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====Torment and Bloodlines====
====Torment and Bloodlines====
{{Main|Torment league|Bloodlines league}}
{{Main|Torment league|Bloodlines league}}
The current pair of challenge leagues began on December 12th 2014 with the release of [[version 1.3.0]].<ref>Chris (November 20, 2014). [https://www.pathofexile.com/forum/view-thread/1108386 "Rampage and Beyond have ended - prizes have been awarded!"]. ''Official Path of Exile Forums''. Retrieved November 20, 2014.</ref> They will end on March 24, 2015 (NZ time).
The current pair of challenge leagues began on December 12th 2014 with the release of [[version 1.3.0]].<ref>Chris (November 20, 2014). [https://www.pathofexile.com/forum/view-thread/1108386 "Rampage and Beyond have ended - prizes have been awarded!"]. ''Official Path of Exile Forums''. Retrieved November 20, 2014.</ref> They ended on March 24, 2015 (NZ time).
* '''Torment''': In the Torment league, your adventures are haunted by the [[Tormented Spirit|spirits of tormented criminals]] that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles.
* '''Torment''': In the Torment league, your adventures are haunted by the [[Tormented Spirit|spirits of tormented criminals]] that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles.
* '''Bloodlines''': Bloodlines is a Hardcore league (characters who die are converted to Standard characters). Each pack of magic monsters has a shared [[Bloodlines mod]] that greatly influences combat - sometimes while the pack is still alive, and sometimes after it has been killed. Where Nemesis involved individual rare monsters gaining an additional power, Bloodlines revolves around groups of monsters with synergistic powers. Various strategies are needed for approaching the different Bloodlines, as there are a wide variety of effects, such as constructing an Animated Guardian piece-by-piece or monsters becoming immortal while near their slain brethren.
* '''Bloodlines''': Bloodlines is a Hardcore league (characters who die are converted to Standard characters). Each pack of magic monsters has a shared [[Bloodlines mod]] that greatly influences combat - sometimes while the pack is still alive, and sometimes after it has been killed. Where Nemesis involved individual rare monsters gaining an additional power, Bloodlines revolves around groups of monsters with synergistic powers. Various strategies are needed for approaching the different Bloodlines, as there are a wide variety of effects, such as constructing an Animated Guardian piece-by-piece or monsters becoming immortal while near their slain brethren.

Revision as of 15:08, 12 April 2015

Leagues in Path of Exile represent the game worlds that characters exist within. A single character can only belong to one league at any time, and can't interact with characters outside that league.

Permanent Leagues

  • Standard is the default league and has no modifiers.
  • Hardcore has the hardcore modifier, meaning characters who die are moved to Standard. Hardcore is equivalent to permadeath in other RPGs, though your character and items are not automatically deleted.

Characters used in certain races (notably Descent, Descent: Champions and Endless Ledge races) are afterwards sent to a Void League instead of being deleted. You can't play these characters or access their inventory; void characters can only be deleted or kept as a sort of trophy.

Temporary Leagues

Temporary leagues have a set duration, which can vary from 12 minutes to four months. They are usually defined by specific modifiers or features that the permanent leagues don't have. When a league ends, the characters are not lost but transferred to one of the permanent leagues.

Challenge Leagues

Periodically, two new leagues are created and the previous two challenge leagues are removed. These leagues are intended to introduce and test new content while providing players with a fresh economy.[1] Challenge leagues have been three or four months long. In addition, each pair of leagues has a set of eight optional challenges that can be completed for a prize.

When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League).

Torment and Bloodlines

The current pair of challenge leagues began on December 12th 2014 with the release of version 1.3.0.[2] They ended on March 24, 2015 (NZ time).

  • Torment: In the Torment league, your adventures are haunted by the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles.
  • Bloodlines: Bloodlines is a Hardcore league (characters who die are converted to Standard characters). Each pack of magic monsters has a shared Bloodlines mod that greatly influences combat - sometimes while the pack is still alive, and sometimes after it has been killed. Where Nemesis involved individual rare monsters gaining an additional power, Bloodlines revolves around groups of monsters with synergistic powers. Various strategies are needed for approaching the different Bloodlines, as there are a wide variety of effects, such as constructing an Animated Guardian piece-by-piece or monsters becoming immortal while near their slain brethren.

There are six new unique items that can only drop in the challenge leagues. Three are specific to Torment (The Rat CageThe Rat Cage
Sharkskin Tunic
Evasion: (1118-1414)
Movement Speed: -3%
Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
, Brutus' Lead SprinklerBrutus' Lead Sprinkler
Ritual Sceptre
Sceptre
Physical Damage: (34.8-40.8) to (91.2-97.2)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metres
Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom
and Scold's BridleScold's Bridle
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra
), and three are specific to Bloodlines (Valako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
, Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
and Ngamahu's SignNgamahu's Sign
Ruby Ring
Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
Adds (20-25) to (30-35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20-30) Life when you Ignite an Enemy
A gift from Ngamahu,
a sign to the Karui to spread like fire.
Given to Akoya, but inherited by Kaom with the swing of his axe.
).

Rampage and Beyond

Rampage and Beyond were introduced with the Forsaken Masters expansion. They started on August 20th 2014 and ended on November 20th 2014, marking a change to a three-month rather than a four-month challenge league duration.

  • Rampage: Players can build up a devastating rampage buff for killing monsters within a short time frame before the rampage resets. Each kill causes characters to become slightly faster and deal more damage. The kill streak wears off after five seconds of no kills. As players reach higher rampage levels they receive special effects such as novas that explode or stun enemies, summoned spirit weapons, and a cyclone at that explodes nearby enemies. One of the new challenges is to reach every tier of rampage.
  • Beyond: Beyond is a hardcore league. Demons from another realm are attempting to invade Wraeclast. Monster kills have a chance to cause small red portals to appear. If enough portals spawn close together, a larger portal opens and demons spawn and attack the player. Several of those larger portals close together can open a third tier that unleashes one of several extremely difficult demon bosses.

There were six new unique items added that can only drop in the challenge leagues. Three are specific to Rampage (Flesh and SpiritFlesh and Spirit
Ironscale Gauntlets
Armour: (50-81)
Evasion: (50-81)
Requires Level 15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
Regenerate (3-4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
What is greed but trading a mountain of death for a sliver of life?
, Shadows and DustShadows and Dust
Clasped Mitts
Evasion: (114-149)
Energy Shield: (24-32)
Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
What is fear but a snuffed torch
and death in the wind?
and Null and VoidNull and Void
Legion Gloves
Armour: (257-338)
Energy Shield: (52-70)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
), and three are specific to Beyond (Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead, Edge of MadnessEdge of Madness
Etched Greatsword
Two Hand Sword
Physical Damage: (32.2-36.8) to (67.2-76.8)
Chaos Damage: (60-68) to (90-102)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Soon, the pleas for mercy were muted.
Only one voice remained.
Laughing.
and The HarvestThe Harvest
Jasper Chopper
Two Handed Axe
Physical Damage: (127.6-139.2) to (200.2-218.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
).

Ambush and Invasion

The Ambush and Invasion leagues ran from March 5th 2014 to July 5th 2014 and were introduced with Sacrifice of the Vaal expansion.

  • Ambush: Various new types of chests called Strongboxes could be found throughout Wraeclast. These chests were guarded by monsters that ambushed the player when they were opened. The ambushing monsters must be slain before the contents of the Strongbox could be claimed. Sometimes you encountered magic, rare or unique Strongboxes which had modifiers like items do. Prefixes affected the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improved your rewards from the Strongbox. You could use currency items to reroll these mods. One of the new challenges was to open Strongboxes with each mod.
  • Invasion: Invasion was a hardcore league. Areas of Wraeclast had substantially more monster variety, so players would run into unexpected and dangerous invading monsters from other levels or acts. A unique Invasion Boss from an invading monster type was also lurking in each level. Higher difficulty levels contained expanded monster variety and the invading bosses with more abilities. One of the new challenges was to kill a selection of the invading Unique bosses.

These changes applied to both Ambush and Invasion:

  • Eight new quiver base types were added.
  • A new ring type, Unset RingUnset RingRequires Level 5Has 1 Socket, was added.
  • There were two new unique items that can only drop in either challenge league (VoideyeVoideye
    Unset Ring
    Requires Level 45Has 1 Socket+5 to Level of Socketed GemsThe darker the eye, the more diligent the watched.
    and Vaal CaressVaal Caress
    Bronzescale Gauntlets
    Armour: (110-148)
    Evasion: (110-148)
    Requires Level 27, 22 Str, 22 Dex+5 to Level of Socketed Vaal Gems
    -5 to Level of Socketed Non-Vaal Gems
    (120-140)% increased Armour and Evasion
    +(50-70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 20 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    ), plus one that can only drop in Ambush (DrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    (10-14) to (19-24) Added Physical Damage with Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    ) and one that can only drop in Invasion (RearguardRearguard
    Blunt Arrow Quiver
    Requires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage
    (12-15)% Chance to Block Spell Damage
    +(400-450) to Armour
    (20-30)% increased Projectile Speed
    50% increased Stun and Block Recovery
    (15-20)% increased Projectile Damage
    "It's a rare man that has eyes in the back of his head."
    - Kiravi, Vaal Archer
    ).

Domination and Nemesis

The Domination and Nemesis leagues ran from October 23rd 2013 to February 23rd 2014 and were introduced with patch 1.0.0:

  • Domination: A variety of powerful shrines spawned along with large groups of monsters that received powerful buffs from the shrine. If you got close to a shrine and "tagged" it, you received the shrine's bonuses for a short time. One of the new challenges was to tag each type of shrine. The shrines were later added to the rest of the game with a reduced spawn rate.
  • Nemesis: Nemesis was a hardcore league. Rare monsters had one additional mod from the Nemesis Pool, which could make a fight substantially harder. These enemies were more powerful, made players weaker, or had special effects on death. One of the new challenges was to kill rare monsters with each nemesis modifier. After the league ended, rare monsters were given a small chance to have a nemesis modifier.

These changes applied to both Nemesis and Domination:

  • Prismatic Ring could not drop as a base type in Domination and Nemesis league, but it could be created with a new vendor recipe. Unique Prismatic Rings could still drop in these leagues.
  • There were six new Unique items that could drop in either challenge league, plus one that could only drop in Domination (The GullThe Gull
    Raven Mask
    Evasion: (228-297)
    Energy Shield: (114-175)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(30-45) to maximum Energy Shield
    +(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    ) and one that could only drop in Nemesis (HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    ).
  • Module Error: No skills found with q_where = skill.active_skill_name="Item Quantity" could not be obtained in these leagues.
  • Increased Item Quantity modifiers could not spawn on Magic and Rare items in these leagues, but remained on unique items.

Anarchy and Onslaught

The Anarchy and Onslaught leagues ran from June 8th 2013 to October 8th 2013 and were introduced with patch 0.11.0:

  • Anarchy: In each area, Rogue Exiles could spawn to attack the player. The rogue exiles were later added to the rest of the leagues and spawn at around 60% of the rate that they appear in Anarchy. They were also rebalanced.[1]
  • Onslaught: Onslaught was a hardcore league. Monsters had a +20% bonus to move speed and attack/cast speed.

These changes applied to both Anarchy and Onslaught:

Race Leagues

Main page: Races

Race leagues are temporary leagues created specifically for a single race event.

These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league, which is typically Hardcore or Void league. The player's race stash will be moved as well and may be placed in remove-only stash tabs.

Leagues Modifiers

Other than Standard, leagues generally have modifiers to add special rules that alter the way the game is played[3].

Ancestral

First introduced in S1E51.

  • All areas except in towns have enemy totems spread across the zone that grant benefits to your enemies and attempt to kill you.
BLAMT

First introduced in S2E123.

  • All areas have Blood Magic, Lethal, Ancestral, Multiple Projectile and Turbo.
Blood Magic

First introduced in S1E61.

  • Characters act as if they have the Blood Magic passive allocated. This will cause said characters to consume life instead of mana for skills with mana cost and mana reservations.
Brutal

Introduced in season 10.

  • Monsters attack and cast 20% faster and deal 20% more damage.
Burst
  • 3 races in a row and all within 1 hour.
Cut-Throat
  • Equipped items are dropped on death.
  • Players are allowed to enter others' instances at will.
  • The death experience penalty is increased by 30% on all difficulty levels.
  • Players are hostile to one another by default when not partied.
  • Killing a player awards their death penalty experience to the killer.
  • Player capacity in non-town instances is doubled. This does not increase the maximum party size.
Descent
Main page: Descent
  • Descent was the signature race of Season 3. It is modeled after roguelike games: players fight from the top of a dungeon down through increasingly difficult levels.[4]
  • If you disconnect or log out and continue playing later, you spawn at the entrance of your current area.
  • Has the hardcore modifier, and dying will transfer your character to the Void league.
  • No access to the stash or any vendors, and therefore no reason to pick up valuable items that you won't use.
  • A provision chest at the beginning contains some starting items and gems.
  • The end of each level contains an Alluring Chest and a Curious Chest. Players can open only one.
Descent Champions
  • Introduced in Season 5, Descent: Champions was an extension of the Descent race type. Accordingly, most of the mechanics of Descent are the same here.
  • One key difference is that in addition to being given access to a provision chest at the start of the race, each player may also select 2 unique items: one from each of two chests.
  • Another key difference is that the path players take forward is not fixed, as it is in Descent. There are multiple paths forward, and even side-areas with their own bonuses should the player take the time to complete them.
  • Finally, in addition to the race point reward systems of Descent, players also gain race points by killing certain boss mobs. Being first to kill the boss is irrelevant; all players that kill a reward boss will receive the corresponding reward.
ELBLAMT

First introduced in S06E159.

  • Endless Ledge with Blood Magic, Lethal, Ancestral, Multiple Projecile and Turbo.
Endless Ledge
Main page: Endless Ledge
  • Players start in one end of the Ledge and fight their way through the area. The exit leads to another instance of the Ledge with higher monster level, and this repeats forever.[5]
  • If you disconnect or log out then continue playing, you spawn at the entrance of your current area.
  • Has the hardcore modifier, and dying will transfer your character to the Void league.
  • No access to the stash or any vendors, and therefore no reason to pick up valuable items that you won't use.
  • A provision chest at the beginning contains some starting items and gems.
  • The first Ledge is normal, but after that monsters, bosses, and biome will be fully random, similar to maps. The area layout will always mimic the Ledge.
  • After the race, characters are transferred to the Void league.
Exiles Everywhere
Famine
FBLAMT
  • All areas have Fracturing, Blood Magic, Lethal, Ancestral, Multiple Projecile and Turbo.
Fixed Seed
  • All instances of a given area will have the same area layout, for all players.
  • The minimap will automatically be fully revealed.
  • Multiple Race Events regularly will have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set.
Fracturing
  • All non-unique monsters will split into a several copies when they are killed.
Hardcore
  • Characters who die are moved to the Standard league.
Immolation
Lethal
Multiple Projectile

First introduced in S1E53.

No Projectiles
  • Players deal no damage with projectile-based skills and attacks.
Rogue
  • All areas except towns have a rogue exile, which spawns at a random location within the area.
Solo
  • Players are not allowed to form parties.
Turbo
  • Monsters run, attack and cast 60% faster.
Unwavering

First introduced in S11S001.

  • monsters have increased life and cannot be stunned

Version History

Version Changes 0.10.8d
  • Renamed Default League to Standard League.

References

  1. 1.0 1.1 Chris (September 23, 2013). "What's happening when Anarchy/Onslaught leagues end?". Official Path of Exile Forums. Retrieved Oct 7, 2013.
  2. Chris (November 20, 2014). "Rampage and Beyond have ended - prizes have been awarded!". Official Path of Exile Forums. Retrieved November 20, 2014.
  3. Chris (August 8, 2012). "Standard rules for league events". Official Path of Exile Forums. Retrieved May 19, 2013.
  4. Chris (June 24, 2013). "Descent Races". Path of Exile Forum. Retrieved October 21, 2013.
  5. Chris (August 26, 2013). "The Endless Ledge". Path of Exile Forum. Retrieved October 21, 2013.