Temple Ward
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Temple Ward | |||
Location(s) | Oriath Square The Templar Courts | ||
Damage | 125% | ||
Resistance(s) | Elemental Damage | ||
Modifier(s) | 188% HP |
Temple Wards are Innocence devotees that can be found in Oriath before defeating High Templar Avarius in Act 5. Their stats are identical to Heretical Wards, but their appearance is the different. There is no way to reliably encounter them after Avarius is defeated, but they may spawn in Maps where other Templar-themed enemies are spawning.
Abilities
- Default Attack
- Spectral Throw, deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
- Shield Charge, has 50% Stun Threshold Reduction and 20% more damage at max distance, grants Fortify on hit
- Can Block, taking only 10% damage from blocked Hits
- Resists Elemental Damage
Areas
Uniques
- None
Notes
- Extremely useful as a Spectre, but only in situations where the Temple Guardian's Proximity Shield is not protecting the player, such as when the Temple Ward has taunted the enemy.
- Shield Charge is only used when no enemies are in melee range, or very close by. Convocation will generally cause the Ward to use Shield Charge again, granting Fortify should the skill strike an opponent again.
- Spectral Throw is only used when there is a single target that is not in melee range.