Hit

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The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative.[1] Damage dealt by hits always has one of 3 damage sources (attack, spell or secondary, but note that damage over time never hits.[2]) and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).

Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:

  • critical strikes
  • ailments
  • penetration and resistance ignoring (i.e. Inevitable Judgement)
  • accuracy (for attacks only)
  • modifications to target's block and dodge chances (i.e. Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
    Icon: B
    Level: (1-20)
    Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
    Supported Skills inflict Overpowered for 4 seconds when Blocked
    Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% reduced Enemy Block Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    )

and others.

On/when hit effects

"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:

  • gain temporary buffs (e.g. charges)
  • inflict debuffs (e.g. curses or bleed)
  • stun
  • knockback
  • gain life, mana or energy shield
  • culling strike
  • skill-specific effects (e.g. Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's explosion).

Additionally, some effects have specific requirements, such as Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks

Additional Effects From 1-20% Quality:
(0.5-10) Life gained per Enemy Hit with Supported Attacks
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy Chainmail
Armour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
's effect needing a critical strike.

Blocking an attack (even if you still take damage, as with Glancing Blows) prevents most on-hit effects (except the debilitate from Punishment) but does trigger the defender's when-hit effects[3].

Conditional modifiers

There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[4][5] For example, more Damage against Chilled Enemies from Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies

Additional Effects From 1-20% Quality:
Supported Skills have +(1-20)% chance to Freeze Enemies which are Chilled
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
doesn't increase damage from DoTs.

SouthboundSouthbound
Soldier Gloves
Armour: (92-103)
Energy Shield: (19-21)
Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.

Items that enable self-damaging

Items that hit:

Items that do not hit, but still deal damage to you:

  • NebulochNebuloch
    Nightmare Mace
    One Handed Mace
    Physical Damage: (83-98) to (180-200)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
    Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
    +4% to Chaos Resistance per Endurance Charge
    1% reduced Elemental Damage taken from Hits per Endurance Charge
    Adds 5 to 8 Physical Damage per Endurance Charge
    +500 to Armour per Endurance Charge
    200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
    They hoped that, trapped in its prison,
    the creature would age and perish.
    But time would not touch the fiend.
    (while having endurance charges and having been hit recently)
  • DisintegratorDisintegrator
    Maelström Staff
    Warstaff
    Physical Damage: (291-311) to (417-447)
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    Battlemage
    Blurred is the boundary
    between creator and destroyer.
    (while having siphoning charges and having used a skill recently)
  • Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    (while in her embrace after igniting an enemy)
  • HiltlessHiltless
    Reaver Sword
    Two Hand Sword
    Physical Damage: (152-177) to (334-364)
    Critical Strike Chance: (7.00-7.50)%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
    Adds (90-115) to (230-260) Physical Damage
    (40-50)% increased Critical Strike Chance
    Enemies you Attack Reflect 100 Physical Damage to you
    +0.2 metres to Weapon Range
    The cuts on my hands are a small price to pay
    for the opportunity to drive my steel
    beyond the flesh and into the demon's soul.
    (on attack)
  • ShimmeronShimmeron
    Tornado Wand
    Wand
    Physical Damage: 25-75
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
    Adds (26-35) to (95-105) Lightning Damage to Spells
    +(6-10)% to Critical Strike Multiplier per Power Charge
    +0.3% Critical Strike Chance per Power Charge
    +2% Chance to Block Spell Damage per Power Charge
    Adds 3 to 9 Lightning Damage to Spells per Power Charge
    200 Lightning Damage taken per second per Power Charge if
    your Skills have dealt a Critical Strike Recently
    All at once, a calmness would encompass them,
    and all at once, it would be torn away,
    unveiling forms no sound mind could grasp.
    (while having power charges and having dealt a critical strike recently)
  • Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    (on kill)
  • Hand of the FerventHand of the Fervent
    Zealot Gloves
    Armour: (132-211)
    Energy Shield: (27-43)
    Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
    Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial Zeal
    A sacrifice of blood calls forth His vengeance.
    Let the righteous become the Hand of God.
    (on skill use that cost mana)
  • Coralito's SignatureCoralito's Signature
    Diamond Flask
    Lasts 6.00 Seconds
    Consumes 20 of 40 Charges on use
    100% increased Global Critical Strike Chance
    Requires Level 2725% chance to Poison on Hit during Effect
    Your Critical Strikes do not deal extra Damage during Effect
    +(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
    Take 250 Chaos Damage per Second during Effect
    "What cruelty it is, that to be judged a success,
    such great work must go uncredited."
    - Coralito, Brotherhood of Silence
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (during flask effect)
  • Annihilation's ApproachAnnihilation's Approach
    Dragonscale Boots
    Armour: (193-278)
    Evasion: (193-278)
    Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
    (60-100)% increased Armour and Evasion
    30% increased Movement Speed
    Cannot be Chilled
    Cannot be Frozen
    Take 6000 Fire Damage per Second while Flame-Touched
    Gain Adrenaline when you become Flame-Touched
    Lose Adrenaline when you cease to be Flame-Touched
    Pray that the flames find fascination,
    for the true end follows when the great eye closes.
    (while flame-touched)
  • Forbidden TasteForbidden Taste
    Quartz Flask
    Lasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Recover (75-100)% of Life on use
    25% of Maximum Life taken as Chaos Damage per second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (during flask effect)
  • GloomfangGloomfang
    Blue Pearl Amulet
    Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
    Lose (15-10) Life per Enemy Hit with Spells
    Lose (25-20) Life per Enemy Hit with Attacks
    Skills Chain +1 times
    (30-40)% increased Projectile Speed
    Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
    Darkness never stops feeding.
    (on enemy hit with spells or attacks)
  • Qotra's RegulatorQotra's Regulator
    Sovereign Spiked Shield
    Chance to Block: 24%
    Evasion: (507-697)
    Energy Shield: (104-144)
    Movement Speed: -3%
    Requires Level 54, 70 Dex, 70 Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
    +(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
    (2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
    Lose (10-15)% of Energy Shield when you deal a Critical Strike
    Lose (10-15)% of Life when you deal a Critical Strike
    Horrific experiments with corrupted flesh require careful management.
    (on critical strike)
  • Replica Ambu's ChargeReplica Ambu's Charge
    Crusader Chainmail
    Armour: (663-851)
    Energy Shield: (140-176)
    Movement Speed: -5%
    Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    +15% to all Elemental Resistances
    Share Endurance Charges with nearby party members
    Gain an Endurance Charge when you are Hit
    Lose 2% of Life per second if you have been Hit Recently
    "Prototype #7 achieved even greater injury responsiveness than expected,
    though at considerable cost to the long-term survival rate of the user."
    (being hit recently)

Skills that enable self-damaging

Skills that hit:

  • Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
    Deals 5% of your maximum Energy Shield as base Chaos Damage
    Deals 12% of your maximum Life as base Chaos Damage
    Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
    Fires extra Projectiles at up to (6-7) surrounding Enemies

    Additional Effects From 1-20% Quality:
    Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (200-250)% of base
    Effectiveness of Added Damage: (200-250)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
    +0.2 metres to Melee Strike Range
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (6-194) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (2-4)% more Damage per Trauma
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage per Trauma
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 22, 2016.
  2. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.
  3. https://www.reddit.com/r/pathofexile/comments/h0z19u/comment/funpjve/?context=10
  4. Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
  5. Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 05, 2016.

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