* The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.18.0|
* The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
* The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
{{Version history table row|3.17.0}}
}}
{{Version history table row|3.17.0|
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
}}
{{Version history table end}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
Revision as of 19:28, 29 December 2023
This article is about the variant of Park Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Park MapMap Level: 76 Map Tier: 9 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Park MapPark MapMap Level: 76 Map Tier: 9 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Necropolis
Park MapPark MapMap Level: 76 Map Tier: 9 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Affliction
Park MapPark MapMap Level: 70 Map Tier: 3 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Kalandra
Park MapPark MapMap Level: 82 Map Tier: 15 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Sentinel
Park MapPark MapMap Level: 82 Map Tier: 15 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Scourge
Park MapPark MapMap Level: 68 Map Tier: 1 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Expedition
Park MapPark MapMap Level: 80 Map Tier: 13 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Ritual
Park MapPark MapMap Level: 68 Map Tier: 1 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Heist
Park MapPark MapMap Level: 71 Map Tier: 4 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Park MapPark MapMap Level: 71 Map Tier: 4 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Park MapPark MapMap Level: 71 Map Tier: 4 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Park MapPark MapMap Level: 78 Map Tier: 11 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Blight
Park MapPark MapMap Level: 79 Map Tier: 12 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Legion
Park MapPark MapMap Level: 80 Map Tier: 13 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Synthesis
Park MapPark MapMap Level: 78 Map Tier: 11 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Park MapPark MapMap Level: 80 Map Tier: 13 Guild Character: ÷Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
War for the Atlas
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.