Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..Maze Map (War for the Atlas) is a maparea based on the tileset from The Vaal Ruins.
Like the name suggests, the map is a large maze of interconnected rooms and corridors frequently leading to dead ends. The map boss has no separate arena, but is found in a large room filled with swirls of black smoke.
Encounters
Boss
Shadow of the Vaal based on Vaal Oversoul. He uses the same skills, without significant differences - they are similarly slow and well-telegraphed, but deal quite heavy damage on hit.
He does not have a separate arena, being located in the corner of the main map.
If killed with a Divine Vessel active on the map, his soul upgrades the Solaris pantheon power, with the bonus 8% reduced Elemental Damage taken if you haven't been Hit Recently.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The InventorThe Inventor610x Vaal OrbJump right in, But beware Of things broken Or beyond compare.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
Unrequited LoveUnrequited Love1619x Mirror ShardThe pale flame of his heart disappeared in his azure reflection. The work of a life. Ambitious, and unfinished.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.