Scriptorium Map

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Revision as of 01:36, 10 November 2021 by KickahaOta (talk | contribs) (Added version 3.16 notes; removed item acquisition section; added Category:Maps Category:Maps removed from Atlas in 3.16)
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This article is about the variant of Scriptorium Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Module Error: No results found for item using search term "page = Scriptorium Map (Necropolis)" Scriptorium Map is a map area.

Layout


Encounters

Boss

Gisale, Thought Thief

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.6.3c
  • Fixed a bug where Gisale, Thought Thief in Scriptorium Map was unable to drop The AestheteThe Aesthete8Shavronne Item"Some see our mortal flesh as a limitation. I see it as an opportunity for vast, miraculous improvements."
    - Shavronne of Umbra
    or The OfferingThe Offering8Shavronne's WrappingsEternal beauty has a cost, one which Shavronne was happy to pay with the lives of others. divination cards.
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Improved the layout of the Scriptorium map. There should be fewer dead ends and empty spaces now.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.