Shock: Difference between revisions
Neokowloon (talk | contribs) |
Neokowloon (talk | contribs) |
||
Line 225: | Line 225: | ||
|stat_text=1 | |stat_text=1 | ||
}} | }} | ||
===Masteries== | |||
{{Query masteries}} | |||
==Version history== | ==Version history== |
Revision as of 02:57, 29 October 2022
Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.
Mechanics
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as well.[1]
The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. However, for shock that not inflicted by lightning damage, such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Module Error: No results found for item using search term "item_name = Malachai's Loop", the default value is 15%. For Skitterbots' case, it is then scaled by increases ailment effect mod of that gem.
Player and enemies can take up to 50% increased damage due to the shock ailment . Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:[2]
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2] Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.[3]
Example shock values
Resulting shock effect |
Percentage of enemy's ailment threshold dealt as lightning damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
35% | 41.00% |
40% | 57.24% |
45% | 76.84% |
50% | 100.00% |
Lightning Hit
Damage |
Approximate % Shock on Sirus*,
Assuming Default Ailment Effect |
---|---|
10 000 | 0.0 |
20 000 | 0.0 |
50 000 | 0.0 |
79 057 | 5.0 |
100 000 | 5.5 |
200 000 | 7.2 |
500 000 | 10.5 |
1 000 000 | 13.8 |
2 000 000 | 18.2 |
5 000 000 | 26.3 |
10 000 000 | 34.7 |
20 000 000 | 45.7 |
25 000 000 | 50.0 |
*Note that in-game values are rounded, usually in the enemy's favor
In-depth mechanics
Some modifiers such as Shocking Conflux or the modifiers found on Module Error: No results found for item using search term "item_name = The Three Dragons" and Module Error: No results found for item using search term "item_name = Voltaxic Rift" can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.
Some modifiers, such as the one found on Module Error: No results found for item using search term "item_name = Voltaxic Rift", can raise the maximum effect of shock beyond 50%.
Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.
Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness.[4] Some examples of shocks that apply without dealing damage are Shocked Ground, Summon Skitterbots, and Vessel of Vinktar.
The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[5][6]
Skill gems
Related base stats
The following skill gems have stats related to shock:
Gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Additional Effects From 1-20% Quality: Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Buff Grants 20% chance to Shock enemies Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Lightning ConduitLightning ConduitSpell, AoE, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects From 1-20% Quality: +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.50 seconds Strikes every (0.55-0.36) seconds Modifiers to Trap Throwing Speed also apply to strike Frequency (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects From 1-20% Quality: Strikes +(0.05-1) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires 9 Projectiles Fires Projectiles in a circle 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.20 seconds +(0-0.4) metres to radius Orbs jump every 0.4 seconds Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration Additional Effects From 1-20% Quality: Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Lightning Resistance You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 30 targets within 10 metres Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: +(0.5-10)% more Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A |
Related quality stats
The following skill gems have stats from quality related to shock:
Gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Additional Effects From 1-20% Quality: Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Buff Grants 20% chance to Shock enemies Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Lightning ConduitLightning ConduitSpell, AoE, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects From 1-20% Quality: +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.50 seconds Strikes every (0.55-0.36) seconds Modifiers to Trap Throwing Speed also apply to strike Frequency (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects From 1-20% Quality: Strikes +(0.05-1) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires 9 Projectiles Fires Projectiles in a circle 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.20 seconds +(0-0.4) metres to radius Orbs jump every 0.4 seconds Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration Additional Effects From 1-20% Quality: Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Lightning Resistance You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 30 targets within 10 metres Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: +(0.5-10)% more Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A |
Support gems
Related base stats
The following support gems have stats related to shock:
Gem | ||||
---|---|---|---|---|
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | N/A | N/A | |
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage Additional Effects From 1-20% Quality: Innervation lasts (0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Overcharge SupportOvercharge SupportLightning, Support Icon: Z Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock Supported Skills deal 25% less Damage Supported Skills Shock Enemies as though dealing (500-690)% more Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Shock Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A | N/A |
Related quality stats
The following support gems have stats from quality related to shock:
Gem | ||||
---|---|---|---|---|
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | N/A | N/A | |
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage Additional Effects From 1-20% Quality: Innervation lasts (0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Overcharge SupportOvercharge SupportLightning, Support Icon: Z Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock Supported Skills deal 25% less Damage Supported Skills Shock Enemies as though dealing (500-690)% more Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Shock Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A | N/A |
Unique items
Item | Stats | |
---|---|---|
Agnerod NorthAgnerod North Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance |
Related modifiers
The following mod with spawn weight are related to shock (excluding shocked ground related mods):
Item mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
The Shaper's | Prefix | 68 | Adds (3-7) to (68-73) Lightning Damage against Shocked Enemies | ring_shaper 800 |
Crusader's | Prefix | 68 | Adds (3-7) to (68-73) Lightning Damage against Shocked Enemies | ring_crusader 500 |
The Shaper's | Prefix | 75 | Adds (4-8) to (82-86) Lightning Damage against Shocked Enemies | ring_shaper 800 |
Crusader's | Prefix | 75 | Adds (4-8) to (82-86) Lightning Damage against Shocked Enemies | ring_crusader 500 |
Crusader's | Prefix | 68 | (30-34)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 |
Crusader's | Prefix | 75 | (35-39)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 |
Crusader's | Prefix | 80 | (40-45)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 |
of Haunting | Suffix | 16 | (60-75)% chance to Avoid being Shocked | necropolis_boots 500 |
of the Crusade | Suffix | 75 | (51-60)% chance to Avoid being Shocked | boots_crusader 1000 quiver_crusader 1000 |
of Shaping | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Elemental Proliferation | sceptre_shaper 1000 |
of Shaping | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Elemental Proliferation | sceptre_shaper 1000 |
of the Elder | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 |
of the Elder | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 |
of Shocking | Suffix | 15 | 10% chance to Shock | sceptre 1000 wand 1000 |
of Shocking | Suffix | 15 | 20% chance to Shock | staff 1000 |
of Zapping | Suffix | 45 | 15% chance to Shock | sceptre 1000 wand 1000 |
of Zapping | Suffix | 45 | 25% chance to Shock | staff 1000 |
of Electrocution | Suffix | 75 | 20% chance to Shock | sceptre 500 wand 500 |
of Electrocution | Suffix | 75 | 30% chance to Shock | staff 500 |
of Redemption | Suffix | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Redemption | Suffix | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Shaping | Suffix | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | shield_shaper 800 |
of the Crusade | Suffix | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of Shaping | Suffix | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | shield_shaper 800 |
of the Crusade | Suffix | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of Shaping | Suffix | 75 | Remove Shock when you use a Flask | belt_shaper 400 |
of the Crusade | Suffix | 75 | Remove Shock when you use a Flask | belt_crusader 500 |
of the Crusade | Suffix | 75 | (60-51)% reduced Effect of Shock on you | helmet_crusader 1000 |
V2IncreasedShockEffectCorrupted_ | Corrupted | 40 | (25-30)% increased Effect of Shock | helmet 1000 |
FlaskEnchantmentInjectorOnAffectedByShock_ | Instilling Orb | 1 | Used when you become Shocked | flask 100 |
HellscapeUpsideChanceToAvoidShock2 | Scourge Benefit | 45 | (26-30)% chance to Avoid being Shocked | ring 500 |
HellscapeUpsideChanceToAvoidShock3 | Scourge Benefit | 68 | (31-35)% chance to Avoid being Shocked | ring 500 |
HellscapeUpsideChanceToAvoidShock4_ | Scourge Benefit | 68 | (36-40)% chance to Avoid being Shocked | ring 500 |
HellscapeUpsideChanceToShock1h2 | Scourge Benefit | 45 | (5-6)% chance to Shock | sceptre 500 wand 500 |
HellscapeUpsideChanceToShock2h2 | Scourge Benefit | 45 | (7-9)% chance to Shock | staff 500 |
HellscapeUpsideChanceToShock1h3 | Scourge Benefit | 68 | (7-8)% chance to Shock | sceptre 500 wand 500 |
HellscapeUpsideChanceToShock1h4 | Scourge Benefit | 68 | (9-10)% chance to Shock | sceptre 500 wand 500 |
HellscapeUpsideChanceToShock2h3 | Scourge Benefit | 68 | (10-12)% chance to Shock | staff 500 |
HellscapeUpsideChanceToShock2h4 | Scourge Benefit | 68 | (13-15)% chance to Shock | staff 500 |
HellscapeUpsideShockOnBlock1 | Scourge Benefit | 1 | (14-16)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideShockOnBlock2___ | Scourge Benefit | 45 | (17-19)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideShockOnBlock3__ | Scourge Benefit | 68 | (20-22)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideShockOnBlock4__ | Scourge Benefit | 68 | (23-25)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideReducedShockEffectOnSelf3 | Scourge Benefit | 68 | (35-31)% reduced Effect of Shock on you | ring 500 |
HellscapeUpsideReducedShockEffectOnSelf4 | Scourge Benefit | 68 | (40-36)% reduced Effect of Shock on you | ring 500 |
AvoidShockEldritchImplicit1 | Searing Exarch | 75 | (33-35)% chance to Avoid being Shocked | no_tier_6_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit2 | Searing Exarch | 75 | (36-38)% chance to Avoid being Shocked | no_tier_5_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit3 | Searing Exarch | 75 | (39-41)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit4 | Searing Exarch | 75 | (42-44)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit5 | Searing Exarch | 75 | (45-47)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit6 | Searing Exarch | 75 | (48-50)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (57-59)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (60-62)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (63-66)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (67-70)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitUniquePresence2 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (45-47)% chance to Avoid being Shocked | no_tier_5_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence3 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (48-50)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence4 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (51-53)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence5 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (54-57)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence6 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (58-61)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 350 |
ShockProliferationEldritchImplicit1 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.2 metres | no_tier_6_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit2 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.3 metres | no_tier_5_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit3 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.4 metres | no_tier_4_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit4 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.5 metres | no_tier_3_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit5 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.6 metres | no_tier_2_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit6 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.7 metres | no_tier_1_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metres | no_tier_4_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metres | no_tier_3_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metres | no_tier_2_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metres | no_tier_1_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitUniquePresence2 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metres | no_tier_5_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence3 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metres | no_tier_4_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence4 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metres | no_tier_3_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence5 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metres | no_tier_2_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence6 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metres | no_tier_1_eldritch_implicit 0 gloves 200 |
ChanceToShockEldritchImplicit1 | Eater of Worlds | 75 | 5% chance to Shock | no_tier_6_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit2 | Eater of Worlds | 75 | 10% chance to Shock | no_tier_5_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit3 | Eater of Worlds | 75 | 15% chance to Shock | no_tier_4_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit4 | Eater of Worlds | 75 | 20% chance to Shock | no_tier_3_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit5 | Eater of Worlds | 75 | 25% chance to Shock | no_tier_2_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit6 | Eater of Worlds | 75 | 30% chance to Shock | no_tier_1_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock | no_tier_4_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shock | no_tier_3_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shock | no_tier_2_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shock | no_tier_1_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Shock | no_tier_5_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Shock | no_tier_4_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Shock | no_tier_3_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Shock | no_tier_2_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Shock | no_tier_1_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicit1 | Eater of Worlds | 75 | (35-33)% reduced Effect of Shock on you | no_tier_6_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit2 | Eater of Worlds | 75 | (38-36)% reduced Effect of Shock on you | no_tier_5_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit3 | Eater of Worlds | 75 | (41-39)% reduced Effect of Shock on you | no_tier_4_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit4 | Eater of Worlds | 75 | (44-42)% reduced Effect of Shock on you | no_tier_3_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit5 | Eater of Worlds | 75 | (47-45)% reduced Effect of Shock on you | no_tier_2_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit6 | Eater of Worlds | 75 | (50-48)% reduced Effect of Shock on you | no_tier_1_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (59-57)% reduced Effect of Shock on you | no_tier_4_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (62-60)% reduced Effect of Shock on you | no_tier_3_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (66-63)% reduced Effect of Shock on you | no_tier_2_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (70-67)% reduced Effect of Shock on you | no_tier_1_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (47-45)% reduced Effect of Shock on you | no_tier_5_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (50-48)% reduced Effect of Shock on you | no_tier_4_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (53-51)% reduced Effect of Shock on you | no_tier_3_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (57-54)% reduced Effect of Shock on you | no_tier_2_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (61-58)% reduced Effect of Shock on you | no_tier_1_eldritch_implicit 0 helmet 350 |
WeaponTreeAddedLightning2hLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 10 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
WeaponTreeAddedLightningLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 6 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
WeaponTreeAddedLightning2hLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 19 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
WeaponTreeAddedLightningLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 10 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
WeaponTreeAddedLightning2hLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 3 to 34 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
WeaponTreeAddedLightningLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 1 to 18 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
WeaponTreeAddedLightning2hLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 4 to 58 Lightning Damage 20% chance to Shock | two_hand_weapon 125 |
WeaponTreeAddedLightningLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 3 to 31 Lightning Damage 10% chance to Shock | one_hand_weapon 125 |
WeaponTreeAddedLightning2hLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 6 to 112 Lightning Damage 20% chance to Shock | two_hand_weapon 63 |
WeaponTreeAddedLightningLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 3 to 60 Lightning Damage 10% chance to Shock | one_hand_weapon 63 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance1 | Crucible Passive Skill Tree | 1 | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightningLowMinionShockChance1 | Crucible Passive Skill Tree | 1 | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance2 | Crucible Passive Skill Tree | 26 | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightningLowMinionShockChance2 | Crucible Passive Skill Tree | 26 | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance3 | Crucible Passive Skill Tree | 42 | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightningLowMinionShockChance3 | Crucible Passive Skill Tree | 42 | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance4 | Crucible Passive Skill Tree | 62 | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedLightningLowMinionShockChance4 | Crucible Passive Skill Tree | 62 | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance5 | Crucible Passive Skill Tree | 82 | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeMinionAddedLightningLowMinionShockChance5 | Crucible Passive Skill Tree | 82 | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeSapChanceCannotShock1 | Crucible Passive Skill Tree | 25 | 6% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 |
WeaponTreeSapChanceCannotShock2h1 | Crucible Passive Skill Tree | 25 | 12% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 |
WeaponTreeSapChanceCannotShock2 | Crucible Passive Skill Tree | 68 | 10% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 |
WeaponTreeSapChanceCannotShock2h2 | Crucible Passive Skill Tree | 68 | 20% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 |
WeaponTreeSpellAddedLightning2hLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedLightningLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedLightning2hLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedLightningLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedLightning2hLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedLightningLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedLightning2hLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedLightningLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedLightning2hLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeSpellAddedLightningLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeAvoidIgniteChanceToBeShocked1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeAvoidIgniteChanceToBeShocked2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeAvoidShockChanceToBeFrozen1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 |
WeaponTreeAvoidShockChanceToBeFrozen2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 |
WeaponTreeMinionShockChanceShockDurationOnSelf1 | Crucible Passive Skill Tree | 25 | Minions have 8% chance to Shock 20% increased Shock Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionShockChanceShockDurationOnSelf2h1 | Crucible Passive Skill Tree | 25 | Minions have 16% chance to Shock 40% increased Shock Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionShockChanceShockDurationOnSelf2 | Crucible Passive Skill Tree | 78 | Minions have 12% chance to Shock 20% increased Shock Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionShockChanceShockDurationOnSelf2h2 | Crucible Passive Skill Tree | 78 | Minions have 24% chance to Shock 40% increased Shock Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeShockEffect1 | Crucible Passive Skill Tree | 1 | 30% increased Effect of Shock 15% increased Effect of Shock on you | one_hand_weapon 300 shield 300 |
WeaponTreeShockEffect2h1 | Crucible Passive Skill Tree | 1 | 60% increased Effect of Shock 30% increased Effect of Shock on you | two_hand_weapon 300 |
WeaponTreeShockEffect2 | Crucible Passive Skill Tree | 45 | 40% increased Effect of Shock 20% increased Effect of Shock on you | one_hand_weapon 300 shield 300 |
WeaponTreeShockEffect2h2 | Crucible Passive Skill Tree | 45 | 80% increased Effect of Shock 40% increased Effect of Shock on you | two_hand_weapon 300 |
WeaponTreeShockOnBlock1 | Crucible Passive Skill Tree | 1 | 50% chance to Shock Attackers for 4 seconds on Block | shield 750 |
WeaponTreeShockOnBlock2 | Crucible Passive Skill Tree | 50 | Shock Attackers for 4 seconds on Block | shield 750 |
WeaponTreeSkillElementalHitWildStrike | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
WeaponTreeSkillHolyFlameTotemShockwaveTotem | Crucible Passive Skill Tree | 1 | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillHolyFlameTotemShockwaveTotem2H | Crucible Passive Skill Tree | 1 | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillShockNovaStormCall | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillShockNovaStormCall2H | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSupportShockwave | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 100 sceptre 100 |
WeaponTreeSupportShockwave2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 100 mace 100 |
WeaponTreeSupportShockwave2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 25 mace 25 |
WeaponTreeSupportShockwaveHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 25 sceptre 25 |
WeaponTreeUnaffectedByShockWhileChannelling | Crucible Passive Skill Tree | 1 | Unaffected by Shock while Channelling 30% increased Effect of Shock on you | one_hand_weapon 300 two_hand_weapon 300 |
Enchantments
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Arc Shock Chance 1 | 66 | Arc has +20% chance to Shock | helmet 100 |
Enchantment Arc Shock Chance 2 | 75 | Arc has +30% chance to Shock | helmet 75 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Lightning Trap Shock Effect 1 | 66 | 25% increased Lightning Trap Lightning Ailment Effect | helmet 100 |
Enchantment Lightning Trap Shock Effect 2 | 75 | 40% increased Lightning Trap Lightning Ailment Effect | helmet 100 |
Flask mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Tree Moss | Suffix | 6 | (31-35)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Turf Moss | Suffix | 25 | (36-40)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Tooth Moss | Suffix | 44 | (41-45)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Plume Moss | Suffix | 63 | (46-50)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Bog Moss | Suffix | 82 | (51-55)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Foisting | Suffix | 12 | (19-22)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Imposing | Suffix | 32 | (23-26)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Wreaking | Suffix | 52 | (27-30)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Infliction | Suffix | 72 | (31-34)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of the Plover | Suffix | 6 | (41-36)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Sandpiper | Suffix | 25 | (47-42)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Cormorant | Suffix | 44 | (52-48)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Sanderling | Suffix | 63 | (59-52)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Heron | Suffix | 82 | (65-60)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of Earthing | Suffix | 6 | Grants Immunity to Shock for (6-8) seconds if used while Shocked | utility_flask 0 default 750 |
of Grounding | Suffix | 30 | Grants Immunity to Shock for (9-11) seconds if used while Shocked | utility_flask 0 default 750 |
of Insulation | Suffix | 54 | Grants Immunity to Shock for (12-14) seconds if used while Shocked | utility_flask 0 default 750 |
of the Dielectric | Suffix | 78 | Grants Immunity to Shock for (15-17) seconds if used while Shocked | utility_flask 0 default 750 |
of the Conger | Suffix | 6 | Immunity to Shock during Effect (49-45)% less Duration | utility_flask 1000 |
of the Moray | Suffix | 40 | Immunity to Shock during Effect (44-40)% less Duration | utility_flask 1000 |
of the Eel | Suffix | 74 | Immunity to Shock during Effect (39-35)% less Duration | utility_flask 1000 |
Veiled mods
No results found
Jewel mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shocking | Suffix | 1 | (3-5)% chance to Shock (12-16)% increased Shock Duration on Enemies | not_int 250 default 350 |
of the Stormdweller | Suffix | 1 | (35-30)% reduced Effect of Shock on you | default 250 |
JewelImplicitChanceToAvoidShock | Intrinsic | 1 | 15% chance to Avoid being Shocked | jewel 1 |
JewelImplicitReducedShockEffect | Intrinsic | 1 | 15% reduced Effect of Shock on you | jewel 1 |
V2ShockEffectOnYouJewelCorrupted | Corrupted | 1 | (25-20)% reduced Effect of Shock on you | jewel 1000 |
Abyss jewel mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Insulating | Suffix | 50 | (31-40)% chance to Avoid being Shocked | default 300 |
of the Lightning Rod | Suffix | 70 | (41-50)% chance to Avoid being Shocked | default 150 |
V2AvoidShockAbyssalJewelCorrupted | Corrupted | 1 | (20-25)% chance to Avoid being Shocked | default 1000 |
Delve fossil-only mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | Cannot be Shocked or Ignited while moving | abyss_jewel 0 jewel 0 ring 2000 |
Misc
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shocking | Monster | 34 | Hits always Shock (Hidden) | lightning_affinity 2500 |
of the Tempest | Monster | 1 | +75% to Lightning Resistance (Hidden) 80% reduced Effect of Shock on you (Hidden) | default 5000 |
Elemental | Monster | 24 | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | rare 0 default 800 |
Elemental | Monster | 46 | Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
Shocking | Monster | 13 | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Shocking | Monster | 13 | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Storm Cultist's Grip | Monster | 1 | Gain 60% of Physical Damage as Extra Lightning Damage (Hidden) 25% chance to Shock (Hidden) +40% to Lightning Resistance (Hidden) | default 1000 |
Storm Cultist's Touch | Monster | 1 | Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) 10% chance to Shock (Hidden) +25% to Lightning Resistance (Hidden) | default 1000 |
ExpeditionRelicModifierAllDamageShocksShockEffect | Expedition Remnant | 14 | 20% chance to Shock All Damage can Shock 100% increased Effect of Shock | default 1000 |
ExpeditionRelicModifierImmuneStatusAilments_ | Expedition Remnant | 1 | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited 100% chance to Avoid being Shocked | default 1000 |
Chosen | Unveiled | 60 | (70-79)% increased Lightning Damage (21-23)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | Unveiled | 60 | (100-109)% increased Lightning Damage (35-40)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
of the Order | Unveiled | 60 | +(31-35) to Intelligence (21-25)% chance to Avoid being Shocked | body_armour 1000 shield 1000 |
of the Order | Unveiled | 60 | Shock nearby Enemies for 4 Seconds when you Focus Focus has (5-8)% increased Cooldown Recovery Rate | ring 1000 |
TangledAltarDownsideBossPhysToAddAsLightning | Eldritch Altar | 1 | Gain (70-130)% of Physical Damage as Extra Lightning Damage All Damage can Shock Hits always Shock | primordial_altar_upside 0 tangle_altar 1000 |
TangledAltarDownsideMonsterShockedGroundOnDeath | Eldritch Altar | 1 | Create Shocked Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 |
TangledAltarDownsidePlayerShockedGroundWhenHit | Eldritch Altar | 1 | (25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 |
Rapturous | Sanctified Relic | 84 | Your Fire Damage can Shock | str_special_relic 200 default 50 |
Conducting | Sanctified Relic | 75 | Shocks you inflict spread to other Enemies within 1.6 metres | int_special_relic 200 default 50 |
of the Faultless | Sanctified Relic | 75 | (40-50)% chance to Avoid being Shocked | int_special_relic 600 default 150 |
of Shocking | Sanctified Relic | 75 | (20-30)% chance to Shock | int_special_relic 600 default 150 |
of Insulation | Sanctified Relic | 75 | (50-40)% reduced Effect of Shock on you | int_special_relic 600 default 150 |
of Static | Crucible Area | 1 | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 100% increased Effect of Shock | uber_tier_map 0 crucible_map_low 400 |
of Static | Crucible Area | 1 | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 200% increased Effect of Shock | uber_tier_map 0 crucible_map_high 400 |
of Charge | Tincture | 1 | (31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Voltage | Tincture | 1 | (41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Dynamism | Tincture | 60 | (51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 500 |
Saboteur's | Charm | 1 | +(10-15)% to Critical Strike Multiplier against Burning Enemies (20-30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 |
Saboteur's | Charm | 60 | +(16-25)% to Critical Strike Multiplier against Burning Enemies (31-50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 |
Elementalist's | Charm | 1 | (10-15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 |
Elementalist's | Charm | 60 | (16-25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 |
Elementalist's | Charm | 45 | Shocks from your Hits always increase Damage taken by at least (5-7)% | int_animal_charm 500 |
Elementalist's | Charm | 72 | Shocks from your Hits always increase Damage taken by at least (8-10)% | int_animal_charm 250 |
NecropolisShock1 | Necropolis Monster | 9 | All Damage can Shock 20% chance to Shock | default 300 |
NecropolisShock2 | Necropolis Monster | 46 | All Damage can Shock 50% chance to Shock | default 200 |
NecropolisShock3 | Necropolis Monster | 68 | All Damage can Shock Always Shock | default 100 |
Afflicting | Uber Map Area | 1 | Monsters Ignite, Freeze and Shock on Hit All Monster Damage can Ignite, Freeze and Shock | uber_tier_map 50 |
Shock Passives
Chance to Shock
Name | Stats |
---|---|
Chance to Ignite, Freeze and Shock | 15% chance to Freeze, Shock and Ignite [1] |
Lightning Damage and Shock Chance | 10% increased Lightning Damage 10% chance to Shock [1] [2] [3] |
Shock Chance | 15% chance to Shock [1] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Shock duration
No results found for the given query.
Shock effect
No results found for the given query.
Chance to avoid being Shocked
Name | Stats |
---|---|
Shock Avoidance | 20% chance to Avoid being Shocked [1] |
Miscellaneous
Name | Stats |
---|---|
Elemental Resistances | 10% reduced Elemental Ailment Duration on you 10% reduced Effect of Chill and Shock on you [1] |
Shock Resistance | 20% reduced Effect of Shock on you [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
High Voltage | 100% increased Critical Strike Chance against Shocked Enemies [1] |
Static Blows | 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Lightning Ailments 50% increased Duration of Lightning Ailments [1] |
Storm Weaver | Enemies Shocked or Frozen by you take 5% increased Elemental Damage 25% increased Cold Damage 25% increased Lightning Damage [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Elementalist | Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Elementalist | Shaper of Storms | Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% [1] |
Necromancer | Corpse Pact | Enemies near corpses you Spawned Recently are Chilled and Shocked 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% [1] |
Saboteur | Explosives Expert | Damage Penetrates 10% Elemental Resistances against Chilled Enemies +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to shock:
Name | Stats |
---|---|
Cold Conduction | 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1] |
Flexible Sentry | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] |
Tempt the Storm | Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies [1] |
Thunderstruck | 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies [1] |
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Capacitor | 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Insulated | +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
=Masteries
Mastery | Effects |
---|---|
Charge Mastery |
|
Curse Mastery |
|
Lightning Mastery |
|
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.9.0 |
|
3.0.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.0 |
|
References
- ↑ Mark_GGG (April 29, 2021). "Re: Ailment bug?". Path of Exile Forum. Retrieved May 17, 2021.
- ↑ 2.0 2.1 Version 3.9.0 Patch notes
- ↑ https://www.reddit.com/r/pathofexile/comments/f00clz/ailment_threshold_numbers_revealed_25mil_shock/
- ↑ https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.