Action speed: Difference between revisions
>Doesntmatter11 (The linked post indicated that action speed is multiplicative with movement speed. That doesn't mean anything like reduced = less) |
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{{ | [[File:Action speed character screen.jpg|thumb|A character hexed with {{il|Temporal Chains}} has less action speed.]] | ||
'''Action speed''' | '''Action speed''' is a [[stat]] that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned. | ||
The total modifier to the player character's action speed can be viewed on the Character screen under the Defence tab. | |||
==Mechanics== | |||
A character's action speed determines the relative rate at which its animations play, thereby affecting the overall speed that their actions are performed.<ref name="Chilled ground vs tar" /><ref name="Brand activation frequency" /> All of the character's actions that have an animated component are affected by their action speed.<ref name="Slow" /> This includes moving, attacking and casting (including channelling), throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns. | |||
Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as [[movement speed]], [[attack speed]], [[cast speed]] and [[stun recovery]].<ref name="Chilled ground vs tar" /> Action speed does not directly modify such stats.<ref name="Slow" /> This distinction is relevant for game mechanics that care about any discrete modifiers to those stats. For example, the brand activation frequency of {{il|Arcanist Brand}} is affected by modifiers to the character's cast speed; whereas it is not affected by modifiers to the character's action speed.<ref name="Brand activation frequency" /> | |||
Some [[monsters]] have a minimum action speed %. This prevents them from ever reaching zero action speed. | Some [[monsters]] have a minimum action speed %. This prevents them from ever reaching zero action speed. | ||
===Action cap=== | |||
Because the game engine limits players to starting 1 action per server frame, or 30 actions per second, it is possible to reach a point at which speed stats are no longer useful. This is not a typical issue outside extreme cases such as [[Soul Eater]]. This only limits ''new'' actions: [[repeat]]ing animations do not count toward the limit, and [[channelling]] is unaffected by it entirely.<ref>https://www.reddit.com/r/pathofexile/comments/ll1y91/114_hits_flicker_strike_build/gnqj242/?context=4</ref> | |||
==Sources of action speed modifiers== | ==Sources of action speed modifiers== | ||
=== | ===Skill gems=== | ||
{{Query stat related skill gems | {{Query stat related skill gems | ||
|type=active | |type=active | ||
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The following skills from items affects action speed: | The following skills from items affects action speed: | ||
* {{sl|Summon Harbinger of Time}} | * {{sl|Summon Harbinger of Time}} | ||
* {{sl| | * {{sl|Summon Greater Harbinger of Time}} | ||
* {{sl|id=GlimpseOfEternity}} | |||
* {{sl|Arcane Wake}} | * {{sl|Arcane Wake}} | ||
===Ailments=== | ===Ailments=== | ||
* [[Chill]] is capped at 30% reduced action speed. {{il|Winterweave}} is capped at 30% increased action speed | * [[Chill]] is capped at 30% reduced action speed, or 40% with [[Shaper of Winter]]. {{il|Winterweave}} is capped at 30% increased action speed (or 40% with [[Shaper of Winter]] and ailment reflection). | ||
* [[Freeze]] is a 100% less action speed multiplier. | |||
* | |||
===Support | ===Support gems=== | ||
{{Query stat related skill gems | {{Query stat related skill gems | ||
|type=support | |type=support | ||
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===Unique items=== | ===Unique items=== | ||
{{ | {{Drop enabled unique item table | ||
|tables = item_stats | |tables = item_stats | ||
|join = item_stats._pageName=items._pageName | |join = item_stats._pageName=items._pageName | ||
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|level=1 | |level=1 | ||
}} | }} | ||
See also: {{il|Sublime Vision}} | |||
===Passive skills=== | ===Passive skills=== | ||
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|where= | |where= | ||
passive_skills.stat_text LIKE "%action%speed%" | passive_skills.stat_text LIKE "%action%speed%" | ||
OR passive_skills.stat_text LIKE "%freeze%nearby%" | |||
}} | }} | ||
====Masteries==== | |||
The following [[Passive Mastery|Masteries]] are related to Action speed: | |||
{{Query masteries|where=action speed}} | |||
===Buffs=== | ===Buffs and debuffs=== | ||
{{ShrineTable}} | {{ShrineTable}} | ||
{{ShrineRow | {{ShrineRow | ||
| name | | name = Acceleration Shrine | ||
| flavour_text = Death doesn't wait. | | flavour_text = Death doesn't wait. | ||
| help_text = You are faster, and have increased Projectile Speed | | help_text = You are faster, and have increased Projectile Speed | ||
| effect1 = 50% increased Action Speed | | effect1 = 50% increased Action Speed | ||
| effect2 = 80% increased Projectile Speed | | effect2 = 80% increased Projectile Speed | ||
| description | | description = [[Action speed]] is a modifier affecting animation speed. This effect stacks additively with other modifiers like [[Temporal Chains]] and [[Chill]]. | ||
}} | }} | ||
|} | |} | ||
* [[Acceleration Shrine]] (50% increased) | |||
* [[Acceleration Shrine]] | * [[Slipstream]] (10% increased) | ||
* [[Slipstream]] | * [[Tailwind]] (8% increased) | ||
* [[Tailwind]] | * [[List of Searing Exarch implicit modifiers]] ({{c|mod|ActionSpeedImplicitEldritchImplicit}}) (4-6% increased, 6-8% increased conditionally) | ||
* [[Maddening Presence]] | * "Temporal" [[monster modifier]] (25% reduced) | ||
* [[Maddening Presence]] (10% reduced) | |||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name=" | <ref name="Chilled ground vs tar">{{cite web | ||
<ref name=" | | author = Mark_GGG | ||
<ref name=" | | date = November 17, 2015 | ||
| title = Item Development - Threshold Jewels | |||
| url = https://www.pathofexile.com/forum/view-thread/1480913/page/5#p12067930 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = December 17, 2018 | |||
}}</ref> | |||
<ref name="Slow">{{cite web | |||
| author = Mark_GGG | |||
| date = November 23, 2015 | |||
| title = Unstoppable question | |||
| url = https://www.pathofexile.com/forum/view-thread/1483085/page/1#p12090871 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = June 22, 2016 | |||
}}</ref> | |||
<ref name="Brand activation frequency">{{cite web | |||
| author = Community_Team | |||
| date = May 27, 2021 | |||
| title = Game Mechanics Q&A Answer Part 2 | |||
| url = https://www.pathofexile.com/forum/view-thread/3130696 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = May 29, 2021 | |||
}}</ref> | |||
}} | }} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Скорость действий]] | [[ru:Скорость действий]] |
Latest revision as of 23:19, 11 May 2024
Action speed is a stat that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned.
The total modifier to the player character's action speed can be viewed on the Character screen under the Defence tab.
Mechanics
A character's action speed determines the relative rate at which its animations play, thereby affecting the overall speed that their actions are performed.[1][2] All of the character's actions that have an animated component are affected by their action speed.[3] This includes moving, attacking and casting (including channelling), throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns.
Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed and stun recovery.[1] Action speed does not directly modify such stats.[3] This distinction is relevant for game mechanics that care about any discrete modifiers to those stats. For example, the brand activation frequency of Arcanist BrandArcanist BrandTrigger, Spell, Duration, Brand
Level: (1-20)
Cost: (18-32) Mana
Cast Time: 0.80 secRequires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 5.00 seconds
Can be Attached for a total Duration of 3.00 seconds
Supported Skills have 40% reduced Chaining range
Projectiles from Supported Skills have 4.8 metres maximum range
Supported Skills have 40% less Area of Effect
Supported Skills deal (69-63)% less Damage
Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy
Supported Skills are Triggered by Arcanist Brand, from the Brand's location
Additional Effects From 1-20% Quality:
(0.5-10)% increased Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is affected by modifiers to the character's cast speed; whereas it is not affected by modifiers to the character's action speed.[2]
Some monsters have a minimum action speed %. This prevents them from ever reaching zero action speed.
Action cap
Because the game engine limits players to starting 1 action per server frame, or 30 actions per second, it is possible to reach a point at which speed stats are no longer useful. This is not a typical issue outside extreme cases such as Soul Eater. This only limits new actions: repeating animations do not count toward the limit, and channelling is unaffected by it entirely.[4]
Sources of action speed modifiers
Skill gems
The following skill gems have stats related to action speed:
Gem | ||||
---|---|---|---|---|
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A |
The following skills from items affects action speed:
Ailments
- Chill is capped at 30% reduced action speed, or 40% with Shaper of Winter. WinterweaveWinterweave
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance. is capped at 30% increased action speed (or 40% with Shaper of Winter and ailment reflection). - Freeze is a 100% less action speed multiplier.
Support gems
The following support gems have stats related to action speed:
There are no support gems that have stats related to action speed.
Unique items
Item | Stats | |||
---|---|---|---|---|
Sublime VisionSublime Vision Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her, so I will make a better one. Nothing matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
| ||
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to all Elemental Resistances
| ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
| ||
Garb of the EphemeralGarb of the Ephemeral Savant's RobeEnergy Shield: (322-435) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames. | 56 | <One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical Strikes | ||
The PandemoniusThe Pandemonius Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall, beneath which all are buried. | 64 | +(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies | ||
Kaom's RootsKaom's Roots Titan GreavesArmour: (241-278)Requires Level 68, 120 StrHas no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering StanceDon't flinch. It's a waste of good hitting time. | 68 | Has no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering Stance |
See also: Sublime VisionSublime Vision
Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Passive skills
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Fingers of Frost | 30% chance to Freeze Enemies which are Chilled Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1] |
Ascendant | Trickster | 2% of Damage Leeched as Energy Shield 2% more Damage for each different type of Mastery you have Allocated Prevent +6% of Suppressed Spell Damage while on Full Energy Shield Nearby Enemy Monsters' Action Speed is at most 92% of base value [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned [1] |
Occultist | Frigid Wake | 15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Trickster | One Step Ahead | Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value [1] |
Masteries
The following Masteries are related to Action speed:
Mastery | Effects |
---|---|
Cold Mastery |
|
Totem Mastery |
|
Buffs and debuffs
Shrine | Description | |
---|---|---|
Acceleration Shrine Death doesn't wait. |
You are faster, and have increased Projectile Speed
|
- Acceleration Shrine (50% increased)
- Slipstream (10% increased)
- Tailwind (8% increased)
- List of Searing Exarch implicit modifiers (ActionSpeedImplicitEldritchImplicit) (4-6% increased, 6-8% increased conditionally)
- "Temporal" monster modifier (25% reduced)
- Maddening Presence (10% reduced)
References
- ↑ 1.0 1.1 Mark_GGG (November 17, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved December 17, 2018.
- ↑ 2.0 2.1 Community_Team (May 27, 2021). "Game Mechanics Q&A Answer Part 2". Official Path of Exile Forums. Retrieved May 29, 2021.
- ↑ 3.0 3.1 Mark_GGG (November 23, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved June 22, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/ll1y91/114_hits_flicker_strike_build/gnqj242/?context=4