Map:Lava Chamber Map (War for the Atlas): Difference between revisions

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Revision as of 04:25, 13 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Lava Chamber Map (War for the Atlas) is a map area based on the tileset from The Crematorium.

Layout

The map is a more or less linear path through a prison that has broken down into a lava lake. The boss waits in a separate arena that is reached through an entrance at the end of the path.

Encounters

Boss

Fire and Fury - A unique siren.

  • Has energy shield.
  • Noticeable regeneration while in an active furnace trap (players must turn off the trap with the appropriate switch)
  • Fiery Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
    LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
    LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
  • A massive fire themed glacial cascade skill. It has significant range and damage, but with a long cast time to give players warning
  • Spawns Magma Elementals from lava pools.
  • Summons a cluster of fiery projectiles that move in random directions after a brief delay.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Burning BloodBurning Blood6Xoph's Blood
Corrupted
There's a place where up is down,
where right is wrong,
where pleasure is agony,
and where the living wish only for death.
70
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
The AvengerThe Avenger12Mjölner
Corrupted
Justice comes swift
Equal to the crime
Revenge is a gift
Life for a life
Eye for an eye
45
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The StandoffThe Standoff3Rustic SashSometimes your greatest enemy is the only one keeping you breathing.23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73

Item acquisition

Lava Chamber Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Legacy variants

  • Lava Chamber MapLava Chamber MapMap Level: 76
    Map Tier: 11
    Guild Character: /
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original version
  • Lava Chamber MapLava Chamber MapMap Level: 78
    Map Tier: 11
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , variant that was introduced in version 2.0.0 (The Awakening update)
  • Lava Chamber MapLava Chamber MapMap Level: 79
    Map Tier: 12
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , variant that was introduced in version 2.4.0 (Atlas of Worlds update)

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.