Archnemesis modifier: Difference between revisions
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| {{c|nemesis|Necromancer}} || 24 || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons [[Skeleton]]s and [[Zombies]] || Dropped Quality items converted to 20x Quality Currency | | {{c|nemesis|Necromancer}} || 24 || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons [[Skeleton]]s and [[Zombies]] || Dropped Quality items converted to 20x Quality Currency | ||
|- | |- | ||
| {{c|prophecy|Hexer}} || 24 || [[Hexproof]] <br> Summons an invulnerable [[Hex]]ing Effigy that places 3 randomly selected Hex areas, chosen randomly from [[Temporal Chains]], [[Enfeeble]], [[Elemental Weakness]], [[Punishment]] and [[Vulnerability]] <br><br> Hexing Effigy can apply 5 additional Curses <br> Hexing Effigy has 100% more Effect of Curses <br> | | {{c|prophecy|[[Hexer]]}} || 24 || [[Hexproof]] <br> Summons an invulnerable [[Hex]]ing Effigy that places 3 randomly selected Hex areas, chosen randomly from [[Temporal Chains]], [[Enfeeble]], [[Elemental Weakness]], [[Punishment]] and [[Vulnerability]] <br><br> Hexing Effigy can apply 5 additional Curses <br> Hexing Effigy has 100% more Effect of Curses <br> For a full list of Hexer's override Curse stats, see [[Hexer]] || | ||
|- | |- | ||
| {{c|nemesis|Mirror Image}} (rare) ||24 || Periodically creates several clones (8 second cooldown) <br> Clones disappear after 5 seconds and do not drop items or grant experience <br> Clones do not inherit mods from the original monster <br> (note: cannot appear on [[Ritual]] Monsters)<ref name="Patch3.18.0b"/> || Dropped items are duplicated | | {{c|nemesis|Mirror Image}} (rare) ||24 || Periodically creates several clones (8 second cooldown) <br> Clones disappear after 5 seconds and do not drop items or grant experience <br> Clones do not inherit mods from the original monster <br> (note: cannot appear on [[Ritual]] Monsters)<ref name="Patch3.18.0b"/> || Dropped items are duplicated |
Revision as of 16:03, 2 December 2022
This article describes historical game content.
Archnemesis was replaced by a simpler system in version 3.20.0.
The following modifiers are found on Magic and Rare monsters throughout the game in all areas since 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers.
Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content.
- During the acts, Rare Monsters you encounter will only have one or two modifiers.
- In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers.
Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters. This list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. More of the modifiers that can spawn on magic monsters are stat-based bonuses. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.[1] Many of the rarer modifiers (e.g. the "Touched" modifiers) do not appear on magic monsters. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walkers and Union of Souls.
Each modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. Metamorphs do not inherit the increased Life modifiers.[2] A higher number of modifiers directly correlates to increased drop bonuses. Additionally, certain powerful Archnemesis modifiers in the third and fourth mod slot use a new reward conversion system that stacks with other drop bonuses and with player item rarity and quantity.
Curated list
Name | Lvl. | Effect(s) | Reward Conversion |
---|---|---|---|
Steel-infused | 1 | Overwhelm 10% Physical Damage Reduction 40% increased Physical Damage 30% additional Physical Damage Reduction 250% increased Stun Threshold |
|
Flameweaver | 1 | 25% of Physical Damage Converted to Fire Damage 50% of Physical Damage as Extra Fire Damage 50% increased Fire Damage +50% to Fire Resistance 50% reduced effect of Scorch Inflicts Fire Exposure on Hit (10%) |
|
Stormweaver | 1 | 25% of Physical Damage Converted to Lightning Damage 50% of Physical Damage as Extra Lightning Damage 50% increased Lightning Damage +50% to Lightning Resistance 50% reduced effect of Lightning Ailments Inflicts Lightning Exposure on Hit (10%) |
|
Frostweaver | 1 | 25% of Physical Damage Converted to Cold Damage 50% of Physical Damage as Extra Cold Damage 50% increased Cold Damage +50% to Cold Resistance 50% reduced effect of Cold Ailments Inflicts Cold Exposure on Hit (10%) |
|
Gargantuan | 1 | 20% increased Damage 40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
|
Hasted (magic) | 6[3] | 40% increased Movement Speed 100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit |
|
Hasted (rare) | 6[3] | 40% increased Movement Speed 100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura) Nearby Allies have 40% increased Movement Speed (Speed Aura) |
|
Chaosweaver | 6 | 25% of Physical Damage Converted to Chaos Damage 15% of Non-Chaos Damage as extra Chaos Damage +40% to Chaos Resistance 60% reduced Wither Duration on Self |
|
Arcane Buffer (magic) | 6[3] | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Arcane Buffer (rare) | 6[3] | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Echoist | 6 | Skills Repeat two additional times 200% increased Attack and Cast Speed Stunned for 1.5 seconds after using a Skill Travel skills repeat in the same direction[4] |
|
Sentinel | 6 | 50% chance to Block Attack Damage 50% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Sentinel (rare) | 6 | 50% chance to Block Attack Damage 50% chance to Block Spell Damage Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) Monsters take 20% of damage from blocked hits |
|
Splinterer | 6 | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to Avoid Projectiles |
|
Deadeye (magic) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies) 20% increased Damage 100% increased Accuracy Rating |
|
Deadeye (rare) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies) 20% increased Damage 100% increased Accuracy Rating 100% increased Critical Strike Chance Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura) |
|
Electrocuting | 13 | Hits always Shock All Damage can Shock 25% increased effect of Shock 50% increased Shock Duration on Enemies 80% reduced effect of Lightning Ailments Creates shocked ground on death lasting 10 seconds |
|
Vampiric | 13 | 100% of Damage Leeched as Life Life Leech effects are not removed on Full Life 200% increased total Recovery per second from Life Leech 25% increased Damage while Leeching Enemies Cannot Leech Life or Energy Shield From you |
|
Overcharged | 13 | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds | |
Flame Strider (magic) | 13 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 50% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Rare Minions create Flame Beacons on Death |
|
Flame Strider (rare) | 13 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 50% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Trigger Inferno Bolt when Hit (0.5s global cooldown) Rare Minions create Flame Beacons on Death |
|
Frost Strider (magic) | 13 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 50% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Rare Minions create Frost Beacons on Death |
|
Frost Strider (rare) | 13 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 50% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Frost Beacons on Death |
|
Storm Strider (magic) | 13 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Rare Minions create Lightning Beacons on Death |
|
Storm Strider (rare) | 13 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Rare Minions create Lightning Beacons on Death Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown) |
|
Ice Prison | 18 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 50% reduced effect of Cold Ailments 20% additional Physical Damage Reduction Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown) |
|
Entangler | 18 | Poison on Hit All damage from Hits can Poison +25% to Chaos Resistance Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
Dropped items are converted to jewels |
Toxic (magic) | 18 | Poison on Hit All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +25% to Chaos Resistance against Damage over Time |
|
Toxic (rare) | 18 | Poison on Hit All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +25% to Chaos Resistance against Damage over Time Creates Toxic Volatiles on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Treant Horde | 18 | Rare pack minions are replaced with Powerful Spriggans 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster "Sapling" Minions each drop a Rare item of the same base type (similar to Keepers of the Trove) (Hidden) |
Each minion drops a rare item of the same base type |
Bloodletter (magic) | 18 | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed |
|
Bloodletter (rare) | 24 | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed Nearby Enemies are Maimed with 30% reduced Movement Speed |
|
Bonebreaker (magic) | 24 | 50% reduced Enemy Stun Threshold 25% chance to Double Stun Duration 40% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 60% increased Global Physical Damage Extra gore |
|
Bonebreaker (rare) | 24 | Always Stuns Enemies on Hit 25% chance to Double Stun Duration 30% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 40% increased Global Physical Damage Nearby Allies have 40% increased Global Physical Damage Extra gore |
|
Juggernaut | 24 | 20% increased Damage Gain 2 Endurance Charges every second if you've been Hit Recently 30% increased Area of Effect 15% increased Character Size Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Cannot be Stunned (note: cannot be found on Blighted Monsters)[5] |
|
Soul Conduit | 24 | Up to 30 nearby monsters are raised to fight again on Death Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters)[2] |
|
Consecrator | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses |
|
Frenzied | 24 | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Assassin (magic) | 24 | All hits are Critical Strikes Blind on Hit 100% increased Blind Effect 50% reduced Extra Damage from Critical Strikes |
|
Assassin (rare) | 24 | All hits are Critical Strikes Blind on Hit 100% increased Blind Effect 50% reduced Extra Damage from Critical Strikes Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) (Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill and Faster Run buff) |
|
Necromancer | 24 | Rare Minions have 40% increased Damage Rare Minions have 150% increased maximum Life 30% increased maximum Life 10% of Non-Chaos Damage as extra Chaos Damage Summons Skeletons and Zombies |
Dropped Quality items converted to 20x Quality Currency |
Hexer | 24 | Hexproof Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability Hexing Effigy can apply 5 additional Curses Hexing Effigy has 100% more Effect of Curses For a full list of Hexer's override Curse stats, see Hexer |
|
Mirror Image (rare) | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster (note: cannot appear on Ritual Monsters)[2] |
Dropped items are duplicated |
Spirit Walkers (magic) | 24 | Pack spawns with apparitions of each monster Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
350% reduced Quantity of Items dropped by this Monster |
Union of Souls (magic) | 24 | 30% increased maximum Life 20% increased Area of Effect 15% increased Character Size Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Storm Herald | 24 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Casts Lightning Storms targeting Enemies |
|
Prismatic (magic) | 24 | Hits always Ignite Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element |
|
Bombardier | 34 | Skills fire 2 additional Projectiles Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
|
Malediction | 34 | Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | |
Rejuvenating | 34 | Regenerate 2% of Life per second 20% increased maximum Life Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions)[6] |
|
Executioner | 34 | 15% increased Damage with Hits per 10% missing Enemy Life Immune to Culling Strike Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions)[6] |
|
Temporal Bubble | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Dropped items are fully linked |
Soul Eater | 34 | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
Dropped items are fully linked |
Corpse Detonator (rare) | 34 | +40% to Fire Resistance Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration |
Dropped items are converted to Rings |
Magma Barrier | 34 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 25% additional Physical Damage Reduction Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player[4], accelerating over time (9 second cooldown) |
Dropped items have maximum sockets |
Incendiary (magic) | 34 | Hits always Ignite All Damage can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance against Damage over Time |
|
Incendiary (rare) | 34 | Hits always Ignite All Damage can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance against Damage over Time Creates areas of burning ground on death lasting 3 seconds |
|
Crystal Skinned | 34 | +30% to all Elemental Resistances 40% of Physical Damage as Extra Damage of a random Element Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage |
Dropped items are converted to Gems |
Mana Siphoner | 34 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Dropped items are converted to Amulets |
Heralding Minions (rare) | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell[4] Totems can use Lightning Warp Totems despawn on death (note: cannot appear on Delve Monsters)[6] |
|
Heralding Minions (magic) (seems incorrectly displayed as "Heralds of the Obelisk" in-game) |
34 | Minions spawn Invulnerable Totems on death that cast various Lightning spells Totems despawn on death (note: cannot appear on Delve Monsters)[6] |
|
Benevolent Guardian | 34 | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity 30% chance to Block Attack Damage 30% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Final Gasp | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters)[2] |
|
Berserker | 39 | Gains Increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life Immune to Culling Strike |
|
Prismatic (rare) | 46 | Hits always Ignite Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element Nearby allies have +50% to all Elemental Resistances |
|
Drought Bringer | 46 | Regenerate 1.5% of Life per second Removes a Power, Frenzy or Endurance charges on Hit Nearby Enemies' Flasks lose 6 Charges every 3 seconds Nearby Enemies cannot gain Flask Charges |
Dropped items are converted to Utility Flasks |
Corruptor | 46 | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
Dropped items are corrupted |
Empowered Elements | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type Fire Affinity grants 100% of Physical Damage as Extra Fire Damage Cold Affinity grants 100% of Physical Damage as Extra Cold Damage Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage Physical Affinity grants 60% increased Physical Damage Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage |
Dropped items are Fractured |
Effigy | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player[5] |
Dropped items have all White Sockets |
Empowering Minions | 60 | Rare Minions have 30% increased Damage Rare Minions have 100% increased maximum Life Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) |
Dropped items have maximum sockets |
Permafrost | 68 | 35% chance to Freeze on Hit All damage can Freeze 25% increased Freeze Duration 80% reduced effect of Cold Ailments Creates areas of chilled ground |
|
Trickster | 68 | +100% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage 50% less Damage Over Time Taken Non-Damaging Ailments Reflection Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time (note: cannot be found on Magic or Rare Monsters in the Azurite Mine[5], Essence monsters[4][7], or Legion monsters[7]) |
|
Opulent | 68 | 5000% increased Quantity of Items Dropped 20000% increased Rarity of Items Dropped Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) (note: cannot appear on Ritual Monsters)[2] |
5000% increased Quantity of Items Dropped 20000% increased Rarity of Items Dropped |
Lunaris-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use their skills |
Dropped items are converted to currency based on Rarity |
Solaris-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills |
Dropped items are converted to currency based on Rarity |
Arakaali-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use their skills |
Dropped items are converted to divination cards |
Brine King-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of the Brine King which use their skills |
Dropped items are converted to divination cards |
Tukohama-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tukohama which use their skills |
Dropped items are converted to maps |
Abberath-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Abberath which use their skills |
Dropped items are converted to maps |
Shakari-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use their skills |
Dropped items are converted to currency based on Rarity |
Innocence-touched | 77 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use their skills |
Dropped items are converted to scarabs based on Rarity |
Kitava-touched | 77 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Kitava which use their skills |
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc) |
The most recent (as of 3.18.0) officially published list can be found here. This may be out of date due to more recent changes.
Datamined list
Prefix
No results found
Suffix
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Version history
Version | Changes |
---|---|
3.19.1c |
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3.19.1b |
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3.19.1 |
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3.19.0g |
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3.19.0f |
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3.19.0d |
|
3.19.0c |
|
3.19.0 |
|
3.18.1d |
|
3.18.1c |
|
3.18.1b |
|
3.18.1 |
|
3.18.0d |
|
3.18.0c |
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3.18.0b |
|
3.18.0 |
|
3.17.0 |
|
References
- ↑ Community_Team (Aug 12, 2022). "Content Update 3.19.0 -- Path of Exile: Lake of Kalandra". Official Path of Exile Forums. Retrieved Aug 15, 2022.
- ↑ 2.0 2.1 2.2 2.3 2.4 Kieren_GGG (May 16, 2022). "3.18.0b Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 3.0 3.1 3.2 3.3 Kieren_GGG (May 19, 2022). "3.18.0c Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 4.0 4.1 4.2 4.3 Kieren_GGG (June 14, 2022). "3.18.1 Patch Notes". Official Path of Exile Forums. Retrieved June 15, 2022.
- ↑ 5.0 5.1 5.2 Community_Team (May 25, 2022). "3.18.0d Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 6.0 6.1 6.2 6.3 Kieren_GGG (September 7, 2022). "3.19.1 Patch Notes". Official Path of Exile Forums. Retrieved September 7, 2022.
- ↑ 7.0 7.1 Kieren_GGG (September 13 2022). "3.19.1b Patch Notes". Official Path of Exile Forums. Retrieved September 14, 2022.