Map:Ancient City Map (War for the Atlas): Difference between revisions

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>ZagibuGP
(Added layout info and copied boss info from Vaal City map)
>ZagibuGP
(Added layout info and copied boss info from Vaal City map)
(No difference)

Revision as of 12:07, 27 December 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Ancient City Map (War for the Atlas) is a map area based on the tileset from The Vaal City.

Layout

The overall shape of the map is a roughly circular plateau. It consists of two height levels connected with many small stairs, making moving around with an obstacle clearing movements skill recommended. On the higher level, many ruined buildings are connected to each other, giving the map a maze-like structure, although with few dead ends. There is a small canal separating the map into two halves, coming from a central platform where the boss is waiting.

Encounters

Boss

Lady Stormflay, based on Spinecrack.

  • Vulnerability on hit
  • Uses Lightning Strike
  • Creates small lightning damage fields
  • Summons Demonic Martyrs, miscreations that use Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
    LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
    LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
    and explode shortly after

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
54
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
The AdmirerThe Admirer9Atziri ItemLucian lost himself in ancient scrolls and found in those scrolls a love whose power bridged a millennium.70
The CatalystThe Catalyst3Vaal OrbSimple actions can lead the world to an early grave.23
The DamnedThe Damned6Soul RipperSouls along a conduit of blood,
from one vessel to the next.
54
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The TyrantThe Tyrant9Merciless Weapon
Item Level: 100
"Fear controls the masses."
- Laszlo, the Scourge
80
HomeHome3Exceptional Gem
Quality: +1-20%
There are countless people, countless stories, and countless eras, but there is one place that, for a time, each of us loved and was loved. It matters. We matter.
38
The FortunateThe Fortunate122x Divine OrbThe fortunate find
generosity in the divine.
68

Item acquisition

Ancient City Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.