* The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
}}
{{Version history table row|3.23.0|
* The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* Updated to the new Brutus Fight
* Updated to the new Brutus Fight
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Dungeon Map area level had changed to 66.
* Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Dungeon Map area level had changed to 66.
{{Version history table row|0.9.11}}
}}
{{Version history table row|0.9.11|
* Introduced to the game. Initially, the area level is 60.
* Introduced to the game. Initially, the area level is 60.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта подземелья]]
[[ru:Карта подземелья]]
Revision as of 23:48, 8 April 2024
This article is about the variant of Dungeon Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Dungeon MapMap Level: 74 Map Tier: 7 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.
The PenitentThe Penitent5Unset RingFirst, I gave my wealth, and we went hungry. Next, I gave my land, and we were homeless. Then, I gave my family, and I was alone. Last, I gave my eyes, and all I could dream was mine.
68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WardenThe Warden4Amulet CorruptedBrutus' first innovation as Lord Incarcerator was a weighted chain around every neck so that his prisoners would forever bow to him.
23
The Dungeon MasterThe Dungeon Master7Belt Double-Influenced Item"So desperate was I for control, I turned my entire world into a prison. Now you will share in my agony."
68
Item acquisition
Dungeon Map can drop anywhere.
Recipes
Dungeon Map can be created from the following recipes:
Amount
Part
Description
Meta
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Dungeon MapDungeon MapMap Level: 74 Map Tier: 7 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Necropolis
Dungeon MapDungeon MapMap Level: 78 Map Tier: 11 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Ancestor
Dungeon MapDungeon MapMap Level: 81 Map Tier: 14 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Crucible
Dungeon MapDungeon MapMap Level: 75 Map Tier: 8 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
The Forbidden Sanctum
Dungeon MapDungeon MapMap Level: 71 Map Tier: 4 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Kalandra
Dungeon MapDungeon MapMap Level: 69 Map Tier: 2 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Sentinel
Dungeon MapDungeon MapMap Level: 83 Map Tier: 16 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Archnemesis
Dungeon MapDungeon MapMap Level: 68 Map Tier: 1 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Scourge
Dungeon MapDungeon MapMap Level: 82 Map Tier: 15 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Expedition
Dungeon MapDungeon MapMap Level: 76 Map Tier: 9 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Ritual
Dungeon MapDungeon MapMap Level: 69 Map Tier: 2 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Dungeon MapDungeon MapMap Level: 79 Map Tier: 12 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Harvest
Dungeon MapDungeon MapMap Level: 78 Map Tier: 11 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Delirium
Dungeon MapDungeon MapMap Level: 78 Map Tier: 11 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Metamorph
Dungeon MapDungeon MapMap Level: 76 Map Tier: 9 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Dungeon MapDungeon MapMap Level: 74 Map Tier: 7 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Legion
Dungeon MapDungeon MapMap Level: 69 Map Tier: 2 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Synthesis
Dungeon MapDungeon MapMap Level: 69 Map Tier: 2 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Betrayal
Dungeon MapDungeon MapMap Level: 68 Map Tier: 1 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
War for the Atlas
Dungeon MapDungeon MapMap Level: 71 Map Tier: 4 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Atlas of Worlds
Shaped Dungeon MapShaped Dungeon MapMap Level: 76 Map Tier: 9 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Atlas of Worlds
Dungeon MapDungeon MapMap Level: 68 Map Tier: 1 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
The Awakening
Dungeon MapDungeon MapMap Level: 66 Map Tier: 1 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
66
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.