 Lightning Damage
10% chance to Shock
one_hand_weapon 250
WeaponTreeAddedLightning2hLowShockChance4Crucible Passive Skill Tree62Adds 4 to 58 Lightning Damage
20% chance to Shock
two_hand_weapon 125
WeaponTreeAddedLightningLowShockChance4Crucible Passive Skill Tree62Adds 3 to 31 Lightning Damage
10% chance to Shock
one_hand_weapon 125
WeaponTreeAddedLightning2hLowShockChance5Crucible Passive Skill Tree82Adds 6 to 112 Lightning Damage
20% chance to Shock
two_hand_weapon 63
WeaponTreeAddedLightningLowShockChance5Crucible Passive Skill Tree82Adds 3 to 60 Lightning Damage
10% chance to Shock
one_hand_weapon 63
WeaponTreeMinionAddedLightning2hLowMinionShockChance1Crucible Passive Skill Tree1Minions deal 1 to 7 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightningLowMinionShockChance1Crucible Passive Skill Tree1Minions deal 1 to 5 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightning2hLowMinionShockChance2Crucible Passive Skill Tree26Minions deal 1 to 13 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightningLowMinionShockChance2Crucible Passive Skill Tree26Minions deal 1 to 7 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightning2hLowMinionShockChance3Crucible Passive Skill Tree42Minions deal 2 to 24 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightningLowMinionShockChance3Crucible Passive Skill Tree42Minions deal 1 to 14 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightning2hLowMinionShockChance4Crucible Passive Skill Tree62Minions deal 3 to 41 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedLightningLowMinionShockChance4Crucible Passive Skill Tree62Minions deal 2 to 22 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedLightning2hLowMinionShockChance5Crucible Passive Skill Tree82Minions deal 4 to 80 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedLightningLowMinionShockChance5Crucible Passive Skill Tree82Minions deal 2 to 43 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeSapChanceCannotShock1Crucible Passive Skill Tree256% chance to Sap Enemies
Cannot inflict Shock
one_hand_weapon 250
WeaponTreeSapChanceCannotShock2h1Crucible Passive Skill Tree2512% chance to Sap Enemies
Cannot inflict Shock
two_hand_weapon 250
WeaponTreeSapChanceCannotShock2Crucible Passive Skill Tree6810% chance to Sap Enemies
Cannot inflict Shock
one_hand_weapon 250
WeaponTreeSapChanceCannotShock2h2Crucible Passive Skill Tree6820% chance to Sap Enemies
Cannot inflict Shock
two_hand_weapon 250
WeaponTreeSpellAddedLightning2hLowShockChance1Crucible Passive Skill Tree1Adds 1 to 7 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedLightningLowShockChance1Crucible Passive Skill Tree1Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedLightning2hLowShockChance2Crucible Passive Skill Tree26Adds 1 to 13 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedLightningLowShockChance2Crucible Passive Skill Tree26Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedLightning2hLowShockChance3Crucible Passive Skill Tree42Adds 2 to 24 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedLightningLowShockChance3Crucible Passive Skill Tree42Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedLightning2hLowShockChance4Crucible Passive Skill Tree62Adds 3 to 41 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedLightningLowShockChance4Crucible Passive Skill Tree62Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedLightning2hLowShockChance5Crucible Passive Skill Tree82Adds 4 to 80 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
WeaponTreeSpellAddedLightningLowShockChance5Crucible Passive Skill Tree82Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
WeaponTreeAvoidIgniteChanceToBeShocked1Crucible Passive Skill Tree160% chance to Avoid being Ignited
+20% chance to be Shocked
shield 750
WeaponTreeAvoidIgniteChanceToBeShocked2Crucible Passive Skill Tree60100% chance to Avoid being Ignited
+20% chance to be Shocked
shield 750
WeaponTreeAvoidShockChanceToBeFrozen1Crucible Passive Skill Tree160% chance to Avoid being Shocked
+20% chance to be Frozen
shield 750
WeaponTreeAvoidShockChanceToBeFrozen2Crucible Passive Skill Tree60100% chance to Avoid being Shocked
+20% chance to be Frozen
shield 750
WeaponTreeMinionShockChanceShockDurationOnSelf1Crucible Passive Skill Tree25Minions have 8% chance to Shock
20% increased Shock Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionShockChanceShockDurationOnSelf2h1Crucible Passive Skill Tree25Minions have 16% chance to Shock
40% increased Shock Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionShockChanceShockDurationOnSelf2Crucible Passive Skill Tree78Minions have 12% chance to Shock
20% increased Shock Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionShockChanceShockDurationOnSelf2h2Crucible Passive Skill Tree78Minions have 24% chance to Shock
40% increased Shock Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeShockEffect1Crucible Passive Skill Tree130% increased Effect of Shock
15% increased Effect of Shock on you
one_hand_weapon 300
shield 300
WeaponTreeShockEffect2h1Crucible Passive Skill Tree160% increased Effect of Shock
30% increased Effect of Shock on you
two_hand_weapon 300
WeaponTreeShockEffect2Crucible Passive Skill Tree4540% increased Effect of Shock
20% increased Effect of Shock on you
one_hand_weapon 300
shield 300
WeaponTreeShockEffect2h2Crucible Passive Skill Tree4580% increased Effect of Shock
40% increased Effect of Shock on you
two_hand_weapon 300
WeaponTreeShockOnBlock1Crucible Passive Skill Tree150% chance to Shock Attackers for 4 seconds on Blockshield 750
WeaponTreeShockOnBlock2Crucible Passive Skill Tree50Shock Attackers for 4 seconds on Blockshield 750
WeaponTreeSkillElementalHitWildStrikeCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
shield 500
weapon 500
WeaponTreeSkillHolyFlameTotemShockwaveTotemCrucible Passive Skill Tree1Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillHolyFlameTotemShockwaveTotem2HCrucible Passive Skill Tree1Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillShockNovaStormCallCrucible Passive Skill Tree1All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillShockNovaStormCall2HCrucible Passive Skill Tree1All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSupportShockwaveCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwavetwo_hand_weapon 0
mace 100
sceptre 100
WeaponTreeSupportShockwave2HCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwaveone_hand_weapon 0
staff 100
mace 100
WeaponTreeSupportShockwave2HHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwaveone_hand_weapon 0
staff 25
mace 25
WeaponTreeSupportShockwaveHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwavetwo_hand_weapon 0
mace 25
sceptre 25
WeaponTreeUnaffectedByShockWhileChannellingCrucible Passive Skill Tree1Unaffected by Shock while Channelling
30% increased Effect of Shock on you
one_hand_weapon 300
two_hand_weapon 300

Enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Arc Shock Chance 166Arc has +20% chance to Shockhelmet 100
Enchantment Arc Shock Chance 275Arc has +30% chance to Shockhelmet 75
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166Elemental Hit has +20% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275Elemental Hit has +30% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Lightning Trap Shock Effect 16625% increased Lightning Trap Lightning Ailment Effecthelmet 100
Enchantment Lightning Trap Shock Effect 27540% increased Lightning Trap Lightning Ailment Effecthelmet 100

Flask mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Tree MossSuffix6(31-35)% chance to Avoid being Shocked during Effectutility_flask 600
of Turf MossSuffix25(36-40)% chance to Avoid being Shocked during Effectutility_flask 600
of Tooth MossSuffix44(41-45)% chance to Avoid being Shocked during Effectutility_flask 600
of Plume MossSuffix63(46-50)% chance to Avoid being Shocked during Effectutility_flask 600
of Bog MossSuffix82(51-55)% chance to Avoid being Shocked during Effectutility_flask 600
of FoistingSuffix12(19-22)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of ImposingSuffix32(23-26)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of WreakingSuffix52(27-30)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of InflictionSuffix72(31-34)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of the PloverSuffix6(41-36)% reduced Effect of Shock on you during Effectutility_flask 600
of the SandpiperSuffix25(47-42)% reduced Effect of Shock on you during Effectutility_flask 600
of the CormorantSuffix44(52-48)% reduced Effect of Shock on you during Effectutility_flask 600
of the SanderlingSuffix63(59-52)% reduced Effect of Shock on you during Effectutility_flask 600
of the HeronSuffix82(65-60)% reduced Effect of Shock on you during Effectutility_flask 600
of EarthingSuffix6Grants Immunity to Shock for (6-8) seconds if used while Shockedutility_flask 0
default 750
of GroundingSuffix30Grants Immunity to Shock for (9-11) seconds if used while Shockedutility_flask 0
default 750
of InsulationSuffix54Grants Immunity to Shock for (12-14) seconds if used while Shockedutility_flask 0
default 750
of the DielectricSuffix78Grants Immunity to Shock for (15-17) seconds if used while Shockedutility_flask 0
default 750
of the CongerSuffix6Immunity to Shock during Effect
(49-45)% less Duration
utility_flask 1000
of the MoraySuffix40Immunity to Shock during Effect
(44-40)% less Duration
utility_flask 1000
of the EelSuffix74Immunity to Shock during Effect
(39-35)% less Duration
utility_flask 1000

Veiled mods

No results found

Jewel mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShockingSuffix1(3-5)% chance to Shock
(12-16)% increased Shock Duration on Enemies
not_int 250
default 350
of the StormdwellerSuffix1(35-30)% reduced Effect of Shock on youdefault 250
JewelImplicitChanceToAvoidShockIntrinsic115% chance to Avoid being Shockedjewel 1
JewelImplicitReducedShockEffectIntrinsic115% reduced Effect of Shock on youjewel 1
V2ShockEffectOnYouJewelCorruptedCorrupted1(25-20)% reduced Effect of Shock on youjewel 1000

Abyss jewel mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of InsulatingSuffix50(31-40)% chance to Avoid being Shockeddefault 300
of the Lightning RodSuffix70(41-50)% chance to Avoid being Shockeddefault 150
V2AvoidShockAbyssalJewelCorruptedCorrupted1(20-25)% chance to Avoid being Shockeddefault 1000

Delve fossil-only mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix1Cannot be Shocked or Ignited while movingabyss_jewel 0
jewel 0
ring 2000

Misc

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShockingMonster34Hits always Shock (Hidden)lightning_affinity 2500
of the TempestMonster1+75% to Lightning Resistance (Hidden)
80% reduced Effect of Shock on you (Hidden)
default 5000
ElementalMonster24+50% to all Elemental Resistances (Hidden)
Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
rare 0
default 800
ElementalMonster46Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
no_common_monster_mods 0
magic 0
default 800
ShockingMonster13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
ShockingMonster13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
rare 0
default 2500
Storm Cultist's GripMonster1Gain 60% of Physical Damage as Extra Lightning Damage (Hidden)
25% chance to Shock (Hidden)
+40% to Lightning Resistance (Hidden)
default 1000
Storm Cultist's TouchMonster1Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
10% chance to Shock (Hidden)
+25% to Lightning Resistance (Hidden)
default 1000
ExpeditionRelicModifierAllDamageShocksShockEffectExpedition Remnant1420% chance to Shock
All Damage can Shock
100% increased Effect of Shock
default 1000
ExpeditionRelicModifierImmuneStatusAilments_Expedition Remnant1100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
100% chance to Avoid being Shocked
default 1000
ChosenUnveiled60(70-79)% increased Lightning Damage
(21-23)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
ChosenUnveiled60(100-109)% increased Lightning Damage
(35-40)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
of the OrderUnveiled60+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 1000
shield 1000
of the OrderUnveiled60Shock nearby Enemies for 4 Seconds when you Focus
Focus has (5-8)% increased Cooldown Recovery Rate
ring 1000
TangledAltarDownsideBossPhysToAddAsLightningEldritch Altar1Gain (70-130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
Hits always Shock
primordial_altar_upside 0
tangle_altar 1000
TangledAltarDownsideMonsterShockedGroundOnDeathEldritch Altar1Create Shocked Ground on Death, lasting 3 secondsprimordial_altar_upside 0
tangle_altar 1000
TangledAltarDownsidePlayerShockedGroundWhenHitEldritch Altar1(25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 secondsprimordial_altar_upside 0
tangle_altar 1000
RapturousSanctified Relic84Your Fire Damage can Shockstr_special_relic 200
default 50
ConductingSanctified Relic75Shocks you inflict spread to other Enemies within 1.6 metresint_special_relic 200
default 50
of the FaultlessSanctified Relic75(40-50)% chance to Avoid being Shockedint_special_relic 600
default 150
of ShockingSanctified Relic75(20-30)% chance to Shockint_special_relic 600
default 150
of InsulationSanctified Relic75(50-40)% reduced Effect of Shock on youint_special_relic 600
default 150
of StaticCrucible Area1All Damage from Monsters' Hits inflicts Shock
Monsters' Hits always Shock
Monsters have 100% increased Effect of Shock
uber_tier_map 0
crucible_map_low 400
of StaticCrucible Area1All Damage from Monsters' Hits inflicts Shock
Monsters' Hits always Shock
Monsters have 200% increased Effect of Shock
uber_tier_map 0
crucible_map_high 400
of ChargeTincture1(31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 1000
of VoltageTincture1(41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 1000
of DynamismTincture60(51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 500
Saboteur'sCharm1+(10-15)% to Critical Strike Multiplier against Burning Enemies
(20-30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
Saboteur'sCharm60+(16-25)% to Critical Strike Multiplier against Burning Enemies
(31-50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
Elementalist'sCharm1(10-15)% chance to Freeze, Shock and Igniteint_animal_charm 1000
Elementalist'sCharm60(16-25)% chance to Freeze, Shock and Igniteint_animal_charm 500
Elementalist'sCharm45Shocks from your Hits always increase Damage taken by at least (5-7)%int_animal_charm 500
Elementalist'sCharm72Shocks from your Hits always increase Damage taken by at least (8-10)%int_animal_charm 250
NecropolisShock1Necropolis Monster9All Damage can Shock
20% chance to Shock
default 300
NecropolisShock2Necropolis Monster46All Damage can Shock
50% chance to Shock
default 200
NecropolisShock3Necropolis Monster68All Damage can Shock
Always Shock
default 100
AfflictingUber Map Area1Monsters Ignite, Freeze and Shock on Hit
All Monster Damage can Ignite, Freeze and Shock
uber_tier_map 50

Shock Passives

Chance to Shock

NameStats
Chance to Ignite, Freeze and Shock
15% chance to Freeze, Shock and Ignite [1]
Lightning Damage and Shock Chance
10% increased Lightning Damage
10% chance to Shock [1] [2] [3]
Shock Chance
15% chance to Shock [1]
Weapon Elemental Damage, Status Ailment Chance
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]
Ash, Frost and Storm
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
Holy Dominion
24% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite [1]

Shock duration

No results found for the given query.

Shock effect

No results found for the given query.

Chance to avoid being Shocked

NameStats
Shock Avoidance
20% chance to Avoid being Shocked [1]

Miscellaneous

NameStats
Elemental Resistances
10% reduced Elemental Ailment Duration on you
10% reduced Effect of Chill and Shock on you [1]
Shock Resistance
20% reduced Effect of Shock on you [1]
Anointed Flesh
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you [1]
Defiled Forces
Remove Elemental Ailments when you Cast a Curse Spell
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1]
High Voltage
100% increased Critical Strike Chance against Shocked Enemies [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]
Storm Weaver
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
25% increased Lightning Damage [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Elementalist
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]
Elementalist
Shaper of Storms
Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15% [1]
Necromancer
Corpse Pact
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% [1]
Saboteur
Explosives Expert
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies [1]

Cluster jewel passives

The following cluster jewel-only passives are related to shock:

NameStats
Cold Conduction
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Flexible Sentry
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently [1]
Stormrider
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies [1]
Tempt the Storm
Conductivity can affect Hexproof Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies [1]
Thunderstruck
20% increased Lightning Damage
30% increased Critical Strike Chance
Your Critical Strikes Knock Back Shocked Enemies [1]
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Capacitor
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
You cannot be Shocked if you've been Shocked Recently [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Insulated
+20% to Lightning Resistance
30% chance to Avoid being Shocked
+1% to maximum Lightning Resistance [1]
Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]

=Masteries

Mastery Effects
Charge Mastery
  • Cannot be Shocked while at maximum Power Charges
Curse Mastery
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
Lightning Mastery
  • +15% to Maximum Effect of Shock
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
  • Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky
  • Shocks you inflict spread to other Enemies within 1 metre


Version history

Version Changes
3.19.0
  • Problem: Having all sources of maximum shock effect override your maximum rather than add to it prevents investment in multiple sources of maximum shock effect, which becomes less reasonable as more sources are added. However, changing this in isolation may cause attack-focussed unique weapons with shock-related stats to become best-in-slot for the newly added shock spells, which would be an undesirable outcome.
  • Solution: Make sources of maximum shock effect additive with each other. Tweak shock application stats on Module Error: No results found for item using search term "item_name = Voltaxic Rift" and Module Error: No results found for item using search term "item_name = Brain Rattler" to only apply to shocks with weapon damage.
3.9.0
  • Shock and Chill calculations have been changed. In general, it is much easier to Shock and Chill monsters with low values of the ailment, but harder to reach high values of Shock and Chill. The formula used to calculate Shock and Chill magnitudes is now: 1/2*[Damage % of Ailment Threshold (see below) ]^0.4
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The minimum Shock and Chill value is now 5% (from 1%). To reach the minimum, you must deal 0.4% of a monster's Ailment Threshold with the associated element in a single hit. To inflict a 10% Chill you must deal 1.8% of a monster's Ailment Threshold with the associated element in a single hit. A 30% Chill requires a hit of 28% of the monster's Ailment Threshold.
  • The default Shock magnitude for effects that apply Shock without damage (such as Skitterbots) is now 15% (from 20%).
3.0.0
  • Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt.
  • Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps.
  • Shocking ground increases damage taken by a fixed amount of 20%.
  • Other non-hit sources of Shock, unless otherwise specified in the debuff, will increase damage taken by 20%.
2.0.0
  • Freeze, Shock and Chill now last for 60ms for every 1% of life dealt by the appropriate element, up to a maximum of 50%.
1.2.0
  • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
1.0.0
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.

References

  1. Mark_GGG (April 29, 2021). "Re: Ailment bug?". Path of Exile Forum. Retrieved May 17, 2021.
  2. 2.0 2.1 Version 3.9.0 Patch notes
  3. https://www.reddit.com/r/pathofexile/comments/f00clz/ailment_threshold_numbers_revealed_25mil_shock/
  4. https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
  5. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  6. Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.