Map:Fields Map (War for the Atlas): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Illviljan
mNo edit summary
>@DeletedUser41072168
Line 30: Line 30:
==Encounters==
==Encounters==
===Boss===
===Boss===
The boss can be found in an arena at the end of the map. [[Drek, Apex Hunter]] based on [[Greust, Lord of the Forest]]
[[Drek, Apex Hunter]], based on [[Greust]] in [[Act 7]]. He can be found in an arena at the end of the map.
 
The fight is almost identical to the Act 7 equivalent. The boss has three unique monsters to assist him at the beginning, as well as multiple bandits who spawn periodically. After killing them all, they eventually stop spawning, leaving Drek as the only one to fight.
 
An AoE attack similar to [[Rain of Arrows]] with a black effect is also fired regularly in parts of the arena, dealing damage to the player.


===Boss video===
===Boss video===

Revision as of 22:34, 2 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Fields Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

Drek, Apex Hunter, based on Greust in Act 7. He can be found in an arena at the end of the map.

The fight is almost identical to the Act 7 equivalent. The boss has three unique monsters to assist him at the beginning, as well as multiple bandits who spawn periodically. After killing them all, they eventually stop spawning, leaving Drek as the only one to fight.

An AoE attack similar to Rain of Arrows with a black effect is also fired regularly in parts of the arena, dealing damage to the player.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
Rain of ChaosRain of Chaos8Chaos OrbFire filled the sky that night
Chaos reigned
Where the shards fell
All was destroyed
-Jozen Kasigi, retelling an urban legend of the Cataclysm
23
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
68
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The HarvesterThe Harvester11The HarvestTaste not of their
forbidden fruit.
Theirs is a harvest of
the darkest kind,
twisted, rotten and
damned for eternity.
28
The MasterThe Master4Bisco's CollarIn a world filled with chaos, he could always seek comfort in the hands of his master.23
The Scarred MeadowThe Scarred Meadow9Wake of DestructionThe earth offers nourishment, growth and healing. Unless, of course, the sky has other plans.23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
TranquillityTranquillity7Voltaxic RiftBeware the sudden calm, for it is a sure sign of a storm on the horizon.48
The FortunateThe Fortunate122x Divine OrbThe fortunate find
generosity in the divine.
68

Item acquisition

Fields Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.