Map:Mausoleum Map (War for the Atlas): Difference between revisions

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Revision as of 12:49, 29 December 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Mausoleum Map (War for the Atlas) is a map area based on the tileset from The Ossuary (Act 5).

Layout

It's similar to the act zone the map is based on, lots of rooms and short dead ends. The boss has a separate arena.

Encounters

Boss

Tolman, the Exhumer based on Tolman.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
Might is RightMight is Right9TrypanonThe mind had much to endure before the advent of thaumaturgy.30
No TracesNo Traces930x Orb of ScouringThere is no mistake so great that it cannot be undone.23
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73

Item acquisition

Mausoleum Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Divination Cards

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.