Map:Lair of the Hydra Map (War for the Atlas)

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Revision as of 21:13, 7 January 2018 by >Illviljan (Please use the same page layout as the other maps.)
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Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Lair of the Hydra Map (War for the Atlas) is a map area.

Layout

Indoors. Based on The Sewers.

Encounters

Boss

The boss of this area, Guardian of the Hydra, always drops one Fragment of the HydraFragment of the HydraStack Size: 10Enter the crucible. The nexus of
nothingness and equilibrium of eternity.
Can be used in a personal Map Device.
and has a chance to drop one of the following unique items:

  • SnakepitSnakepit
    Sapphire Ring
    Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
    (5-10)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    Projectiles from Spells cannot Pierce
    They wrap around you until your blood turns as cold as theirs.
  • SlivertongueSlivertongue
    Harbinger Bow
    Bow
    Physical Damage: (130-145) to (353-373)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The FeastThe Feast5Romira's Banquet
Corrupted
Shame what happened to my husband. He had such good taste.
45
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The ThroneThe Throne2Kaom's Roots
Corrupted
A king's movement is unwavering.
51
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73

Item acquisition

Lair of the Hydra Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Vendor

Produced by three Sunken City MapSunken City MapMap Level: 82
Map Tier: 15
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
or three Reef MapReef MapMap Level: 82
Map Tier: 15
Guild Character: 7
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

See also

  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Pit of the Chimera MapPit of the Chimera MapMap Level: 83
    Map Tier: 16
    Guild Character: Â
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.