Map:Pit of the Chimera Map (War for the Atlas): Difference between revisions

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Revision as of 20:36, 7 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Pit of the Chimera Map (War for the Atlas) is a map area.

Map Type

Outdoors. Based on Daresso's Dream.

Boss

Vendor

  • Produced by three Lava Lake MapLava Lake MapMap Level: 82
    Map Tier: 15
    Guild Character: µ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Drops

The boss of this area always drops one Fragment of the ChimeraFragment of the ChimeraStack Size: 10Enter the crucible. The nexus of
nothingness and equilibrium of eternity.
Can be used in a personal Map Device.
and has a chance to drop one of the following unique items:

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

See also

  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Lair of the Hydra MapLair of the Hydra MapMap Level: 83
    Map Tier: 16
    Guild Character: ¢
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.