Kirac's Memory has restrictions on where or how it can drop.
Found in T14+ Maps.
Using this item on a completed Map on the Atlas of Worlds will cause several connected maps to activate a quest chain for the named Master. Speaking to the NPC will provide a dialogue snippet that does not change, as well as an option to open the marked Map. This map can be modified with currency, fossils, and Delirium orbs, and can become corrupted. The map does not use the player's Atlas Passive Skill Tree as it is considered opened by an NPC, similar to Kirac Missions. It cannot be modified with fragments. Each successive map opened will have modifiers that increase in difficulty.
Modifiers
The player character has a character effect similar to a Harbinger while in "of Survivor's Guilt" Kirac's Memory maps.
"of Survivor's Guilt"
of Survivor's Guiltof Survivor's Guilt Suffix Players in Areas take on the form of Harbingers Items found in Areas are replaced by stacks of Currency Shards
Players in Areas take on the form of Harbingers
Items found in Areas are replaced by stacks of Currency Shards
Players have (4/5/6/7)% chance to summon a pack of Harbinger Monsters on Kill
Items found in Area are replaced by stacks of Currency Shards
(40/80/120/160)% more Monster Life
(10/20/30/40)% increased Monster Damage
After the massacre at Phaaryl, I had nightmares for months. I would dream that I was a Harbinger. I would dream that my fellow soldiers were attacking me, and I had to slaughter them to survive. I don't know why, but I always woke up feeling... guilty. Not for killing my fellows, because that had just been a dream, but... for surviving the real thing. Is that strange? To feel guilty for not dying? I wish I could reach back and tell that devastated young man I was that... that it wasn't his fault. Ahem... enough reminiscing. Let's get back to work.
Delirium orb layer rewards are not converted to currency shards. Individual Harvest lifeforce and other stacked items are each converted into shards. Using Delirium Orbs will increase the overall monster count, providing more chance to spawn monsters.
Vaal BreachVaal BreachSpell, Vaal Level: 1 Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items
Additional Effects From 1-20% Quality: (3-60)% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. does not trigger the Harbinger monster spawn.
Perandus SignetPerandus Signet Paua Ring+(20-30) to maximum Mana+(25-30) to maximum Mana (45-65)% increased Mana Regeneration Rate 2% increased Experience gain 2% increased Intelligence for each Unique Item Equipped 3% chance for Slain monsters to drop an additional Scroll of Wisdom"Our warehouses are bursting. Our vaults are full. But our minds are still hungry." - Medici Perandus, Prefect to the Treasury's 3% chance for Slain monsters to drop an additional Scroll of Wisdom modifier causes monsters to drop additional currency shards instead.
Players in this Memory have MTX like skins, effects, etc. linked to their equipment disabled and instead will be covered in a blueish-purple Harbinger character effect. Skin transfers, pets, flask effects, portal effects, and skill effects are not affected.
Each Kirac's Memory of Survivor's Guilt paths along four maps.
"of Phaaryl"
of Phaarylof Phaaryl Suffix Areas contain additional Harbinger Portals Harbinger Portals drop additional Currency Shards when destroyed
Areas contain additional Harbinger Portals
Harbinger Portals drop additional Currency Shards when destroyed
Harbingers have (25/50/75/100%) increased Cooldown Recovery Rate
Ah, the Battle of Phaaryl. My brigade was ordered to attack what our commanders believed to be a minor Harbinger outpost. To put it lightly, they were wrong. It was actually the primary staging ground for the entire invasion. Four thousand men marched onto that battlefield. A week later, when the Oriathan navy arrived to cover our escape, only two hundred of us were still alive. We did our share of damage - you can count on it - but the eager young man that went into that battle emerged disillusioned and weary.
Harbinger Portals can teleport around if the character is under Delirium. Each Harbinger Portal spawns approximately two Harbingers.
Each Kirac's Memory of Phaaryl paths along four maps.
"of the Pantheon"
of the Pantheonof the Pantheon Suffix Areas contain additional Shrines Area contains Shrines guarded by Pantheon Monsters
Areas contain additional Shrines
Areas contain Shrines guarded by Pantheon Monsters
Area contains (2/3/4) additional Shrines guarded by Pantheon Monsters
(60/70/80)% increased Duration of Shrine Buffs on Players
(30/35/40)% increased Effect of Shrine Buffs on Players
Monsters Worshipping Shrines have (200/250/300)% More Life
The Templars call their faith their shield - and their weapon. I've seen some things on Wraeclast that make me wonder how true those sayings really are. Monsters I was told were mindless, circled around strange shrines, praying to their god. Nobody back home wanted to listen, so I kept my mouth shut, but I saw what I saw.