{{Redirect|Armoury|the room within the Temple of Atzoatl|Armoury (incursion room)}}
{{{description|'''Armoury Map''' is a [[map]] [[area]].}}}
{{Item infobox|Armoury Map}}
'''Armoury Map''' is a [[map]] [[area]].
{{Map not in current series}}
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
Line 8:
Line 11:
==Encounters==
==Encounters==
===Boss===
===Boss===
* [[Warmonger]], based on [[General Gravicius]]
===Boss video===
===Boss video===
{{#ev:youtube|iKdemlFZV_M|500}}
<section end="encounters" />
<section end="encounters" />
{{Map item drops
{{Area item drops|area_id=MapWorldsArmoury}}
|page = Armoury Map ({{Current map series}})
}}
{{Item acquisition
{{Item acquisition
|page = Armoury Map ({{Current map series}})
|page = {{Latest map variant}}
}}
}}
{{Map variants|Armoury Map}}
{{Item unique versions
{{Item unique versions
|base_item = Armoury Map ({{Current map series}})
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.22.0|
* The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
}}
{{Version history table row|3.21.0|
* The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.2.0}}
}}
{{Version history table row|3.2.0|
* Now more linear, and should contain fewer dead ends as well.
* Now more linear, and should contain fewer dead ends as well.
{{VersionHistoryRow|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
Revision as of 01:41, 10 September 2023
This article is about the variant of Armoury Map from the most recent map series in which it appeared. For other variants, see § Map variants.
"Armoury" redirects here. For the room within the Temple of Atzoatl, see Armoury (incursion room).
[view] [edit]Armoury MapMap Level: 75 Map Tier: 8 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Merciless ArmamentMerciless Armament4Merciless Two-Hand Weapon Item Level:100"Through thick and thin, blood and bone, a peaceful life is one I can't condone." - Tukohama, Father Of War
Armoury MapArmoury MapMap Level: 75 Map Tier: 8 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Crucible
Armoury MapArmoury MapMap Level: 81 Map Tier: 14 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Kalandra
Armoury MapArmoury MapMap Level: 71 Map Tier: 4 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Sentinel
Armoury MapArmoury MapMap Level: 76 Map Tier: 9 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Archnemesis
Armoury MapArmoury MapMap Level: 78 Map Tier: 11 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Scourge
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Armoury MapArmoury MapMap Level: 72 Map Tier: 5 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Armoury MapArmoury MapMap Level: 78 Map Tier: 11 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Heist
Armoury MapArmoury MapMap Level: 79 Map Tier: 12 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Harvest
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Blight
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Legion
Armoury MapArmoury MapMap Level: 71 Map Tier: 4 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Synthesis
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Betrayal
Armoury MapArmoury MapMap Level: 75 Map Tier: 8 Guild Character: rTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
War for the Atlas
Armoury MapArmoury MapMap Level: 74 Map Tier: 7 Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Atlas of Worlds
Shaped Armoury MapShaped Armoury MapMap Level: 79 Map Tier: 12 Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.