Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..Tower Map (War for the Atlas) is a maparea based on the tileset of Shavronne's Tower.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
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HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Struck by LightningStruck by Lightning3Electrocuting Jewellery Item Level:76'Lightning never strikes the same place twice' is really just wishful thinking.
The SoulThe Soul9Soul Taker"Most people only have one. I'm a bit of a hoarder."
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The StormcallerThe Stormcaller4Agnerod StaffIf you beckon the Lord of Lightning, do not be surprised when you are struck.
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The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
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The TowerThe Tower6StaffA tower built of the strongest stone is not eternal; a towering intellect is not enlightened.
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The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
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Thunderous SkiesThunderous Skies5Storm CloudMany that have wielded the power of lightning have said that death by electrocution looks like the victim is more alive than ever before.
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HomeHome3Exceptional Gem Quality:+1-20%There are countless people, countless stories, and countless eras, but there is one place that, for a time, each of us loved and was loved. It matters. We matter.
There are currently no unique items for this base item type.
Legacy variants
Tower MapTower MapMap Level: 72 Map Tier: 5 Guild Character: jTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.