'''{{PAGENAME}}''' is a [[map]] [[area]] based on the tileset from [[The Climb]].
'''{{PAGENAME}}''' is a [[map]] [[area]] based on the tileset from [[The Climb]].
==Layout==
==Layout==
The layout is a long, linear and narrow path without any side passages. The boss arena is separated from the main map and found at the very end of the track.
The layout is a long, linear and narrow path without any side passages. The boss arena is separated from the main map and found at the very end of the track.
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===Boss video===
===Boss video===
{{Map item drops}}
{{Map item drops}}
{{Item acquisition}}
{{Item acquisition}}
{{Item unique versions}}
{{Item unique versions}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
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* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
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{{Navbox maps}}
{{Navbox maps}}
Revision as of 03:14, 13 January 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..Glacier Map (War for the Atlas) is a maparea based on the tileset from The Climb.
The layout is a long, linear and narrow path without any side passages. The boss arena is separated from the main map and found at the very end of the track.
Encounters
Boss
Upon entering the boss room, you are ambushed by several unique Goatmen, who leap around several times before being instantly crushed to death by Rek'tar, who serves as the final boss of the map.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The MountainThe Mountain6Jewel of PotencyCharmed by beautiful stones Consumed with the pursuit of perfection Ever deeper into the waiting dark
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WolverineThe Wolverine4Claw CorruptedClaw them from the bottom, you'll be glad that you have got 'em, claw them from the top, you'll never want to stop.
23
A Chilling WindA Chilling Wind4Level 21 Vaal Cold Snap Quality:+20% CorruptedAll things slow under winter's onslaught - even life itself.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.